nalgebra/benches/vec.rs

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Rust
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#![feature(test)]
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#[cfg(feature = "generic_sizes")]
extern crate typenum;
extern crate test;
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extern crate rand;
extern crate nalgebra as na;
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use rand::{IsaacRng, Rng};
use test::Bencher;
use na::{Vector2, Vector3, Vector4};
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use std::ops::{Add, Sub, Mul, Div};
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#[path="common/macros.rs"]
mod macros;
bench_binop!(_bench_vec2_add_v, Vector2<f32>, Vector2<f32>, add);
bench_binop!(_bench_vec3_add_v, Vector3<f32>, Vector3<f32>, add);
bench_binop!(_bench_vec4_add_v, Vector4<f32>, Vector4<f32>, add);
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bench_binop!(_bench_vec2_sub_v, Vector2<f32>, Vector2<f32>, sub);
bench_binop!(_bench_vec3_sub_v, Vector3<f32>, Vector3<f32>, sub);
bench_binop!(_bench_vec4_sub_v, Vector4<f32>, Vector4<f32>, sub);
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bench_binop!(_bench_vec2_mul_v, Vector2<f32>, Vector2<f32>, mul);
bench_binop!(_bench_vec3_mul_v, Vector3<f32>, Vector3<f32>, mul);
bench_binop!(_bench_vec4_mul_v, Vector4<f32>, Vector4<f32>, mul);
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bench_binop!(_bench_vec2_div_v, Vector2<f32>, Vector2<f32>, div);
bench_binop!(_bench_vec3_div_v, Vector3<f32>, Vector3<f32>, div);
bench_binop!(_bench_vec4_div_v, Vector4<f32>, Vector4<f32>, div);
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bench_binop!(_bench_vec2_add_s, Vector2<f32>, f32, add);
bench_binop!(_bench_vec3_add_s, Vector3<f32>, f32, add);
bench_binop!(_bench_vec4_add_s, Vector4<f32>, f32, add);
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bench_binop!(_bench_vec2_sub_s, Vector2<f32>, f32, sub);
bench_binop!(_bench_vec3_sub_s, Vector3<f32>, f32, sub);
bench_binop!(_bench_vec4_sub_s, Vector4<f32>, f32, sub);
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bench_binop!(_bench_vec2_mul_s, Vector2<f32>, f32, mul);
bench_binop!(_bench_vec3_mul_s, Vector3<f32>, f32, mul);
bench_binop!(_bench_vec4_mul_s, Vector4<f32>, f32, mul);
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bench_binop!(_bench_vec2_div_s, Vector2<f32>, f32, div);
bench_binop!(_bench_vec3_div_s, Vector3<f32>, f32, div);
bench_binop!(_bench_vec4_div_s, Vector4<f32>, f32, div);
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bench_binop_na!(_bench_vec2_dot, Vector2<f32>, Vector2<f32>, dot);
bench_binop_na!(_bench_vec3_dot, Vector3<f32>, Vector3<f32>, dot);
bench_binop_na!(_bench_vec4_dot, Vector4<f32>, Vector4<f32>, dot);
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bench_binop_na!(_bench_vec3_cross, Vector3<f32>, Vector3<f32>, cross);
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bench_unop!(_bench_vec2_norm, Vector2<f32>, norm);
bench_unop!(_bench_vec3_norm, Vector3<f32>, norm);
bench_unop!(_bench_vec4_norm, Vector4<f32>, norm);
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bench_unop!(_bench_vec2_normalize, Vector2<f32>, normalize);
bench_unop!(_bench_vec3_normalize, Vector3<f32>, normalize);
bench_unop!(_bench_vec4_normalize, Vector4<f32>, normalize);
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#[cfg(feature = "generic_sizes")]
mod bench_vecn {
use typenum::{U2, U3, U4};
use na::VectorN;
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bench_binop!(_bench_vecn2_add_v, VectorN<f32, U2>, VectorN<f32, U2>, add);
bench_binop!(_bench_vecn3_add_v, VectorN<f32, U3>, VectorN<f32, U3>, add);
bench_binop!(_bench_vecn4_add_v, VectorN<f32, U4>, VectorN<f32, U4>, add);
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bench_binop!(_bench_vecn2_sub_v, VectorN<f32, U2>, VectorN<f32, U2>, sub);
bench_binop!(_bench_vecn3_sub_v, VectorN<f32, U3>, VectorN<f32, U3>, sub);
bench_binop!(_bench_vecn4_sub_v, VectorN<f32, U4>, VectorN<f32, U4>, sub);
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bench_binop!(_bench_vecn2_mul_v, VectorN<f32, U2>, VectorN<f32, U2>, mul);
bench_binop!(_bench_vecn3_mul_v, VectorN<f32, U3>, VectorN<f32, U3>, mul);
bench_binop!(_bench_vecn4_mul_v, VectorN<f32, U4>, VectorN<f32, U4>, mul);
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bench_binop!(_bench_vecn2_div_v, VectorN<f32, U2>, VectorN<f32, U2>, div);
bench_binop!(_bench_vecn3_div_v, VectorN<f32, U3>, VectorN<f32, U3>, div);
bench_binop!(_bench_vecn4_div_v, VectorN<f32, U4>, VectorN<f32, U4>, div);
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bench_binop!(_bench_vecn2_add_s, VectorN<f32, U2>, f32, add);
bench_binop!(_bench_vecn3_add_s, VectorN<f32, U3>, f32, add);
bench_binop!(_bench_vecn4_add_s, VectorN<f32, U4>, f32, add);
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bench_binop!(_bench_vecn2_sub_s, VectorN<f32, U2>, f32, sub);
bench_binop!(_bench_vecn3_sub_s, VectorN<f32, U3>, f32, sub);
bench_binop!(_bench_vecn4_sub_s, VectorN<f32, U4>, f32, sub);
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bench_binop!(_bench_vecn2_mul_s, VectorN<f32, U2>, f32, mul);
bench_binop!(_bench_vecn3_mul_s, VectorN<f32, U3>, f32, mul);
bench_binop!(_bench_vecn4_mul_s, VectorN<f32, U4>, f32, mul);
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bench_binop!(_bench_vecn2_div_s, VectorN<f32, U2>, f32, div);
bench_binop!(_bench_vecn3_div_s, VectorN<f32, U3>, f32, div);
bench_binop!(_bench_vecn4_div_s, VectorN<f32, U4>, f32, div);
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bench_binop_na!(_bench_vecn2_dot, VectorN<f32, U2>, VectorN<f32, U2>, dot);
bench_binop_na!(_bench_vecn3_dot, VectorN<f32, U3>, VectorN<f32, U3>, dot);
bench_binop_na!(_bench_vecn4_dot, VectorN<f32, U4>, VectorN<f32, U4>, dot);
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bench_unop!(_bench_vecn2_norm, VectorN<f32, U2>, norm);
bench_unop!(_bench_vecn3_norm, VectorN<f32, U3>, norm);
bench_unop!(_bench_vecn4_norm, VectorN<f32, U4>, norm);
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bench_unop!(_bench_vecn2_normalize, VectorN<f32, U2>, normalize);
bench_unop!(_bench_vecn3_normalize, VectorN<f32, U3>, normalize);
bench_unop!(_bench_vecn4_normalize, VectorN<f32, U4>, normalize);
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}