forked from M-Labs/nalgebra
Add function to create a projection matrix.
This commit is contained in:
parent
539e34c2bf
commit
8973e0d67c
@ -1,6 +1,7 @@
|
||||
use std::num::{Zero, One};
|
||||
use vec::Vec3;
|
||||
use mat::{Mat1, Mat2, Mat3, Inv, Row};
|
||||
use mat;
|
||||
|
||||
// some specializations:
|
||||
impl<N: Num + Clone>
|
||||
@ -142,3 +143,25 @@ impl<N: Clone> Row<Vec3<N>> for Mat3<N> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: move this to another file?
|
||||
impl<N: Real + NumCast + Zero + One> mat::Mat4<N> {
|
||||
/// Computes a projection matrix given the frustrum near plane width, height, the field of
|
||||
/// view, and the distance to the clipping planes (`znear` and `zfar`).
|
||||
pub fn projection(width: N, height: N, fov: N, znear: N, zfar: N) -> mat::Mat4<N> {
|
||||
let aspect = width / height;
|
||||
|
||||
let _1: N = One::one();
|
||||
let sy = _1 / (fov * NumCast::from(0.5)).tan();
|
||||
let sx = -sy / aspect;
|
||||
let sz = -(zfar + znear) / (znear - zfar);
|
||||
let tz = zfar * znear * NumCast::from(2.0) / (znear - zfar);
|
||||
|
||||
mat::Mat4::new(
|
||||
sx, Zero::zero(), Zero::zero(), Zero::zero(),
|
||||
Zero::zero(), sy, Zero::zero(), Zero::zero(),
|
||||
Zero::zero(), Zero::zero(), sz, tz,
|
||||
Zero::zero(), Zero::zero(), One::one(), Zero::zero()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user