forked from M-Labs/nalgebra
Add #[repr(C)] to structs likely to be used in ffi
This commit is contained in:
parent
caca330995
commit
9b8076e179
@ -23,6 +23,7 @@ use quickcheck::{Arbitrary, Gen};
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///
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///
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/// This is the composition of a rotation followed by a translation.
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/// This is the composition of a rotation followed by a translation.
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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pub struct Iso2<N> {
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pub struct Iso2<N> {
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/// The rotation applicable by this isometry.
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/// The rotation applicable by this isometry.
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@ -35,6 +36,7 @@ pub struct Iso2<N> {
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///
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///
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/// This is the composition of a rotation followed by a translation.
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/// This is the composition of a rotation followed by a translation.
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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pub struct Iso3<N> {
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pub struct Iso3<N> {
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/// The rotation applicable by this isometry.
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/// The rotation applicable by this isometry.
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@ -46,6 +48,7 @@ pub struct Iso3<N> {
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/// Four dimensional isometry.
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/// Four dimensional isometry.
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///
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///
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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/// Isometries conserve angles and distances, hence do not allow shearing nor scaling.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Copy)]
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pub struct Iso4<N> {
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pub struct Iso4<N> {
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/// The rotation applicable by this isometry.
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/// The rotation applicable by this isometry.
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@ -21,6 +21,7 @@ use quickcheck::{Arbitrary, Gen};
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/// Special identity matrix. All its operation are no-ops.
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/// Special identity matrix. All its operation are no-ops.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcDecodable, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcDecodable, Clone, Debug, Copy)]
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pub struct Identity;
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pub struct Identity;
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@ -33,6 +34,7 @@ impl Identity {
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}
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}
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/// Square matrix of dimension 1.
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/// Square matrix of dimension 1.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat1<N> {
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pub struct Mat1<N> {
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pub m11: N
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pub m11: N
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@ -79,6 +81,7 @@ arbitrary_impl!(Mat1, m11);
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rand_impl!(Mat1, m11);
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rand_impl!(Mat1, m11);
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/// Square matrix of dimension 2.
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/// Square matrix of dimension 2.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat2<N> {
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pub struct Mat2<N> {
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pub m11: N, pub m21: N,
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pub m11: N, pub m21: N,
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@ -129,6 +132,7 @@ arbitrary_impl!(Mat2, m11, m12, m21, m22);
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rand_impl!(Mat2, m11, m12, m21, m22);
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rand_impl!(Mat2, m11, m12, m21, m22);
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/// Square matrix of dimension 3.
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/// Square matrix of dimension 3.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat3<N> {
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pub struct Mat3<N> {
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pub m11: N, pub m21: N, pub m31: N,
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pub m11: N, pub m21: N, pub m31: N,
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@ -221,6 +225,7 @@ rand_impl!(Mat3,
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);
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);
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/// Square matrix of dimension 4.
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/// Square matrix of dimension 4.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat4<N> {
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pub struct Mat4<N> {
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pub m11: N, pub m21: N, pub m31: N, pub m41: N,
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pub m11: N, pub m21: N, pub m31: N, pub m41: N,
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@ -333,6 +338,7 @@ rand_impl!(Mat4,
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);
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);
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/// Square matrix of dimension 5.
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/// Square matrix of dimension 5.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat5<N> {
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pub struct Mat5<N> {
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pub m11: N, pub m21: N, pub m31: N, pub m41: N, pub m51: N,
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pub m11: N, pub m21: N, pub m31: N, pub m41: N, pub m51: N,
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@ -461,6 +467,7 @@ rand_impl!(Mat5,
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);
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);
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/// Square matrix of dimension 6.
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/// Square matrix of dimension 6.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Mat6<N> {
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pub struct Mat6<N> {
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pub m11: N, pub m21: N, pub m31: N, pub m41: N, pub m51: N, pub m61: N,
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pub m11: N, pub m21: N, pub m31: N, pub m41: N, pub m51: N, pub m61: N,
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@ -19,6 +19,7 @@ use quickcheck::{Arbitrary, Gen};
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/// Point of dimension 0.
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/// Point of dimension 0.
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#[repr(C)]
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#[derive(Eq, PartialEq, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, Clone, Debug, Copy)]
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pub struct Pnt0<N>(pub PhantomData<N>);
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pub struct Pnt0<N>(pub PhantomData<N>);
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@ -37,6 +38,7 @@ impl<N> Pnt0<N> {
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}
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}
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/// Point of dimension 1.
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/// Point of dimension 1.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt1<N> {
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pub struct Pnt1<N> {
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/// First component of the point.
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/// First component of the point.
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@ -77,6 +79,7 @@ arbitrary_pnt_impl!(Pnt1, x);
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rand_impl!(Pnt1, x);
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rand_impl!(Pnt1, x);
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/// Point of dimension 2.
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/// Point of dimension 2.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt2<N> {
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pub struct Pnt2<N> {
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/// First component of the point.
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/// First component of the point.
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@ -119,6 +122,7 @@ arbitrary_pnt_impl!(Pnt2, x, y);
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rand_impl!(Pnt2, x, y);
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rand_impl!(Pnt2, x, y);
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/// Point of dimension 3.
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/// Point of dimension 3.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt3<N> {
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pub struct Pnt3<N> {
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/// First component of the point.
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/// First component of the point.
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@ -163,6 +167,7 @@ arbitrary_pnt_impl!(Pnt3, x, y, z);
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rand_impl!(Pnt3, x, y, z);
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rand_impl!(Pnt3, x, y, z);
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/// Point of dimension 4.
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/// Point of dimension 4.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt4<N> {
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pub struct Pnt4<N> {
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/// First component of the point.
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/// First component of the point.
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@ -209,6 +214,7 @@ arbitrary_pnt_impl!(Pnt4, x, y, z, w);
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rand_impl!(Pnt4, x, y, z, w);
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rand_impl!(Pnt4, x, y, z, w);
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/// Point of dimension 5.
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/// Point of dimension 5.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt5<N> {
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pub struct Pnt5<N> {
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/// First component of the point.
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/// First component of the point.
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@ -257,6 +263,7 @@ arbitrary_pnt_impl!(Pnt5, x, y, z, w, a);
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rand_impl!(Pnt5, x, y, z, w, a);
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rand_impl!(Pnt5, x, y, z, w, a);
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/// Point of dimension 6.
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/// Point of dimension 6.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Pnt6<N> {
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pub struct Pnt6<N> {
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/// First component of the point.
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/// First component of the point.
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@ -20,6 +20,7 @@ use quickcheck::{Arbitrary, Gen};
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/// A quaternion.
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/// A quaternion.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Quat<N> {
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pub struct Quat<N> {
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/// The scalar component of the quaternion.
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/// The scalar component of the quaternion.
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@ -158,6 +159,7 @@ impl<N: ApproxEq<N> + BaseFloat> Div<Quat<N>> for Quat<N> {
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/// A unit quaternion that can represent a 3D rotation.
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/// A unit quaternion that can represent a 3D rotation.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct UnitQuat<N> {
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pub struct UnitQuat<N> {
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q: Quat<N>
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q: Quat<N>
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/// Two dimensional rotation matrix.
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/// Two dimensional rotation matrix.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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pub struct Rot2<N> {
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pub struct Rot2<N> {
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submat: Mat2<N>
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submat: Mat2<N>
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@ -101,6 +102,7 @@ impl<N: Arbitrary + Clone + BaseFloat + Neg<Output = N>> Arbitrary for Rot2<N> {
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* 3d rotation
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* 3d rotation
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*/
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*/
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/// Three dimensional rotation matrix.
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/// Three dimensional rotation matrix.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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pub struct Rot3<N> {
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pub struct Rot3<N> {
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submat: Mat3<N>
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submat: Mat3<N>
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@ -306,6 +308,7 @@ impl<N: Arbitrary + Clone + BaseFloat> Arbitrary for Rot3<N> {
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/// Four dimensional rotation matrix.
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/// Four dimensional rotation matrix.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Debug, Hash, Copy)]
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pub struct Rot4<N> {
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pub struct Rot4<N> {
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submat: Mat4<N>
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submat: Mat4<N>
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@ -21,6 +21,7 @@ use quickcheck::{Arbitrary, Gen};
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/// Vector of dimension 0.
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/// Vector of dimension 0.
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#[repr(C)]
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#[derive(Eq, PartialEq, Clone, Debug, Copy)]
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#[derive(Eq, PartialEq, Clone, Debug, Copy)]
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pub struct Vec0<N>(pub PhantomData<N>);
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pub struct Vec0<N>(pub PhantomData<N>);
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@ -39,6 +40,7 @@ impl<N> Vec0<N> {
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}
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}
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/// Vector of dimension 1.
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/// Vector of dimension 1.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec1<N> {
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pub struct Vec1<N> {
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/// First component of the vector.
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/// First component of the vector.
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@ -90,6 +92,7 @@ arbitrary_impl!(Vec1, x);
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rand_impl!(Vec1, x);
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rand_impl!(Vec1, x);
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/// Vector of dimension 2.
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/// Vector of dimension 2.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec2<N> {
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pub struct Vec2<N> {
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/// First component of the vector.
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/// First component of the vector.
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@ -143,6 +146,7 @@ arbitrary_impl!(Vec2, x, y);
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rand_impl!(Vec2, x, y);
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rand_impl!(Vec2, x, y);
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/// Vector of dimension 3.
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/// Vector of dimension 3.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec3<N> {
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pub struct Vec3<N> {
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/// First component of the vector.
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/// First component of the vector.
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@ -199,6 +203,7 @@ rand_impl!(Vec3, x, y, z);
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/// Vector of dimension 4.
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/// Vector of dimension 4.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec4<N> {
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pub struct Vec4<N> {
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/// First component of the vector.
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/// First component of the vector.
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@ -256,6 +261,7 @@ arbitrary_impl!(Vec4, x, y, z, w);
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rand_impl!(Vec4, x, y, z, w);
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rand_impl!(Vec4, x, y, z, w);
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/// Vector of dimension 5.
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/// Vector of dimension 5.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec5<N> {
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pub struct Vec5<N> {
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/// First component of the vector.
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/// First component of the vector.
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@ -315,6 +321,7 @@ arbitrary_impl!(Vec5, x, y, z, w, a);
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rand_impl!(Vec5, x, y, z, w, a);
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rand_impl!(Vec5, x, y, z, w, a);
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/// Vector of dimension 6.
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/// Vector of dimension 6.
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#[repr(C)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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#[derive(Eq, PartialEq, RustcEncodable, RustcDecodable, Clone, Hash, Debug, Copy)]
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pub struct Vec6<N> {
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pub struct Vec6<N> {
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/// First component of the vector.
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/// First component of the vector.
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