forked from M-Labs/nalgebra
21 lines
728 B
Rust
21 lines
728 B
Rust
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use core::MatrixArray;
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use core::dimension::{U1, U2, U3, U4, U5, U6};
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use geometry::PointBase;
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/// A statically sized D-dimensional column point.
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pub type Point<N, D> = PointBase<N, D, MatrixArray<N, D, U1>>;
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/// A statically sized 1-dimensional column point.
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pub type Point1<N> = Point<N, U1>;
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/// A statically sized 2-dimensional column point.
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pub type Point2<N> = Point<N, U2>;
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/// A statically sized 3-dimensional column point.
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pub type Point3<N> = Point<N, U3>;
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/// A statically sized 4-dimensional column point.
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pub type Point4<N> = Point<N, U4>;
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/// A statically sized 5-dimensional column point.
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pub type Point5<N> = Point<N, U5>;
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/// A statically sized 6-dimensional column point.
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pub type Point6<N> = Point<N, U6>;
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