forked from M-Labs/nalgebra
345 lines
12 KiB
Rust
345 lines
12 KiB
Rust
|
#[cfg(feature = "arbitrary")]
|
|||
|
use quickcheck::{Arbitrary, Gen};
|
|||
|
|
|||
|
use rand::{Rand, Rng};
|
|||
|
use num::{Zero, One};
|
|||
|
|
|||
|
use alga::general::Real;
|
|||
|
|
|||
|
use core::{Unit, ColumnVector, Vector3};
|
|||
|
use core::storage::{Storage, OwnedStorage};
|
|||
|
use core::allocator::{Allocator, OwnedAllocator};
|
|||
|
use core::dimension::{U1, U3, U4};
|
|||
|
|
|||
|
use geometry::{QuaternionBase, UnitQuaternionBase, RotationBase, OwnedRotation};
|
|||
|
|
|||
|
impl<N, S> QuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: Storage<N, U4, U1> {
|
|||
|
/// Creates a quaternion from a 4D vector. The quaternion scalar part corresponds to the `w`
|
|||
|
/// vector component.
|
|||
|
#[inline]
|
|||
|
pub fn from_vector(vector: ColumnVector<N, U4, S>) -> Self {
|
|||
|
QuaternionBase {
|
|||
|
coords: vector
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> QuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
/// Creates a new quaternion from its individual components. Note that the arguments order does
|
|||
|
/// **not** follow the storage order.
|
|||
|
///
|
|||
|
/// The storage order is [ x, y, z, w ].
|
|||
|
#[inline]
|
|||
|
pub fn new(w: N, x: N, y: N, z: N) -> Self {
|
|||
|
let v = ColumnVector::<N, U4, S>::new(x, y, z, w);
|
|||
|
Self::from_vector(v)
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new quaternion from its scalar and vector parts. Note that the arguments order does
|
|||
|
/// **not** follow the storage order.
|
|||
|
///
|
|||
|
/// The storage order is [ vector, scalar ].
|
|||
|
#[inline]
|
|||
|
// FIXME: take a reference to `vector`?
|
|||
|
pub fn from_parts<SB>(scalar: N, vector: ColumnVector<N, U3, SB>) -> Self
|
|||
|
where SB: Storage<N, U3, U1> {
|
|||
|
|
|||
|
Self::new(scalar, vector[0], vector[1], vector[2])
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new quaternion from its polar decomposition.
|
|||
|
///
|
|||
|
/// Note that `axis` is assumed to be a unit vector.
|
|||
|
// FIXME: take a reference to `axis`?
|
|||
|
pub fn from_polar_decomposition<SB>(scale: N, theta: N, axis: Unit<ColumnVector<N, U3, SB>>) -> Self
|
|||
|
where SB: Storage<N, U3, U1> {
|
|||
|
let rot = UnitQuaternionBase::<N, S>::from_axis_angle(&axis, theta * ::convert(2.0f64));
|
|||
|
|
|||
|
rot.unwrap() * scale
|
|||
|
}
|
|||
|
|
|||
|
/// The quaternion multiplicative identity.
|
|||
|
#[inline]
|
|||
|
pub fn identity() -> Self {
|
|||
|
Self::new(N::one(), N::zero(), N::zero(), N::zero())
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> One for QuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
#[inline]
|
|||
|
fn one() -> Self {
|
|||
|
Self::identity()
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> Zero for QuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
#[inline]
|
|||
|
fn zero() -> Self {
|
|||
|
Self::new(N::zero(), N::zero(), N::zero(), N::zero())
|
|||
|
}
|
|||
|
|
|||
|
#[inline]
|
|||
|
fn is_zero(&self) -> bool {
|
|||
|
self.coords.is_zero()
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> Rand for QuaternionBase<N, S>
|
|||
|
where N: Real + Rand,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
#[inline]
|
|||
|
fn rand<R: Rng>(rng: &mut R) -> Self {
|
|||
|
QuaternionBase::new(rng.gen(), rng.gen(), rng.gen(), rng.gen())
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#[cfg(feature="arbitrary")]
|
|||
|
impl<N, S> Arbitrary for QuaternionBase<N, S>
|
|||
|
where N: Real + Arbitrary,
|
|||
|
S: OwnedStorage<N, U4, U1> + Send,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
#[inline]
|
|||
|
fn arbitrary<G: Gen>(g: &mut G) -> Self {
|
|||
|
QuaternionBase::new(N::arbitrary(g), N::arbitrary(g),
|
|||
|
N::arbitrary(g), N::arbitrary(g))
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> UnitQuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
/// The quaternion multiplicative identity.
|
|||
|
#[inline]
|
|||
|
pub fn identity() -> Self {
|
|||
|
Self::new_unchecked(QuaternionBase::identity())
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new quaternion from a unit vector (the rotation axis) and an angle
|
|||
|
/// (the rotation angle).
|
|||
|
#[inline]
|
|||
|
pub fn from_axis_angle<SB>(axis: &Unit<ColumnVector<N, U3, SB>>, angle: N) -> Self
|
|||
|
where SB: Storage<N, U3, U1> {
|
|||
|
let (sang, cang) = (angle / ::convert(2.0f64)).sin_cos();
|
|||
|
|
|||
|
let q = QuaternionBase::from_parts(cang, axis.as_ref() * sang);
|
|||
|
Self::new_unchecked(q)
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new unit quaternion from a quaternion.
|
|||
|
///
|
|||
|
/// The input quaternion will be normalized.
|
|||
|
#[inline]
|
|||
|
pub fn from_quaternion(q: QuaternionBase<N, S>) -> Self {
|
|||
|
Self::new_normalize(q)
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new unit quaternion from Euler angles.
|
|||
|
///
|
|||
|
/// The primitive rotations are applied in order: 1 roll − 2 pitch − 3 yaw.
|
|||
|
#[inline]
|
|||
|
pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Self {
|
|||
|
let (sr, cr) = (roll * ::convert(0.5f64)).sin_cos();
|
|||
|
let (sp, cp) = (pitch * ::convert(0.5f64)).sin_cos();
|
|||
|
let (sy, cy) = (yaw * ::convert(0.5f64)).sin_cos();
|
|||
|
|
|||
|
let q = QuaternionBase::new(
|
|||
|
cr * cp * cy + sr * sp * sy,
|
|||
|
sr * cp * cy - cr * sp * sy,
|
|||
|
cr * sp * cy + sr * cp * sy,
|
|||
|
cr * cp * sy - sr * sp * cy);
|
|||
|
|
|||
|
Self::new_unchecked(q)
|
|||
|
}
|
|||
|
|
|||
|
/// Builds an unit quaternion from a rotation matrix.
|
|||
|
#[inline]
|
|||
|
pub fn from_rotation_matrix<SB>(rotmat: &RotationBase<N, U3, SB>) -> Self
|
|||
|
where SB: Storage<N, U3, U3>,
|
|||
|
SB::Alloc: Allocator<N, U3, U1> {
|
|||
|
let angle = rotmat.angle();
|
|||
|
|
|||
|
if let Some(axis) = rotmat.axis() {
|
|||
|
Self::from_axis_angle(&axis, angle)
|
|||
|
}
|
|||
|
else if angle > ::convert(1.0f64) {
|
|||
|
// The angle is 3.14.
|
|||
|
-Self::identity()
|
|||
|
}
|
|||
|
else {
|
|||
|
// The angle is 0.
|
|||
|
Self::identity()
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// The unit quaternion needed to make `a` and `b` be collinear and point toward the same
|
|||
|
/// direction.
|
|||
|
#[inline]
|
|||
|
pub fn rotation_between<SB, SC>(a: &ColumnVector<N, U3, SB>, b: &ColumnVector<N, U3, SC>) -> Option<Self>
|
|||
|
where SB: Storage<N, U3, U1>,
|
|||
|
SC: Storage<N, U3, U1> {
|
|||
|
Self::scaled_rotation_between(a, b, N::one())
|
|||
|
}
|
|||
|
|
|||
|
/// The smallest rotation needed to make `a` and `b` collinear and point toward the same
|
|||
|
/// direction, raised to the power `s`.
|
|||
|
#[inline]
|
|||
|
pub fn scaled_rotation_between<SB, SC>(a: &ColumnVector<N, U3, SB>, b: &ColumnVector<N, U3, SC>, s: N) -> Option<Self>
|
|||
|
where SB: Storage<N, U3, U1>,
|
|||
|
SC: Storage<N, U3, U1> {
|
|||
|
// FIXME: code duplication with RotationBase.
|
|||
|
if let (Some(na), Some(nb)) = (a.try_normalize(N::zero()), b.try_normalize(N::zero())) {
|
|||
|
let c = na.cross(&nb);
|
|||
|
|
|||
|
if let Some(axis) = Unit::try_new(c, N::default_epsilon()) {
|
|||
|
return Some(Self::from_axis_angle(&axis, na.dot(&nb).acos() * s))
|
|||
|
}
|
|||
|
|
|||
|
// Zero or PI.
|
|||
|
if na.dot(&nb) < N::zero() {
|
|||
|
// PI
|
|||
|
//
|
|||
|
// The rotation axis is undefined but the angle not zero. This is not a
|
|||
|
// simple rotation.
|
|||
|
return None;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
Some(Self::identity())
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// Creates an unit quaternion that corresponds to the local frame of an observer standing at the
|
|||
|
/// origin and looking toward `dir`.
|
|||
|
///
|
|||
|
/// It maps the view direction `dir` to the positive `z` axis.
|
|||
|
///
|
|||
|
/// # Arguments
|
|||
|
/// * dir - The look direction, that is, direction the matrix `z` axis will be aligned with.
|
|||
|
/// * up - The vertical direction. The only requirement of this parameter is to not be
|
|||
|
/// collinear
|
|||
|
/// to `dir`. Non-collinearity is not checked.
|
|||
|
#[inline]
|
|||
|
pub fn new_observer_frame<SB, SC>(dir: &ColumnVector<N, U3, SB>, up: &ColumnVector<N, U3, SC>) -> Self
|
|||
|
where SB: Storage<N, U3, U1>,
|
|||
|
SC: Storage<N, U3, U1>,
|
|||
|
S::Alloc: Allocator<N, U3, U3> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
Self::from_rotation_matrix(&OwnedRotation::<N, U3, S::Alloc>::new_observer_frame(dir, up))
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// Builds a right-handed look-at view matrix without translation.
|
|||
|
///
|
|||
|
/// This conforms to the common notion of right handed look-at matrix from the computer
|
|||
|
/// graphics community.
|
|||
|
///
|
|||
|
/// # Arguments
|
|||
|
/// * eye - The eye position.
|
|||
|
/// * target - The target position.
|
|||
|
/// * up - A vector approximately aligned with required the vertical axis. The only
|
|||
|
/// requirement of this parameter is to not be collinear to `target - eye`.
|
|||
|
#[inline]
|
|||
|
pub fn look_at_rh<SB, SC>(dir: &ColumnVector<N, U3, SB>, up: &ColumnVector<N, U3, SC>) -> Self
|
|||
|
where SB: Storage<N, U3, U1>,
|
|||
|
SC: Storage<N, U3, U1>,
|
|||
|
S::Alloc: Allocator<N, U3, U3> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
Self::new_observer_frame(&-dir, up).inverse()
|
|||
|
}
|
|||
|
|
|||
|
/// Builds a left-handed look-at view matrix without translation.
|
|||
|
///
|
|||
|
/// This conforms to the common notion of left handed look-at matrix from the computer
|
|||
|
/// graphics community.
|
|||
|
///
|
|||
|
/// # Arguments
|
|||
|
/// * eye - The eye position.
|
|||
|
/// * target - The target position.
|
|||
|
/// * up - A vector approximately aligned with required the vertical axis. The only
|
|||
|
/// requirement of this parameter is to not be collinear to `target - eye`.
|
|||
|
#[inline]
|
|||
|
pub fn look_at_lh<SB, SC>(dir: &ColumnVector<N, U3, SB>, up: &ColumnVector<N, U3, SC>) -> Self
|
|||
|
where SB: Storage<N, U3, U1>,
|
|||
|
SC: Storage<N, U3, U1>,
|
|||
|
S::Alloc: Allocator<N, U3, U3> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
Self::new_observer_frame(dir, up).inverse()
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> UnitQuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
|||
|
///
|
|||
|
/// If `axisangle` is zero, this returns the indentity rotation.
|
|||
|
#[inline]
|
|||
|
pub fn new<SB>(axisangle: ColumnVector<N, U3, SB>) -> Self
|
|||
|
where SB: Storage<N, U3, U1> {
|
|||
|
let two: N = ::convert(2.0f64);
|
|||
|
let q = QuaternionBase::<N, S>::from_parts(N::zero(), axisangle / two).exp();
|
|||
|
Self::new_unchecked(q)
|
|||
|
}
|
|||
|
|
|||
|
/// Creates a new unit quaternion rotation from a rotation axis scaled by the rotation angle.
|
|||
|
///
|
|||
|
/// If `axisangle` is zero, this returns the indentity rotation.
|
|||
|
/// Same as `Self::new(axisangle)`.
|
|||
|
#[inline]
|
|||
|
pub fn from_scaled_axis<SB>(axisangle: ColumnVector<N, U3, SB>) -> Self
|
|||
|
where SB: Storage<N, U3, U1> {
|
|||
|
Self::new(axisangle)
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> One for UnitQuaternionBase<N, S>
|
|||
|
where N: Real,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> {
|
|||
|
#[inline]
|
|||
|
fn one() -> Self {
|
|||
|
Self::identity()
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
impl<N, S> Rand for UnitQuaternionBase<N, S>
|
|||
|
where N: Real + Rand,
|
|||
|
S: OwnedStorage<N, U4, U1>,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
#[inline]
|
|||
|
fn rand<R: Rng>(rng: &mut R) -> Self {
|
|||
|
let axisangle = Vector3::rand(rng);
|
|||
|
UnitQuaternionBase::from_scaled_axis(axisangle)
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#[cfg(feature="arbitrary")]
|
|||
|
impl<N, S> Arbitrary for UnitQuaternionBase<N, S>
|
|||
|
where N: Real + Arbitrary,
|
|||
|
S: OwnedStorage<N, U4, U1> + Send,
|
|||
|
S::Alloc: OwnedAllocator<N, U4, U1, S> +
|
|||
|
Allocator<N, U3, U1> {
|
|||
|
#[inline]
|
|||
|
fn arbitrary<G: Gen>(g: &mut G) -> Self {
|
|||
|
let axisangle = Vector3::arbitrary(g);
|
|||
|
UnitQuaternionBase::from_scaled_axis(axisangle)
|
|||
|
|
|||
|
}
|
|||
|
}
|