use 24-bit audio
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3895b13662
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@ -12,7 +12,7 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#define SND_BITS 16
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#define SND_BITS 24
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#define SND_PCHAN 2
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#define SND_RCHAN 2
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#define SND_RATE 44100
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@ -61,7 +61,7 @@ static void dsp_thread()
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}
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uint32_t phase_out[SND_PCHAN] = { 0 };
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int16_t buf_out[SND_BUFLEN*SND_PCHAN];
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int32_t buf_out[SND_BUFLEN*SND_PCHAN];
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size_t buf_out_offset = sizeof(buf_out);
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uint32_t phase_in[SND_PCHAN] = { 0 };
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@ -97,7 +97,7 @@ static void dsp_thread()
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}
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if(revents & POLLIN) {
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int16_t buf_in[SND_BUFLEN*SND_RCHAN];
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int32_t buf_in[SND_BUFLEN*SND_RCHAN];
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size_t read = sio_read(hdl, buf_in, sizeof(buf_in));
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// input channels are averaged together to reduce uncorrelated noise
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double scale = pow(0.5, SND_BITS-1)/SND_RCHAN;
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