fastsa/main.cpp

173 lines
5.6 KiB
C++

#include <iostream>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <chrono>
#include <atomic>
#include <mutex>
#include <vector>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <tinyalsa/pcm.h>
static std::atomic<bool> terminate_dsp;
static struct pcm* pcm;
static std::mutex waterfall_data_mutex;
static int waterfall_width = 1600;
static int waterfall_height = 700;
static unsigned int waterfall_data[1600*700];
static void dsp_thread() {
using namespace std::chrono;
int frame_count = pcm_get_rate(pcm);
std::vector<int> frames(pcm_frames_to_bytes(pcm, frame_count)/4);
int total_read_count = 0;
std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now();
while(!terminate_dsp) {
int read_count = pcm_readi(pcm, frames.data(), frame_count);
total_read_count += read_count;
std::cout << read_count << std::endl;
{
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
std::memmove(&waterfall_data[waterfall_width], &waterfall_data[0], 4*waterfall_width*(waterfall_height - 1));
for(int i=0;i<waterfall_width;i++) {
waterfall_data[i] = 0xff000000 | frames[2*i*read_count/waterfall_width];
}
}
};
std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now();
std::cout << "measured sample rate: " << total_read_count/((end - begin)/1s) << std::endl;
}
int main(int, char**)
{
if (!glfwInit()) {
std::cerr << "failed to initialize GLFW" << std::endl;
return 1;
}
std::atexit(glfwTerminate);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
static GLFWwindow* window = glfwCreateWindow(1900, 720, "microsa", nullptr, nullptr);
if (window == nullptr) {
std::cerr << "failed to create GLFW window" << std::endl;
return 1;
}
static auto DestroyWindow = []() {
glfwDestroyWindow(window);
};
std::atexit(DestroyWindow);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
static auto ImGuiDestroyContext = []() {
ImGui::DestroyContext();
};
std::atexit(ImGuiDestroyContext);
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
std::atexit(ImGui_ImplGlfw_Shutdown);
ImGui_ImplOpenGL3_Init("#version 130");
std::atexit(ImGui_ImplOpenGL3_Shutdown);
GLuint waterfall;
glGenTextures(1, &waterfall);
glBindTexture(GL_TEXTURE_2D, waterfall);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
const struct pcm_config config = {
.channels = 2,
.rate = 192000,
.period_size = 1024,
.period_count = 2,
.format = PCM_FORMAT_S32_LE,
.start_threshold = 1024,
.stop_threshold = 1024 * 2,
.silence_threshold = 1024 * 2,
};
pcm = pcm_open(0, 0, PCM_IN, &config);
if(pcm == nullptr) {
std::cerr << "failed to allocate memory for PCM" << std::endl;
return 1;
}
static auto PCMClose = []() {
pcm_close(pcm);
};
std::atexit(PCMClose);
if (!pcm_is_ready(pcm)){
std::cerr << "failed to open PCM" << std::endl;
return 1;
}
terminate_dsp = false;
static std::thread dsp_thread_h = std::thread(dsp_thread);
static auto TerminateDSP = []() {
terminate_dsp = true;
dsp_thread_h.join();
};
std::atexit(TerminateDSP);
bool exit = false;
while(!exit && !glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, waterfall);
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
{
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, waterfall_width, waterfall_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, waterfall_data);
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::Begin("microsa", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
ImGui::BeginTable("microsa", 2, ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable);
ImGui::TableSetupColumn("", 0, 280.0);
ImGui::TableSetupColumn("", 0, 1600.0);
ImGui::TableNextColumn();
if(ImGui::Button("Exit"))
exit = true;
ImGui::TableNextColumn();
ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
ImGui::EndTable();
ImGui::End();
ImGui::PopStyleVar(1);
// Rendering
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glfwSwapBuffers(window);
}
return 0;
}