Rename Perspective3::unwrap to Perspective3::into_inner and deprecate Perspective3::unwrap

See #460
This commit is contained in:
Jack Wrenn 2018-12-09 15:38:02 -05:00 committed by Sébastien Crozet
parent 9600c45dd4
commit 0d47a8e16b
3 changed files with 11 additions and 3 deletions

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@ -121,7 +121,7 @@ impl<N: Real> Matrix4<N> {
/// Creates a new homogeneous matrix for a perspective projection.
#[inline]
pub fn new_perspective(aspect: N, fovy: N, znear: N, zfar: N) -> Self {
Perspective3::new(aspect, fovy, znear, zfar).unwrap()
Perspective3::new(aspect, fovy, znear, zfar).into_inner()
}
/// Creates an isometry that corresponds to the local frame of an observer standing at the

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@ -141,6 +141,14 @@ impl<N: Real> Perspective3<N> {
/// Retrieves the underlying homogeneous matrix.
#[inline]
pub fn into_inner(self) -> Matrix4<N> {
self.matrix
}
/// Retrieves the underlying homogeneous matrix.
/// Deprecated: Use [Perspective3::into_inner] instead.
#[deprecated(note="use `.into_inner()` instead")]
#[inline]
pub fn unwrap(self) -> Matrix4<N> {
self.matrix
}
@ -279,6 +287,6 @@ impl<N: Real + Arbitrary> Arbitrary for Perspective3<N> {
impl<N: Real> From<Perspective3<N>> for Matrix4<N> {
#[inline]
fn from(orth: Perspective3<N>) -> Self {
orth.unwrap()
orth.into_inner()
}
}

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@ -5,7 +5,7 @@ fn perspective_inverse() {
let proj = Perspective3::new(800.0 / 600.0, 3.14 / 2.0, 1.0, 1000.0);
let inv = proj.inverse();
let id = inv * proj.unwrap();
let id = inv * proj.into_inner();
assert!(id.is_identity(1.0e-7));
}