forked from M-Labs/nalgebra
Complete documentation for quaternions.
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@ -190,7 +190,7 @@ macro_rules! isometry_construction_impl(
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/// Creates an isometry that corresponds to the local frame of an observer standing at the
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/// Creates an isometry that corresponds to the local frame of an observer standing at the
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/// point `eye` and looking toward `target`.
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/// point `eye` and looking toward `target`.
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///
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///
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/// It maps the `z` axis to the view direction `target - eye`and the origin to teh `eye`.
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/// It maps the `z` axis to the view direction `target - eye`and the origin to the `eye`.
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///
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///
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/// # Arguments
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/// # Arguments
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/// * eye - The observer position.
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/// * eye - The observer position.
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@ -978,18 +978,6 @@ impl<N: Real> UnitQuaternion<N> {
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/// Converts this unit quaternion into its equivalent Euler angles.
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/// Converts this unit quaternion into its equivalent Euler angles.
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///
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///
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/// The angles are produced in the form (roll, pitch, yaw).
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/// The angles are produced in the form (roll, pitch, yaw).
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::UnitQuaternion;
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/// let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3);
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/// let euler = rot.to_euler_angles();
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/// assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
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/// ```
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#[inline]
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#[inline]
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#[deprecated(note = "This is renamed to use `.euler_angles()`.")]
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#[deprecated(note = "This is renamed to use `.euler_angles()`.")]
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pub fn to_euler_angles(&self) -> (N, N, N) {
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pub fn to_euler_angles(&self) -> (N, N, N) {
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@ -31,10 +31,19 @@ impl<N: Real> Quaternion<N> {
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/// Creates a new quaternion from its individual components. Note that the arguments order does
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/// Creates a new quaternion from its individual components. Note that the arguments order does
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/// **not** follow the storage order.
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/// **not** follow the storage order.
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///
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///
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/// The storage order is `[ x, y, z, w ]`.
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/// The storage order is `[ i, j, k, w ]` while the arguments for this functions are in the
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/// order `(w, i, j, k)`.
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///
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/// # Example
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/// ```
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/// # use nalgebra::{Quaternion, Vector4};
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/// let q = Quaternion::new(1.0, 2.0, 3.0, 4.0);
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/// assert!(q.i == 2.0 && q.j == 3.0 && q.k == 4.0 && q.w == 1.0);
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/// assert_eq!(*q.as_vector(), Vector4::new(2.0, 3.0, 4.0, 1.0));
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/// ```
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#[inline]
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#[inline]
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pub fn new(w: N, x: N, y: N, z: N) -> Self {
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pub fn new(w: N, i: N, j: N, k: N) -> Self {
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let v = Vector4::<N>::new(x, y, z, w);
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let v = Vector4::<N>::new(i, j, k, w);
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Self::from(v)
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Self::from(v)
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}
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}
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@ -42,6 +51,16 @@ impl<N: Real> Quaternion<N> {
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/// **not** follow the storage order.
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/// **not** follow the storage order.
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///
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///
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/// The storage order is [ vector, scalar ].
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/// The storage order is [ vector, scalar ].
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///
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/// # Example
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/// ```
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/// # use nalgebra::{Quaternion, Vector3, Vector4};
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/// let w = 1.0;
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/// let ijk = Vector3::new(2.0, 3.0, 4.0);
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/// let q = Quaternion::from_parts(w, ijk);
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/// assert!(q.i == 2.0 && q.j == 3.0 && q.k == 4.0 && q.w == 1.0);
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/// assert_eq!(*q.as_vector(), Vector4::new(2.0, 3.0, 4.0, 1.0));
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/// ```
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#[inline]
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#[inline]
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// FIXME: take a reference to `vector`?
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// FIXME: take a reference to `vector`?
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pub fn from_parts<SB>(scalar: N, vector: Vector<N, U3, SB>) -> Self
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pub fn from_parts<SB>(scalar: N, vector: Vector<N, U3, SB>) -> Self
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@ -61,6 +80,16 @@ impl<N: Real> Quaternion<N> {
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}
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}
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/// The quaternion multiplicative identity.
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/// The quaternion multiplicative identity.
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///
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/// # Example
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/// ```
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/// # use nalgebra::Quaternion;
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/// let q = Quaternion::identity();
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/// let q2 = Quaternion::new(1.0, 2.0, 3.0, 4.0);
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///
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/// assert_eq!(q * q2, q2);
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/// assert_eq!(q2 * q, q2);
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/// ```
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#[inline]
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#[inline]
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pub fn identity() -> Self {
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pub fn identity() -> Self {
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Self::new(N::one(), N::zero(), N::zero(), N::zero())
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Self::new(N::one(), N::zero(), N::zero(), N::zero())
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@ -111,7 +140,21 @@ where Owned<N, U4>: Send
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}
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}
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impl<N: Real> UnitQuaternion<N> {
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impl<N: Real> UnitQuaternion<N> {
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/// The quaternion multiplicative identity.
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/// The rotation identity.
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///
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/// # Example
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/// ```
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/// # use nalgebra::{UnitQuaternion, Vector3, Point3};
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/// let q = UnitQuaternion::identity();
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/// let q2 = UnitQuaternion::new(Vector3::new(1.0, 2.0, 3.0));
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/// let v = Vector3::new_random();
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/// let p = Point3::from(v);
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///
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/// assert_eq!(q * q2, q2);
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/// assert_eq!(q2 * q, q2);
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/// assert_eq!(q * v, v);
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/// assert_eq!(q * p, p);
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/// ```
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#[inline]
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#[inline]
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pub fn identity() -> Self {
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pub fn identity() -> Self {
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Self::new_unchecked(Quaternion::identity())
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Self::new_unchecked(Quaternion::identity())
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@ -119,6 +162,28 @@ impl<N: Real> UnitQuaternion<N> {
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/// Creates a new quaternion from a unit vector (the rotation axis) and an angle
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/// Creates a new quaternion from a unit vector (the rotation axis) and an angle
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/// (the rotation angle).
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/// (the rotation angle).
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{UnitQuaternion, Point3, Vector3};
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/// let axis = Vector3::y_axis();
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/// let angle = f32::consts::FRAC_PI_2;
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/// // Point and vector being transformed in the tests.
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/// let pt = Point3::new(4.0, 5.0, 6.0);
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/// let vec = Vector3::new(4.0, 5.0, 6.0);
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/// let q = UnitQuaternion::from_axis_angle(&axis, angle);
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///
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/// assert_eq!(q.axis().unwrap(), axis);
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/// assert_eq!(q.angle(), angle);
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/// assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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/// assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
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///
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/// // A zero vector yields an identity.
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/// assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
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/// ```
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#[inline]
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#[inline]
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pub fn from_axis_angle<SB>(axis: &Unit<Vector<N, U3, SB>>, angle: N) -> Self
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pub fn from_axis_angle<SB>(axis: &Unit<Vector<N, U3, SB>>, angle: N) -> Self
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where SB: Storage<N, U3> {
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where SB: Storage<N, U3> {
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@ -131,6 +196,18 @@ impl<N: Real> UnitQuaternion<N> {
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/// Creates a new unit quaternion from a quaternion.
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/// Creates a new unit quaternion from a quaternion.
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///
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///
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/// The input quaternion will be normalized.
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/// The input quaternion will be normalized.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::UnitQuaternion;
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/// let rot = UnitQuaternion::from_euler_angles(0.1, 0.2, 0.3);
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/// let euler = rot.euler_angles();
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/// assert_relative_eq!(euler.0, 0.1, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.1, 0.2, epsilon = 1.0e-6);
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/// assert_relative_eq!(euler.2, 0.3, epsilon = 1.0e-6);
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/// ```
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#[inline]
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#[inline]
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pub fn from_quaternion(q: Quaternion<N>) -> Self {
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pub fn from_quaternion(q: Quaternion<N>) -> Self {
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Self::new_normalize(q)
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Self::new_normalize(q)
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@ -156,6 +233,20 @@ impl<N: Real> UnitQuaternion<N> {
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}
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}
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/// Builds an unit quaternion from a rotation matrix.
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/// Builds an unit quaternion from a rotation matrix.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Rotation3, UnitQuaternion, Vector3};
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/// let axis = Vector3::y_axis();
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/// let angle = 0.1;
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/// let rot = Rotation3::from_axis_angle(&axis, angle);
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/// let q = UnitQuaternion::from_rotation_matrix(&rot);
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/// assert_relative_eq!(q.to_rotation_matrix(), rot, epsilon = 1.0e-6);
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/// assert_relative_eq!(q.axis().unwrap(), rot.axis().unwrap(), epsilon = 1.0e-6);
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/// assert_relative_eq!(q.angle(), rot.angle(), epsilon = 1.0e-6);
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/// ```
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#[inline]
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#[inline]
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pub fn from_rotation_matrix(rotmat: &Rotation<N, U3>) -> Self {
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pub fn from_rotation_matrix(rotmat: &Rotation<N, U3>) -> Self {
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// Robust matrix to quaternion transformation.
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// Robust matrix to quaternion transformation.
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@ -207,6 +298,18 @@ impl<N: Real> UnitQuaternion<N> {
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/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
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/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
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/// direction.
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/// direction.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Vector3, UnitQuaternion};
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/// let a = Vector3::new(1.0, 2.0, 3.0);
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/// let b = Vector3::new(3.0, 1.0, 2.0);
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/// let q = UnitQuaternion::rotation_between(&a, &b).unwrap();
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/// assert_relative_eq!(q * a, b);
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/// assert_relative_eq!(q.inverse() * b, a);
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/// ```
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#[inline]
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#[inline]
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pub fn rotation_between<SB, SC>(a: &Vector<N, U3, SB>, b: &Vector<N, U3, SC>) -> Option<Self>
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pub fn rotation_between<SB, SC>(a: &Vector<N, U3, SB>, b: &Vector<N, U3, SC>) -> Option<Self>
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where
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where
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// direction, raised to the power `s`.
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/// direction, raised to the power `s`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Vector3, UnitQuaternion};
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/// let a = Vector3::new(1.0, 2.0, 3.0);
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/// let b = Vector3::new(3.0, 1.0, 2.0);
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/// let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap();
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/// let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap();
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/// assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6);
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/// assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
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/// ```
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#[inline]
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#[inline]
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pub fn scaled_rotation_between<SB, SC>(
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pub fn scaled_rotation_between<SB, SC>(
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a: &Vector<N, U3, SB>,
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a: &Vector<N, U3, SB>,
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@ -241,6 +357,18 @@ impl<N: Real> UnitQuaternion<N> {
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/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
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/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
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/// direction.
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/// direction.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Unit, Vector3, UnitQuaternion};
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/// let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
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/// let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0));
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/// let q = UnitQuaternion::rotation_between(&a, &b).unwrap();
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/// assert_relative_eq!(q * a, b);
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/// assert_relative_eq!(q.inverse() * b, a);
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/// ```
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#[inline]
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#[inline]
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pub fn rotation_between_axis<SB, SC>(
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pub fn rotation_between_axis<SB, SC>(
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a: &Unit<Vector<N, U3, SB>>,
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a: &Unit<Vector<N, U3, SB>>,
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@ -255,6 +383,19 @@ impl<N: Real> UnitQuaternion<N> {
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
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/// direction, raised to the power `s`.
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/// direction, raised to the power `s`.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use nalgebra::{Unit, Vector3, UnitQuaternion};
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/// let a = Unit::new_normalize(Vector3::new(1.0, 2.0, 3.0));
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/// let b = Unit::new_normalize(Vector3::new(3.0, 1.0, 2.0));
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/// let q2 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.2).unwrap();
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/// let q5 = UnitQuaternion::scaled_rotation_between(&a, &b, 0.5).unwrap();
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/// assert_relative_eq!(q2 * q2 * q2 * q2 * q2 * a, b, epsilon = 1.0e-6);
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/// assert_relative_eq!(q5 * q5 * a, b, epsilon = 1.0e-6);
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/// ```
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#[inline]
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#[inline]
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pub fn scaled_rotation_between_axis<SB, SC>(
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pub fn scaled_rotation_between_axis<SB, SC>(
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na: &Unit<Vector<N, U3, SB>>,
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na: &Unit<Vector<N, U3, SB>>,
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@ -294,13 +435,26 @@ impl<N: Real> UnitQuaternion<N> {
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/// Creates an unit quaternion that corresponds to the local frame of an observer standing at the
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/// Creates an unit quaternion that corresponds to the local frame of an observer standing at the
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/// origin and looking toward `dir`.
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/// origin and looking toward `dir`.
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///
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///
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/// It maps the view direction `dir` to the positive `z` axis.
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/// It maps the `z` axis to the view direction `dir`.
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///
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///
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/// # Arguments
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/// # Arguments
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/// * dir - The look direction, that is, direction the matrix `z` axis will be aligned with.
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/// * dir - The look direction. It does not need to be normalized.
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/// * up - The vertical direction. The only requirement of this parameter is to not be
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/// * up - The vertical direction. It does not need to be normalized.
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/// collinear
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/// The only requirement of this parameter is to not be collinear to `dir`. Non-collinearity
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/// to `dir`. Non-collinearity is not checked.
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/// is not checked.
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///
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/// # Example
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/// ```
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/// # #[macro_use] extern crate approx;
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/// # extern crate nalgebra;
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/// # use std::f32;
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/// # use nalgebra::{UnitQuaternion, Vector3};
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/// let dir = Vector3::new(1.0, 2.0, 3.0);
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/// let up = Vector3::y();
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///
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/// let q = UnitQuaternion::new_observer_frame(&dir, &up);
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/// assert_relative_eq!(q * Vector3::z(), dir.normalize());
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/// ```
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#[inline]
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#[inline]
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pub fn new_observer_frame<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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pub fn new_observer_frame<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
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where
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where
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@ -312,14 +466,27 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
|
|
||||||
/// Builds a right-handed look-at view matrix without translation.
|
/// Builds a right-handed look-at view matrix without translation.
|
||||||
///
|
///
|
||||||
|
/// It maps the view direction `dir` to the **negative** `z` axis.
|
||||||
/// This conforms to the common notion of right handed look-at matrix from the computer
|
/// This conforms to the common notion of right handed look-at matrix from the computer
|
||||||
/// graphics community.
|
/// graphics community.
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// # Arguments
|
||||||
/// * eye - The eye position.
|
/// * dir − The view direction. It does not need to be normalized.
|
||||||
/// * target - The target position.
|
/// * up - A vector approximately aligned with required the vertical axis. It does not need
|
||||||
/// * up - A vector approximately aligned with required the vertical axis. The only
|
/// to be normalized. The only requirement of this parameter is to not be collinear to `dir`.
|
||||||
/// requirement of this parameter is to not be collinear to `target - eye`.
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Vector3};
|
||||||
|
/// let dir = Vector3::new(1.0, 2.0, 3.0);
|
||||||
|
/// let up = Vector3::y();
|
||||||
|
///
|
||||||
|
/// let q = UnitQuaternion::look_at_rh(&dir, &up);
|
||||||
|
/// assert_relative_eq!(q * dir.normalize(), -Vector3::z());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn look_at_rh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
|
pub fn look_at_rh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
|
||||||
where
|
where
|
||||||
@ -331,14 +498,27 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
|
|
||||||
/// Builds a left-handed look-at view matrix without translation.
|
/// Builds a left-handed look-at view matrix without translation.
|
||||||
///
|
///
|
||||||
|
/// It maps the view direction `dir` to the **positive** `z` axis.
|
||||||
/// This conforms to the common notion of left handed look-at matrix from the computer
|
/// This conforms to the common notion of left handed look-at matrix from the computer
|
||||||
/// graphics community.
|
/// graphics community.
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// # Arguments
|
||||||
/// * eye - The eye position.
|
/// * dir − The view direction. It does not need to be normalized.
|
||||||
/// * target - The target position.
|
|
||||||
/// * up - A vector approximately aligned with required the vertical axis. The only
|
/// * up - A vector approximately aligned with required the vertical axis. The only
|
||||||
/// requirement of this parameter is to not be collinear to `target - eye`.
|
/// requirement of this parameter is to not be collinear to `dir`.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Vector3};
|
||||||
|
/// let dir = Vector3::new(1.0, 2.0, 3.0);
|
||||||
|
/// let up = Vector3::y();
|
||||||
|
///
|
||||||
|
/// let q = UnitQuaternion::look_at_lh(&dir, &up);
|
||||||
|
/// assert_relative_eq!(q * dir.normalize(), Vector3::z());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn look_at_lh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
|
pub fn look_at_lh<SB, SC>(dir: &Vector<N, U3, SB>, up: &Vector<N, U3, SC>) -> Self
|
||||||
where
|
where
|
||||||
@ -351,6 +531,25 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
||||||
///
|
///
|
||||||
/// If `axisangle` has a magnitude smaller than `N::default_epsilon()`, this returns the identity rotation.
|
/// If `axisangle` has a magnitude smaller than `N::default_epsilon()`, this returns the identity rotation.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Point3, Vector3};
|
||||||
|
/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
|
||||||
|
/// // Point and vector being transformed in the tests.
|
||||||
|
/// let pt = Point3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let vec = Vector3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let q = UnitQuaternion::new(axisangle);
|
||||||
|
///
|
||||||
|
/// assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
/// assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
///
|
||||||
|
/// // A zero vector yields an identity.
|
||||||
|
/// assert_eq!(UnitQuaternion::new(Vector3::<f32>::zeros()), UnitQuaternion::identity());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn new<SB>(axisangle: Vector<N, U3, SB>) -> Self
|
pub fn new<SB>(axisangle: Vector<N, U3, SB>) -> Self
|
||||||
where SB: Storage<N, U3> {
|
where SB: Storage<N, U3> {
|
||||||
@ -362,6 +561,25 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
||||||
///
|
///
|
||||||
/// If `axisangle` has a magnitude smaller than `eps`, this returns the identity rotation.
|
/// If `axisangle` has a magnitude smaller than `eps`, this returns the identity rotation.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Point3, Vector3};
|
||||||
|
/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
|
||||||
|
/// // Point and vector being transformed in the tests.
|
||||||
|
/// let pt = Point3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let vec = Vector3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let q = UnitQuaternion::new_eps(axisangle, 1.0e-6);
|
||||||
|
///
|
||||||
|
/// assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
/// assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
///
|
||||||
|
/// // An almost zero vector yields an identity.
|
||||||
|
/// assert_eq!(UnitQuaternion::new_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn new_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self
|
pub fn new_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self
|
||||||
where SB: Storage<N, U3> {
|
where SB: Storage<N, U3> {
|
||||||
@ -374,6 +592,25 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
///
|
///
|
||||||
/// If `axisangle` has a magnitude smaller than `N::default_epsilon()`, this returns the identity rotation.
|
/// If `axisangle` has a magnitude smaller than `N::default_epsilon()`, this returns the identity rotation.
|
||||||
/// Same as `Self::new(axisangle)`.
|
/// Same as `Self::new(axisangle)`.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Point3, Vector3};
|
||||||
|
/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
|
||||||
|
/// // Point and vector being transformed in the tests.
|
||||||
|
/// let pt = Point3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let vec = Vector3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let q = UnitQuaternion::from_scaled_axis(axisangle);
|
||||||
|
///
|
||||||
|
/// assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
/// assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
///
|
||||||
|
/// // A zero vector yields an identity.
|
||||||
|
/// assert_eq!(UnitQuaternion::from_scaled_axis(Vector3::<f32>::zeros()), UnitQuaternion::identity());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn from_scaled_axis<SB>(axisangle: Vector<N, U3, SB>) -> Self
|
pub fn from_scaled_axis<SB>(axisangle: Vector<N, U3, SB>) -> Self
|
||||||
where SB: Storage<N, U3> {
|
where SB: Storage<N, U3> {
|
||||||
@ -383,7 +620,26 @@ impl<N: Real> UnitQuaternion<N> {
|
|||||||
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
||||||
///
|
///
|
||||||
/// If `axisangle` has a magnitude smaller than `eps`, this returns the identity rotation.
|
/// If `axisangle` has a magnitude smaller than `eps`, this returns the identity rotation.
|
||||||
/// Same as `Self::new(axisangle)`.
|
/// Same as `Self::new_eps(axisangle, eps)`.
|
||||||
|
///
|
||||||
|
/// # Example
|
||||||
|
/// ```
|
||||||
|
/// # #[macro_use] extern crate approx;
|
||||||
|
/// # extern crate nalgebra;
|
||||||
|
/// # use std::f32;
|
||||||
|
/// # use nalgebra::{UnitQuaternion, Point3, Vector3};
|
||||||
|
/// let axisangle = Vector3::y() * f32::consts::FRAC_PI_2;
|
||||||
|
/// // Point and vector being transformed in the tests.
|
||||||
|
/// let pt = Point3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let vec = Vector3::new(4.0, 5.0, 6.0);
|
||||||
|
/// let q = UnitQuaternion::from_scaled_axis_eps(axisangle, 1.0e-6);
|
||||||
|
///
|
||||||
|
/// assert_relative_eq!(q * pt, Point3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
/// assert_relative_eq!(q * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
|
||||||
|
///
|
||||||
|
/// // An almost zero vector yields an identity.
|
||||||
|
/// assert_eq!(UnitQuaternion::from_scaled_axis_eps(Vector3::new(1.0e-8, 1.0e-9, 1.0e-7), 1.0e-6), UnitQuaternion::identity());
|
||||||
|
/// ```
|
||||||
#[inline]
|
#[inline]
|
||||||
pub fn from_scaled_axis_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self
|
pub fn from_scaled_axis_eps<SB>(axisangle: Vector<N, U3, SB>, eps: N) -> Self
|
||||||
where SB: Storage<N, U3> {
|
where SB: Storage<N, U3> {
|
||||||
|
Loading…
Reference in New Issue
Block a user