forked from M-Labs/nalgebra
Update the changelog.
This commit is contained in:
parent
20bb99c312
commit
2fa7ef0e00
24
CHANGELOG
24
CHANGELOG
@ -1,20 +1,32 @@
|
|||||||
# Change Log
|
# Change Log
|
||||||
All notable changes to `nalgebra`, starting with the version 0.6.0 will be
|
All notable changes to `nalgebra`, starting with the version 0.6.0 will be
|
||||||
documented in this file (sorry I didn't maintain one before).
|
documented here.
|
||||||
|
|
||||||
This project adheres to [Semantic Versioning](http://semver.org/).
|
This project adheres to [Semantic Versioning](http://semver.org/).
|
||||||
|
|
||||||
## [unreleased] [0.6.0]
|
## [0.6.0]
|
||||||
|
**Announcement:** a users forum has been created for `nalgebra`, `ncollide`, and `nphysics`. See
|
||||||
|
you [there](http://users.nphysics.org)!
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
* (feature=generic_sizes): Dependency to [generic-array](https://crates.io/crates/generic-array)
|
* Dependency to [generic-array](https://crates.io/crates/generic-array). Feature-gated: requires
|
||||||
* (feature=ganedic_sizes): Staticly sized vectors with user-defined sizes: `VecN`.
|
`features="generic_sizes"`.
|
||||||
|
* Staticly sized vectors with user-defined sizes: `VecN`. Feature-gated: requires
|
||||||
|
`features="generic_sizes"`.
|
||||||
* Similarity transformations (an uniform scale followed by a rotation followed
|
* Similarity transformations (an uniform scale followed by a rotation followed
|
||||||
by a translation): `Sim2`, `Sim3`.
|
by a translation): `Sim2`, `Sim3`.
|
||||||
|
|
||||||
### Removed
|
### Removed
|
||||||
* Zero-sized elements `Vec0`, `Pnt0`.
|
* Removed zero-sized elements `Vec0`, `Pnt0`.
|
||||||
* Incomplete 4-dimensional transformations `Rot4` and `Iso4`.
|
* Removed 4-dimensional transformations `Rot4` and `Iso4` (which had an implementation to incomplete to be useful).
|
||||||
|
|
||||||
### Modified
|
### Modified
|
||||||
* Vectors are now multipliable à isometries. This will result into a pure rotation (this is how
|
* Vectors are now multipliable à isometries. This will result into a pure rotation (this is how
|
||||||
vectors differ from point semantically: they design directions so they are not translatable).
|
vectors differ from point semantically: they design directions so they are not translatable).
|
||||||
|
* `{Iso3, Rot3}::look_at` reimplemented and renamed to `::look_at_rh` and `::look_at_lh` to agree
|
||||||
|
with the computer graphics community (in particuliar, the GLM library). Use the `::look_at_rh`
|
||||||
|
variant to build a view matrix that
|
||||||
|
may be successfully used with `Persp` and `Ortho`.
|
||||||
|
* The old `{Iso3, Rot3}::look_at` implementations are now called `::new_observer_frame`.
|
||||||
|
* Rename every `fov` on `Persp` to `fovy.
|
||||||
|
* Fixed the perspective and orthographic projection matrices.
|
||||||
|
Loading…
Reference in New Issue
Block a user