forked from M-Labs/artiq
dndwidgets: improved drag drop splitter
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9e6b54a7df
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19bcc2357b
@ -23,7 +23,6 @@ class DragDropSplitter(QtWidgets.QSplitter):
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pos = e.pos()
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src = e.source()
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src_i = self.indexOf(src)
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# case 0: smaller than source widget
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if pos.y() < src.y():
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for n in range(src_i):
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@ -33,46 +32,34 @@ class DragDropSplitter(QtWidgets.QSplitter):
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break
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# case 2: greater than source widget
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elif pos.y() > src.y() + src.size().height():
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for n in range(src_i):
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for n in range(src_i + 1, self.count()):
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w = self.widget(n)
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if pos.y() < w.y() + w.size().height():
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self.setRubberBand(w.y())
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self.setRubberBand(w.y() + w.size().height())
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break
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else:
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self.setRubberBand(-1)
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for n in range(self.count()):
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w = self.widget(n)
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if self.orientation() == QtCore.Qt.Vertical:
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pos_p, w_p, w_s = pos.y(), w.y(), w.size().height()
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else:
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pos_p, w_p, w_s = pos.x(), w.x(), w.size().width()
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if pos_p < w_p + w_s // 2:
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self.setRubberBand(w_p)
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break
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elif n == self.count() - 1:
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self.setRubberBand(w_p + w_s)
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e.accept()
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def dropEvent(self, e):
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pos = e.pos()
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widget = e.source()
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index = self.indexOf(widget)
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self.setRubberBand(-1)
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for n in range(self.count()):
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w = self.widget(n)
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if n <= index:
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k = n
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else:
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k = n - 1
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if self.orientation() == QtCore.Qt.Vertical:
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pos_p, w_p, w_s = pos.y(), w.y(), w.size().height()
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else:
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pos_p, w_p, w_s = pos.x(), w.x(), w.size().width()
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if pos_p < w_p + w_s // 2:
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self.insertWidget(k, widget)
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break
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elif n == self.count() - 1:
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self.insertWidget(-1, widget)
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pos = e.pos()
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src = e.source()
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src_i = self.indexOf(src)
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# case 0: smaller than source widget
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if pos.y() < src.y():
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for n in range(src_i):
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w = self.widget(n)
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if pos.y() < w.y() + w.size().height():
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self.insertWidget(n, src)
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break
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# case 2: greater than source widget
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elif pos.y() > src.y() + src.size().height():
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for n in range(src_i + 1, self.count()):
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w = self.widget(n)
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if pos.y() < w.y() + w.size().height():
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self.insertWidget(n, src)
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break
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e.accept()
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