forked from M-Labs/nalgebra
Fix typos.
This commit is contained in:
parent
9c3cea1d32
commit
68d8331c2a
@ -43,7 +43,7 @@ use na::{RealField};
|
|||||||
//
|
//
|
||||||
//pub fn infinite_perspective_lh<N: RealField>(fovy: N, aspect: N, near: N) -> TMat4<N> {
|
//pub fn infinite_perspective_lh<N: RealField>(fovy: N, aspect: N, near: N) -> TMat4<N> {
|
||||||
// unimplemented!()
|
// unimplemented!()
|
||||||
//}ç
|
//}
|
||||||
//
|
//
|
||||||
//pub fn infinite_ortho<N: RealField>(left: N, right: N, bottom: N, top: N) -> TMat4<N> {
|
//pub fn infinite_ortho<N: RealField>(left: N, right: N, bottom: N, top: N) -> TMat4<N> {
|
||||||
// unimplemented!()
|
// unimplemented!()
|
||||||
@ -735,7 +735,7 @@ pub fn infinite_perspective_rh_zo<N: RealField>(aspect: N, fovy: N, near: N) ->
|
|||||||
mat
|
mat
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1.
|
/// Creates a matrix for a right hand perspective-view frustum with a reversed depth range of -1 to 1.
|
||||||
///
|
///
|
||||||
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
||||||
///
|
///
|
||||||
@ -811,7 +811,7 @@ pub fn reversed_perspective_rh_zo<N: RealField>(aspect: N, fovy: N, near: N, far
|
|||||||
mat
|
mat
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Build reverted infinite perspective projection matrix with [-1, 1] depth range.
|
/// Build an infinite perspective projection matrix with a reversed [-1, 1] depth range.
|
||||||
///
|
///
|
||||||
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
||||||
///
|
///
|
||||||
@ -835,7 +835,7 @@ pub fn reversed_infinite_perspective_rh_no<N: RealField>(aspect: N, fovy: N, nea
|
|||||||
mat
|
mat
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Build reverted infinite perspective projection matrix with [0, 1] depth range.
|
/// Build an infinite perspective projection matrix with a reversed [0, 1] depth range.
|
||||||
///
|
///
|
||||||
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
/// Note that when using reversed perspective, it is best to use a depth buffer based on floating points.
|
||||||
///
|
///
|
||||||
|
Loading…
Reference in New Issue
Block a user