Compile with nightlies

This commit is contained in:
Franklin Delehelle (Vampire.local) 2014-05-21 13:08:04 +02:00
parent cfa18252bc
commit 6468360edb
7 changed files with 16 additions and 24 deletions

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@ -12,8 +12,6 @@ use traits::operations::{Inv, Transpose, Mean, Cov};
use traits::structure::{Cast, ColSlice, RowSlice, Eye, Indexable}; use traits::structure::{Cast, ColSlice, RowSlice, Eye, Indexable};
use std::fmt::{Show, Formatter, Result}; use std::fmt::{Show, Formatter, Result};
#[doc(hidden)]
mod metal;
/// Matrix with dimensions unknown at compile-time. /// Matrix with dimensions unknown at compile-time.
#[deriving(TotalEq, Eq, Clone)] #[deriving(TotalEq, Eq, Clone)]

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@ -11,9 +11,6 @@ use std::iter::FromIterator;
use traits::geometry::{Dot, Norm}; use traits::geometry::{Dot, Norm};
use traits::structure::{Iterable, IterableMut, Indexable}; use traits::structure::{Iterable, IterableMut, Indexable};
#[doc(hidden)]
mod metal;
/// Vector with a dimension unknown at compile-time. /// Vector with a dimension unknown at compile-time.
#[deriving(TotalEq, Eq, Show, Clone)] #[deriving(TotalEq, Eq, Show, Clone)]
pub struct DVec<N> { pub struct DVec<N> {

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@ -13,8 +13,6 @@ use traits::geometry::{RotationMatrix, Rotation, Rotate, AbsoluteRotate, Transfo
use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs}; use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs};
use structs::rot::{Rot2, Rot3, Rot4}; use structs::rot::{Rot2, Rot3, Rot4};
mod metal;
mod iso_macros;
/// Two dimensional isometry. /// Two dimensional isometry.
/// ///

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@ -15,8 +15,6 @@ use traits::structure::{Cast, Row, Col, Iterable, IterableMut, Dim, Indexable,
use traits::operations::{Absolute, Transpose, Inv, Outer}; use traits::operations::{Absolute, Transpose, Inv, Outer};
use traits::geometry::{ToHomogeneous, FromHomogeneous}; use traits::geometry::{ToHomogeneous, FromHomogeneous};
mod metal;
mod mat_macros;
/// Special identity matrix. All its operation are no-ops. /// Special identity matrix. All its operation are no-ops.
#[deriving(TotalEq, Eq, Decodable, Clone, Rand, Show)] #[deriving(TotalEq, Eq, Decodable, Clone, Rand, Show)]

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@ -16,11 +16,16 @@ pub use self::mat::{Mat1MulRhs, Mat2MulRhs, Mat3MulRhs, Mat4MulRhs, Mat5MulRhs,
Mat1AddRhs, Mat2AddRhs, Mat3AddRhs, Mat4AddRhs, Mat5AddRhs, Mat6AddRhs, Mat1AddRhs, Mat2AddRhs, Mat3AddRhs, Mat4AddRhs, Mat5AddRhs, Mat6AddRhs,
Mat1SubRhs, Mat2SubRhs, Mat3SubRhs, Mat4SubRhs, Mat5SubRhs, Mat6SubRhs}; Mat1SubRhs, Mat2SubRhs, Mat3SubRhs, Mat4SubRhs, Mat5SubRhs, Mat6SubRhs};
mod metal;
mod dmat; mod dmat;
mod dvec; mod dvec;
mod vec_macros;
mod vec; mod vec;
mod mat_macros;
mod mat; mod mat;
mod rot_macros;
mod rot; mod rot;
mod iso_macros;
mod iso; mod iso;
// specialization for some 1d, 2d and 3d operations // specialization for some 1d, 2d and 3d operations

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@ -11,8 +11,6 @@ use traits::operations::{Absolute, Inv, Transpose, ApproxEq};
use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs}; use structs::vec::{Vec1, Vec2, Vec3, Vec4, Vec2MulRhs, Vec3MulRhs, Vec4MulRhs};
use structs::mat::{Mat2, Mat3, Mat4, Mat5}; use structs::mat::{Mat2, Mat3, Mat4, Mat5};
mod metal;
mod rot_macros;
/// Two dimensional rotation matrix. /// Two dimensional rotation matrix.
#[deriving(TotalEq, Eq, Encodable, Decodable, Clone, Show, Hash)] #[deriving(TotalEq, Eq, Encodable, Decodable, Clone, Show, Hash)]

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@ -12,8 +12,6 @@ use traits::geometry::{Transform, Rotate, FromHomogeneous, ToHomogeneous, Dot, N
Translation, Translate}; Translation, Translate};
use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut}; use traits::structure::{Basis, Cast, Dim, Indexable, Iterable, IterableMut};
mod metal;
mod vec_macros;
/// Vector of dimension 0. /// Vector of dimension 0.
#[deriving(TotalEq, Eq, Decodable, Clone, Rand, Zero, Show)] #[deriving(TotalEq, Eq, Decodable, Clone, Rand, Zero, Show)]