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Update the changelog.
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CHANGELOG.md
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CHANGELOG.md
@ -4,28 +4,38 @@ documented here.
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This project adheres to [Semantic Versioning](http://semver.org/).
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [0.14.0] − WIP
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## [0.14.0]
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### Modified
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### Modified
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* `quadform` has been renamed `quadform_tr`. The new `quadform` method takes
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* Allow the `Isometry * Unit<Vector>` multiplication.
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the matrix on the right-hand-side instead of the matrix on the
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left-hand-side of the quadratic form.
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### Added
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### Added
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* The `mint` feature that can be enabled in order to allow conversions from
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* Add blas-like operations: `.quadform` and `.quadform_tr` to compute respectively
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and to types of the [mint](https://crates.io/crates/mint) crate.
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the quadratic forms `self = alpha * A.transpose() * B * A + beta * self` and
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* The `::repeat(...)` constructor that is an alternative name to
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`alpha * A * B * A.transpose() + beta * self`. Here, `A, B` are matrices with
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`::from_element(...)`.
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`B` square, and `alpha, beta` are reals.
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* The `.iamin()` methods that returns the index of the vector entry with
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* Add blas-like operations: `.gemv_tr` that behaves like `.gemv` except that the
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smallest absolute value.
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provided matrix is assumed to be transposed.
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* Add blas-like operations: `cmpy, cdpy` for componentwise multiplicatons and
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* Add blas-like operations: `cmpy, cdpy` for component-wise multiplications and
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division with scalar factors:
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division with scalar factors:
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- `self <- alpha * self + beta * a * b`
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- `self <- alpha * self + beta * a * b`
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- `self <- alpha * self + beta / a * b`
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- `self <- alpha * self + beta / a * b`
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* `.cross_matrix()` returns the cross-product matrix of a given 3D vector, i.e.,
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the matrix `M` such that for all vector `v` we have
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`M * v == self.cross(&v)`.
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* `.iamin()` that returns the index of the vector entry with
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smallest absolute value.
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* The `mint` feature that can be enabled in order to allow conversions from
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and to types of the [mint](https://crates.io/crates/mint) crate.
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* Aliases for matrix and vector slices. Their are named by adding `Slice`
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before the dimension numbers, i.e., a 3x5 matrix slice with dimensions known
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at compile-time is called `MatrixSlice3x5`. A vector slice with dimensions
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unknown at compile-time is called `DVectorSlice`.
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* Add functions for constructing matrix slices from a slice `&[N]`, i.e.,
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`::new()` and `::new_with_strides()`.
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* The `::repeat(...)` constructor that is an alternative name to
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`::from_element(...)`.
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* `UnitQuaternion::scaled_rotation_between_axis` and
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* `UnitQuaternion::scaled_rotation_between_axis` and
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`UnitQuaternion::rotation_between_axis` that take Unit vectors instead of
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`UnitQuaternion::rotation_between_axis` that take Unit vectors instead of
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Vector as arguments.
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Vector as arguments.
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* `.cross_matrix()` returns the cross-product matrix of a given vector, i.e.,
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the matrix `M` such that for all vector `v` we have `M * v ==
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self.cross(&v)`.
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