fastsa/main.cpp

272 lines
9.8 KiB
C++

#include <iostream>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <atomic>
#include <mutex>
#include <vector>
#include <complex>
#include <chrono>
#include <format>
#include <experimental/net>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <libbladeRF.h>
namespace net = std::experimental::net;
void fft_mag(std::complex<float>* in, float* out, size_t len);
static std::atomic<bool> terminate_dsp;
struct bladerf* bladerf_dev;
static std::mutex waterfall_data_mutex;
static int waterfall_width = 1000;
static int waterfall_height = 2000;
static unsigned int waterfall_data[1000*2000];
static std::atomic<float> freq_setpoint;
static std::atomic<float> freq_peak;
static std::atomic<float> tec_bias;
static std::atomic<float> tec_p;
static std::atomic<float> tec_current;
static std::atomic<int> fps;
static void dsp_thread() {
using namespace std::literals::chrono_literals;
net::io_context io_context;
net::ip::tcp::socket tec_socket(io_context);
tec_socket.connect(net::ip::tcp::endpoint(net::ip::make_address("192.168.1.27"), 23));
size_t len = 16384;
std::vector<std::complex<int16_t>> frames(len);
std::vector<std::complex<float>> frames_f(len);
std::vector<float> frames_mag(len);
int iterations = 0;
auto last_second = std::chrono::steady_clock::now();
auto last_tec = std::chrono::steady_clock::now();
while(!terminate_dsp) {
int status;
if((status = bladerf_sync_rx(bladerf_dev, frames.data(), len, NULL, 0)) != 0) {
std::cerr << "failed to receive samples from bladeRF: " << bladerf_strerror(status) << std::endl;
break;
}
fft_mag(frames_f.data(), frames_mag.data(), len);
// stabilize laser
bool tick = false;
if((std::chrono::steady_clock::now() - last_tec) >= 100ms) {
float freq_peak_local;
freq_peak_local = 40.0f*float(distance(frames_mag.begin(), max_element(frames_mag.begin(), frames_mag.end())))/float(len);
freq_peak = freq_peak_local;
float freq_error = freq_peak_local - freq_setpoint;
float tec_current_local = std::max(tec_bias+tec_p*freq_error, 0.0f);
tec_current = tec_current_local;
// FIXME: net::write seems unimplemented as of libstdc++ 13
tec_socket.write_some(net::buffer(std::format("pwm 0 i_set {:.6f}\n", tec_current_local)));
std::string reply;
net::read(tec_socket, net::dynamic_buffer(reply),
[&reply](auto ec, auto n) -> std::size_t
{
if(ec || (reply.size() > 0 && reply.compare(reply.size()-1, 1, "\n") == 0))
return 0;
else
return 1;
});
last_tec += 100ms;
tick = true;
}
// update waterfall
{
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
std::memmove(&waterfall_data[waterfall_width], &waterfall_data[0], sizeof(int)*waterfall_width*(waterfall_height - 1));
for(int i=0;i<waterfall_width;i++) {
int j = i*len/waterfall_width;
waterfall_data[i] = 0xff000000 | 0x010101*std::min(int(frames_mag[j]/900.0f), 255);
}
waterfall_data[int(freq_setpoint*waterfall_width)/40] = 0xff0000ff;
if(tick)
for(int i=0;i<100;i++)
waterfall_data[i] = 0xffff0000;
}
// FPS counter
iterations++;
if((std::chrono::steady_clock::now() - last_second) >= 1s) {
fps = iterations;
iterations = 0;
last_second += 1s;
}
}
}
int main(int argc, char* argv[])
{
if(!glfwInit()) {
std::cerr << "failed to initialize GLFW" << std::endl;
return 1;
}
std::atexit(glfwTerminate);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
static GLFWwindow* window = glfwCreateWindow(1280, 2200, "fastsa", nullptr, nullptr);
if(window == nullptr) {
std::cerr << "failed to create GLFW window" << std::endl;
return 1;
}
static auto DestroyWindow = []() {
glfwDestroyWindow(window);
};
std::atexit(DestroyWindow);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
static auto ImGuiDestroyContext = []() {
ImGui::DestroyContext();
};
std::atexit(ImGuiDestroyContext);
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
std::atexit(ImGui_ImplGlfw_Shutdown);
ImGui_ImplOpenGL3_Init("#version 130");
std::atexit(ImGui_ImplOpenGL3_Shutdown);
GLuint waterfall;
glGenTextures(1, &waterfall);
glBindTexture(GL_TEXTURE_2D, waterfall);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
int status;
struct bladerf_devinfo dev_info;
bladerf_init_devinfo(&dev_info);
if((status = bladerf_open_with_devinfo(&bladerf_dev, &dev_info)) != 0) {
std::cerr << "cannot open bladeRF device: " << bladerf_strerror(status) << std::endl;
return 1;
}
static auto BladeRFClose = []() {
bladerf_close(bladerf_dev);
};
std::atexit(BladeRFClose);
if((status = bladerf_set_frequency(bladerf_dev, BLADERF_CHANNEL_RX(0), 1'655'000'000)) != 0) {
std::cerr << "failed to set bladeRF frequency: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_sample_rate(bladerf_dev, BLADERF_CHANNEL_RX(0), 40'000'000, NULL)) != 0) {
std::cerr << "failed to set bladeRF sample rate: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_bandwidth(bladerf_dev, BLADERF_CHANNEL_RX(0), 35'000'000, NULL)) != 0) {
std::cerr << "failed to set bladeRF bandwidth: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_gain(bladerf_dev, BLADERF_CHANNEL_RX(0), 20)) != 0) {
std::cerr << "failed to set bladeRF gain: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_sync_config(bladerf_dev, BLADERF_RX_X1, BLADERF_FORMAT_SC16_Q11,
16, /* num_buffers */
8192, /* buffer_size */
8, /* num_transfers */
3500 /* timeout_ms */)) != 0) {
std::cerr << "failed to set bladeRF sync settings: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_enable_module(bladerf_dev, BLADERF_RX, true) != 0)) {
std::cerr << "failed to enable bladeRF RX: " << bladerf_strerror(status) << std::endl;
return 1;
}
static auto BladeRFDisableRX = []() {
bladerf_enable_module(bladerf_dev, BLADERF_RX, false);
};
std::atexit(BladeRFDisableRX);
terminate_dsp = false;
static std::thread dsp_thread_h = std::thread(dsp_thread);
static auto TerminateDSP = []() {
terminate_dsp = true;
dsp_thread_h.join();
};
std::atexit(TerminateDSP);
bool exit = false;
bool update = true;
float freq_setpoint_local = 0.0f;
float tec_bias_local = 0.02f;
float tec_p_local = 0.001f;
while(!exit && !glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, waterfall);
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
if(update) {
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, waterfall_width, waterfall_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, waterfall_data);
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::Begin("fastsa", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
ImGui::BeginTable("fastsa", 2, ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable);
ImGui::TableSetupColumn("", 0, 280.0f);
ImGui::TableSetupColumn("", 0, 1000.0f);
ImGui::TableNextColumn();
ImGui::Checkbox("Update waterfall", &update);
ImGui::Text("Baseband peak: %.3f MHz", (float)freq_peak);
ImGui::Text("TEC current: %.6f mA", (float)tec_current);
ImGui::SliderFloat("Setpoint", &freq_setpoint_local, 0.0f, 40.0f);
ImGui::SliderFloat("TEC bias", &tec_bias_local, 0.0f, 0.5f);
ImGui::SliderFloat("TEC P", &tec_p_local, -1.0f, 1.0f);
freq_setpoint = freq_setpoint_local;
tec_bias = tec_bias_local;
tec_p = 0.05f*tec_p_local;
if(ImGui::Button("Exit"))
exit = true;
ImGui::Text("FPS: %d", (int)fps);
ImGui::TableNextColumn();
ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
ImGui::EndTable();
ImGui::End();
ImGui::PopStyleVar(1);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glfwSwapBuffers(window);
}
return 0;
}