173 lines
5.6 KiB
C++
173 lines
5.6 KiB
C++
#include <iostream>
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#include <cstdlib>
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#include <cstring>
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#include <thread>
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#include <chrono>
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#include <atomic>
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#include <mutex>
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#include <vector>
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#include <GLFW/glfw3.h>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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#include <tinyalsa/pcm.h>
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static std::atomic<bool> terminate_dsp;
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static struct pcm* pcm;
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static std::mutex waterfall_data_mutex;
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static int waterfall_width = 1600;
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static int waterfall_height = 700;
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static unsigned int waterfall_data[1600*700];
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static void dsp_thread() {
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using namespace std::chrono;
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int frame_count = pcm_get_rate(pcm);
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std::vector<int> frames(pcm_frames_to_bytes(pcm, frame_count)/4);
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int total_read_count = 0;
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std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now();
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while(!terminate_dsp) {
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int read_count = pcm_readi(pcm, frames.data(), frame_count);
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total_read_count += read_count;
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std::cout << read_count << std::endl;
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{
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std::lock_guard<std::mutex> guard(waterfall_data_mutex);
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std::memmove(&waterfall_data[waterfall_width], &waterfall_data[0], 4*waterfall_width*(waterfall_height - 1));
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for(int i=0;i<waterfall_width;i++) {
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waterfall_data[i] = 0xff000000 | frames[2*i*read_count/waterfall_width];
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}
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}
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};
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std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now();
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std::cout << "measured sample rate: " << total_read_count/((end - begin)/1s) << std::endl;
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}
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int main(int, char**)
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{
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if (!glfwInit()) {
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std::cerr << "failed to initialize GLFW" << std::endl;
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return 1;
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}
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std::atexit(glfwTerminate);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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static GLFWwindow* window = glfwCreateWindow(1900, 720, "microsa", nullptr, nullptr);
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if (window == nullptr) {
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std::cerr << "failed to create GLFW window" << std::endl;
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return 1;
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}
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static auto DestroyWindow = []() {
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glfwDestroyWindow(window);
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};
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std::atexit(DestroyWindow);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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static auto ImGuiDestroyContext = []() {
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ImGui::DestroyContext();
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};
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std::atexit(ImGuiDestroyContext);
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::StyleColorsDark();
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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std::atexit(ImGui_ImplGlfw_Shutdown);
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ImGui_ImplOpenGL3_Init("#version 130");
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std::atexit(ImGui_ImplOpenGL3_Shutdown);
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GLuint waterfall;
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glGenTextures(1, &waterfall);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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const struct pcm_config config = {
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.channels = 2,
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.rate = 192000,
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.period_size = 1024,
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.period_count = 2,
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.format = PCM_FORMAT_S32_LE,
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.start_threshold = 1024,
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.stop_threshold = 1024 * 2,
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.silence_threshold = 1024 * 2,
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};
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pcm = pcm_open(0, 0, PCM_IN, &config);
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if(pcm == nullptr) {
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std::cerr << "failed to allocate memory for PCM" << std::endl;
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return 1;
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}
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static auto PCMClose = []() {
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pcm_close(pcm);
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};
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std::atexit(PCMClose);
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if (!pcm_is_ready(pcm)){
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std::cerr << "failed to open PCM" << std::endl;
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return 1;
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}
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terminate_dsp = false;
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static std::thread dsp_thread_h = std::thread(dsp_thread);
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static auto TerminateDSP = []() {
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terminate_dsp = true;
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dsp_thread_h.join();
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};
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std::atexit(TerminateDSP);
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bool exit = false;
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while(!exit && !glfwWindowShouldClose(window)) {
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glfwPollEvents();
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, waterfall);
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#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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{
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std::lock_guard<std::mutex> guard(waterfall_data_mutex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, waterfall_width, waterfall_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, waterfall_data);
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}
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
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ImGui::SetNextWindowSize(io.DisplaySize);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::Begin("microsa", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
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ImGui::BeginTable("microsa", 2, ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable);
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ImGui::TableSetupColumn("", 0, 280.0);
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ImGui::TableSetupColumn("", 0, 1600.0);
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ImGui::TableNextColumn();
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if(ImGui::Button("Exit"))
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exit = true;
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ImGui::TableNextColumn();
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ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
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ImGui::EndTable();
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ImGui::End();
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ImGui::PopStyleVar(1);
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// Rendering
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glfwSwapBuffers(window);
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}
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return 0;
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}
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