Changed the representation of rotations for 3D matrix.

This commit is contained in:
Sébastien Crozet 2013-06-29 15:32:56 +00:00
parent 429bcbf9c3
commit 50d424a901

View File

@ -1,7 +1,6 @@
use std::num::{One, Zero}; use std::num::{One, Zero};
use std::rand::{Rand, Rng, RngUtil}; use std::rand::{Rand, Rng, RngUtil};
use std::cmp::ApproxEq; use std::cmp::ApproxEq;
use traits::ring::Ring;
use traits::division_ring::DivisionRing; use traits::division_ring::DivisionRing;
use traits::rlmul::{RMul, LMul}; use traits::rlmul::{RMul, LMul};
use traits::dim::Dim; use traits::dim::Dim;
@ -11,6 +10,7 @@ use traits::rotation::{Rotation, Rotate, Rotatable};
use traits::transformation::{Transform}; // FIXME: implement Transformation and Transformable use traits::transformation::{Transform}; // FIXME: implement Transformation and Transformable
use traits::homogeneous::ToHomogeneous; use traits::homogeneous::ToHomogeneous;
use traits::indexable::Indexable; use traits::indexable::Indexable;
use traits::norm::Norm;
use vec::Vec1; use vec::Vec1;
use mat::{Mat2, Mat3}; use mat::{Mat2, Mat3};
use vec::Vec3; use vec::Vec3;
@ -28,9 +28,11 @@ pub fn rotmat2<N: Copy + Trigonometric + Neg<N>>(angle: N) -> Rotmat<Mat2<N>>
{ submat: Mat2::new( [ copy coa, -sia, copy sia, copy coa ] ) } { submat: Mat2::new( [ copy coa, -sia, copy sia, copy coa ] ) }
} }
pub fn rotmat3<N: Copy + Trigonometric + Ring> pub fn rotmat3<N: Copy + Trigonometric + DivisionRing + Algebraic>
(axis: &Vec3<N>, angle: N) -> Rotmat<Mat3<N>> (axisangle: Vec3<N>) -> Rotmat<Mat3<N>>
{ {
let mut axis = axisangle;
let angle = axis.normalize();
let _1 = One::one::<N>(); let _1 = One::one::<N>();
let ux = copy axis.at[0]; let ux = copy axis.at[0];
let uy = copy axis.at[1]; let uy = copy axis.at[1];
@ -82,29 +84,29 @@ Rotatable<Vec1<N>, Rotmat<Mat2<N>>> for Rotmat<Mat2<N>>
{ rotmat2(copy rot.at[0]) * *self } { rotmat2(copy rot.at[0]) * *self }
} }
impl<N: Copy + Trigonometric + DivisionRing> impl<N: Copy + Trigonometric + DivisionRing + Algebraic>
Rotation<(Vec3<N>, N)> for Rotmat<Mat3<N>> Rotation<Vec3<N>> for Rotmat<Mat3<N>>
{ {
#[inline] #[inline]
fn rotation(&self) -> (Vec3<N>, N) fn rotation(&self) -> Vec3<N>
{ fail!("Not yet implemented.") } { fail!("Not yet implemented.") }
#[inline] #[inline]
fn inv_rotation(&self) -> (Vec3<N>, N) fn inv_rotation(&self) -> Vec3<N>
{ fail!("Not yet implemented.") } { fail!("Not yet implemented.") }
#[inline] #[inline]
fn rotate_by(&mut self, rot: &(Vec3<N>, N)) fn rotate_by(&mut self, rot: &Vec3<N>)
{ *self = self.rotated(rot) } { *self = self.rotated(rot) }
} }
impl<N: Copy + Trigonometric + DivisionRing> impl<N: Copy + Trigonometric + DivisionRing + Algebraic>
Rotatable<(Vec3<N>, N), Rotmat<Mat3<N>>> for Rotmat<Mat3<N>> Rotatable<Vec3<N>, Rotmat<Mat3<N>>> for Rotmat<Mat3<N>>
{ {
#[inline] #[inline]
fn rotated(&self, &(axis, angle): &(Vec3<N>, N)) -> Rotmat<Mat3<N>> fn rotated(&self, axisangle: &Vec3<N>) -> Rotmat<Mat3<N>>
{ rotmat3(&axis, angle) * *self } { rotmat3(copy *axisangle) * *self }
} }
impl<N: Copy + Rand + Trigonometric + Neg<N>> Rand for Rotmat<Mat2<N>> impl<N: Copy + Rand + Trigonometric + Neg<N>> Rand for Rotmat<Mat2<N>>
@ -136,12 +138,12 @@ impl<M: RMul<V> + LMul<V>, V> Transform<V> for Rotmat<M>
{ self.inv_rotate(v) } { self.inv_rotate(v) }
} }
impl<N: Copy + Rand + Trigonometric + Ring> impl<N: Copy + Rand + Trigonometric + DivisionRing + Algebraic>
Rand for Rotmat<Mat3<N>> Rand for Rotmat<Mat3<N>>
{ {
#[inline] #[inline]
fn rand<R: Rng>(rng: &mut R) -> Rotmat<Mat3<N>> fn rand<R: Rng>(rng: &mut R) -> Rotmat<Mat3<N>>
{ rotmat3(&rng.gen(), rng.gen()) } { rotmat3(rng.gen()) }
} }
impl<M: Dim> Dim for Rotmat<M> impl<M: Dim> Dim for Rotmat<M>