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README.md
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README.md
@ -4,9 +4,30 @@ nalgebra
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**nalgebra** is a _n_-dimensional linear algebra library written with the rust
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programming language.
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## Features
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**nalgebra** is meant to be a general-purpose linear algebra library (but is very far from that…),
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and keeps an optimized set of tools for computational graphics and physics. Those features include:
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It is mainly focused on features needed for real-time physics. It should be
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usable for graphics too.
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* Vectors with static size: `Vec0`, `Vec1`, `Vec2`, ..., `Vec6`.
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* Square matrices with static size: `Mat1`, `Mat2`, ..., `Mat6 `.
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* Dynamically sized vector: `DVec`.
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* Dynamically sized matrix: `DMat`.
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* Geometry-specific matrix wrapper: `Rotmat`, `Transform`.
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* Most well-known geometric functions.
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* A few methods for data analysis: `Cov` (covariance), `Mean` (mean).
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* Operator overloading using the double trait dispatch [trick](http://smallcultfollowing.com/babysteps/blog/2012/10/04/refining-traits-slash-impls/).
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This allows using operators for both matrix/matrix multiplication and matrix/vector
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multiplication for example.
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* Almost one trait per functionality. This is very useful for generic programming.
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Since there is almost one trait per functionality, one might end up importing a lot of traits. To
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lighten your `use` prelude, all trait are re-exported by the `nalgebra::vec` and `nalgebra::mat`
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modules. Thus, to bring every functionalities of `nalgebra` in scope, you can do:
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```rust
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use nalgebra::vec::*;
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use nalgebra::mat::*;
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```
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## Compilation
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You will need the last rust compiler from the master branch.
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@ -16,7 +37,19 @@ If you encounter problems, make sure you have the last version before creating a
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cd nalgebra
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make
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There is also a light, but existing, documentation for most functionalities. Use `make doc` to
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generate it on the `doc` folder.
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## nalgebra in use
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* [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine.
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* [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library.
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* [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine.
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Feel free to add your project to this list if you happen to use **nalgebra**!
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## Design note
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**nalgebra** is mostly written with non-idiomatic rust code. This is mostly because of limitations
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of the trait system not allowing (easy) multiple overloading. Those overloading problems ares
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worked around by this
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