75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include <iostream>
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#include <GLFW/glfw3.h>
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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int main(int argc, char* argv[])
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{
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if(!glfwInit()) {
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std::cerr << "failed to initialize GLFW" << std::endl;
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return 1;
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}
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std::atexit(glfwTerminate);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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static GLFWwindow* window = glfwCreateWindow(1024, 768, "sndlock", nullptr, nullptr);
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if(window == nullptr) {
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std::cerr << "failed to create GLFW window" << std::endl;
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return 1;
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}
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static auto DestroyWindow = []() {
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glfwDestroyWindow(window);
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};
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std::atexit(DestroyWindow);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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static auto ImGuiDestroyContext = []() {
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ImGui::DestroyContext();
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};
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std::atexit(ImGuiDestroyContext);
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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std::atexit(ImGui_ImplGlfw_Shutdown);
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ImGui_ImplOpenGL3_Init("#version 130");
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std::atexit(ImGui_ImplOpenGL3_Shutdown);
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bool exit = false;
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while(!exit && !glfwWindowShouldClose(window)) {
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glfwPollEvents();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
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ImGui::SetNextWindowSize(io.DisplaySize);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::Begin("sndlock", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
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if(ImGui::Button("Exit"))
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exit = true;
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ImGui::End();
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ImGui::PopStyleVar(1);
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glfwSwapBuffers(window);
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}
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return 0;
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}
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