forked from M-Labs/nalgebra
Fix the example given by the readme.
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@ -48,11 +48,12 @@ and keeps an optimized set of tools for computational graphics and physics. Thos
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```rust
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extern mod nalgebra;
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use std::num::{Zero, One};
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use nalgebra::na::{Vec3, Mat3};
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fn main() {
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let v: Vec3<f64> = Zero::zero();
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let m: Mat3<f64> = One::one();
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let v: Vec3<f64> = Zero::zero();
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let m: Mat3<f64> = One::one();
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let _ = m * v; // matrix-vector multiplication.
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let _ = v * m; // vector-matrix multiplication.
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@ -43,18 +43,19 @@ and keeps an optimized set of tools for computational graphics and physics. Thos
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* Isometries: `Iso2`, `Iso3`, `Iso4`.
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* Dynamically sized vector: `DVec`.
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* Dynamically sized (square or rectangular) matrix: `DMat`.
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* A few methods for data analysis: `Cov`, `Mean`.
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* A few methods for data analysis: `Cov`, `Mean`.
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* Operator overloading using the double trait dispatch
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[trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/).
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For example, the following work:
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```rust
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extern mod nalgebra;
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use std::num::{Zero, One};
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use nalgebra::na::{Vec3, Mat3};
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fn main() {
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let v: Vec3<f64> = Zero::zero();
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let m: Mat3<f64> = One::one();
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let v: Vec3<f64> = Zero::zero();
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let m: Mat3<f64> = One::one();
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let _ = m * v; // matrix-vector multiplication.
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let _ = v * m; // vector-matrix multiplication.
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