forked from M-Labs/nalgebra
Merge pull request #1144 from Patiga/lib-doc-link-items
Link listed types in lib.rs to their docs
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src/lib.rs
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src/lib.rs
@ -46,28 +46,34 @@ fn main() {
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**nalgebra** is meant to be a general-purpose, low-dimensional, linear algebra library, with
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an optimized set of tools for computer graphics and physics. Those features include:
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* A single parametrizable type `Matrix` for vectors, (square or rectangular) matrices, and slices
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with dimensions known either at compile-time (using type-level integers) or at runtime.
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* A single parametrizable type [`Matrix`](Matrix) for vectors, (square or rectangular) matrices, and
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slices with dimensions known either at compile-time (using type-level integers) or at runtime.
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* Matrices and vectors with compile-time sizes are statically allocated while dynamic ones are
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allocated on the heap.
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* Convenient aliases for low-dimensional matrices and vectors: `Vector1` to `Vector6` and
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`Matrix1x1` to `Matrix6x6`, including rectangular matrices like `Matrix2x5`.
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* Points sizes known at compile time, and convenience aliases: `Point1` to `Point6`.
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* Translation (seen as a transformation that composes by multiplication): `Translation2`,
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`Translation3`.
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* Rotation matrices: `Rotation2`, `Rotation3`.
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* Quaternions: `Quaternion`, `UnitQuaternion` (for 3D rotation).
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* Unit complex numbers can be used for 2D rotation: `UnitComplex`.
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* Algebraic entities with a norm equal to one: `Unit<T>`, e.g., `Unit<Vector3<f32>>`.
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* Isometries (translation ⨯ rotation): `Isometry2`, `Isometry3`
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* Similarity transformations (translation ⨯ rotation ⨯ uniform scale): `Similarity2`, `Similarity3`.
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* Affine transformations stored as a homogeneous matrix: `Affine2`, `Affine3`.
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* Projective (i.e. invertible) transformations stored as a homogeneous matrix: `Projective2`,
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`Projective3`.
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* Convenient aliases for low-dimensional matrices and vectors: [`Vector1`](Vector1) to
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[`Vector6`](Vector6) and [`Matrix1x1`](Matrix1) to [`Matrix6x6`](Matrix6), including rectangular
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matrices like [`Matrix2x5`](Matrix2x5).
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* Points sizes known at compile time, and convenience aliases: [`Point1`](Point1) to
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[`Point6`](Point6).
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* Translation (seen as a transformation that composes by multiplication):
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[`Translation2`](Translation2), [`Translation3`](Translation3).
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* Rotation matrices: [`Rotation2`](Rotation2), [`Rotation3`](Rotation3).
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* Quaternions: [`Quaternion`](Quaternion), [`UnitQuaternion`](UnitQuaternion) (for 3D rotation).
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* Unit complex numbers can be used for 2D rotation: [`UnitComplex`](UnitComplex).
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* Algebraic entities with a norm equal to one: [`Unit<T>`](Unit), e.g., `Unit<Vector3<f32>>`.
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* Isometries (translation ⨯ rotation): [`Isometry2`](Isometry2), [`Isometry3`](Isometry3)
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* Similarity transformations (translation ⨯ rotation ⨯ uniform scale):
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[`Similarity2`](Similarity2), [`Similarity3`](Similarity3).
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* Affine transformations stored as a homogeneous matrix:
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[`Affine2`](Affine2), [`Affine3`](Affine3).
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* Projective (i.e. invertible) transformations stored as a homogeneous matrix:
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[`Projective2`](Projective2), [`Projective3`](Projective3).
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* General transformations that does not have to be invertible, stored as a homogeneous matrix:
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`Transform2`, `Transform3`.
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* 3D projections for computer graphics: `Perspective3`, `Orthographic3`.
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* Matrix factorizations: `Cholesky`, `QR`, `LU`, `FullPivLU`, `SVD`, `Schur`, `Hessenberg`, `SymmetricEigen`.
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[`Transform2`](Transform2), [`Transform3`](Transform3).
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* 3D projections for computer graphics: [`Perspective3`](Perspective3),
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[`Orthographic3`](Orthographic3).
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* Matrix factorizations: [`Cholesky`](Cholesky), [`QR`](QR), [`LU`](LU), [`FullPivLU`](FullPivLU),
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[`SVD`](SVD), [`Schur`](Schur), [`Hessenberg`](Hessenberg), [`SymmetricEigen`](SymmetricEigen).
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* Insertion and removal of rows of columns of a matrix.
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*/
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