Add function to create a projection matrix.

This commit is contained in:
Sébastien Crozet 2013-09-04 23:29:58 +02:00
parent 539e34c2bf
commit 8973e0d67c

View File

@ -1,6 +1,7 @@
use std::num::{Zero, One};
use vec::Vec3;
use mat::{Mat1, Mat2, Mat3, Inv, Row};
use mat;
// some specializations:
impl<N: Num + Clone>
@ -142,3 +143,25 @@ impl<N: Clone> Row<Vec3<N>> for Mat3<N> {
}
}
}
// FIXME: move this to another file?
impl<N: Real + NumCast + Zero + One> mat::Mat4<N> {
/// Computes a projection matrix given the frustrum near plane width, height, the field of
/// view, and the distance to the clipping planes (`znear` and `zfar`).
pub fn projection(width: N, height: N, fov: N, znear: N, zfar: N) -> mat::Mat4<N> {
let aspect = width / height;
let _1: N = One::one();
let sy = _1 / (fov * NumCast::from(0.5)).tan();
let sx = -sy / aspect;
let sz = -(zfar + znear) / (znear - zfar);
let tz = zfar * znear * NumCast::from(2.0) / (znear - zfar);
mat::Mat4::new(
sx, Zero::zero(), Zero::zero(), Zero::zero(),
Zero::zero(), sy, Zero::zero(), Zero::zero(),
Zero::zero(), Zero::zero(), sz, tz,
Zero::zero(), Zero::zero(), One::one(), Zero::zero()
)
}
}