fastsa/main.cpp

218 lines
7.6 KiB
C++

#include <iostream>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <atomic>
#include <mutex>
#include <vector>
#include <complex>
#include <chrono>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <libbladeRF.h>
#include <pocketfft_hdronly.h>
static std::atomic<bool> terminate_dsp;
struct bladerf* bladerf_dev;
static std::mutex waterfall_data_mutex;
static int waterfall_width = 1000;
static int waterfall_height = 2000;
static unsigned int waterfall_data[1000*2000];
static std::atomic<int> fps;
static void dsp_thread() {
using namespace std::literals::chrono_literals;
size_t len = 16384;
std::vector<std::complex<int16_t>> frames(len);
std::vector<std::complex<float>> frames_f(len);
pocketfft::shape_t shape{len};
pocketfft::stride_t stride(1);
stride[0] = 2*sizeof(float);
pocketfft::shape_t axes;
axes.push_back(0);
std::vector<std::complex<float>> frames_ft(len);
int iterations = 0;
auto last_second = std::chrono::steady_clock::now();
while(!terminate_dsp) {
int status;
if((status = bladerf_sync_rx(bladerf_dev, frames.data(), len, NULL, 0)) != 0) {
std::cerr << "failed to receive samples from bladeRF: " << bladerf_strerror(status) << std::endl;
break;
}
for(size_t i=0;i<len;i++)
frames_f[i] = frames[i];
pocketfft::c2c(shape, stride, stride, axes, pocketfft::FORWARD, frames_f.data(), frames_ft.data(), 1.0f);
{
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
std::memmove(&waterfall_data[waterfall_width], &waterfall_data[0], sizeof(int)*waterfall_width*(waterfall_height - 1));
for(int i=0;i<waterfall_width;i++) {
int j = i*len/waterfall_width;
j = (j + len/2) % len; // display negative frequencies first
waterfall_data[i] = 0xff000000 | 0x010101*std::min(int(abs(frames_ft[j])/900.), 255);
}
}
iterations++;
if((std::chrono::steady_clock::now() - last_second) >= 1s) {
fps = iterations;
iterations = 0;
last_second += 1s;
}
};
}
int main(int argc, char* argv[])
{
if(!glfwInit()) {
std::cerr << "failed to initialize GLFW" << std::endl;
return 1;
}
std::atexit(glfwTerminate);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
static GLFWwindow* window = glfwCreateWindow(1280, 2200, "fastsa", nullptr, nullptr);
if(window == nullptr) {
std::cerr << "failed to create GLFW window" << std::endl;
return 1;
}
static auto DestroyWindow = []() {
glfwDestroyWindow(window);
};
std::atexit(DestroyWindow);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
static auto ImGuiDestroyContext = []() {
ImGui::DestroyContext();
};
std::atexit(ImGuiDestroyContext);
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
std::atexit(ImGui_ImplGlfw_Shutdown);
ImGui_ImplOpenGL3_Init("#version 130");
std::atexit(ImGui_ImplOpenGL3_Shutdown);
GLuint waterfall;
glGenTextures(1, &waterfall);
glBindTexture(GL_TEXTURE_2D, waterfall);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
int status;
struct bladerf_devinfo dev_info;
bladerf_init_devinfo(&dev_info);
if((status = bladerf_open_with_devinfo(&bladerf_dev, &dev_info)) != 0) {
std::cerr << "cannot open bladeRF device: " << bladerf_strerror(status) << std::endl;
return 1;
}
static auto BladeRFClose = []() {
bladerf_close(bladerf_dev);
};
std::atexit(BladeRFClose);
if((status = bladerf_set_frequency(bladerf_dev, BLADERF_CHANNEL_RX(0), 1'664'000'000)) != 0) {
std::cerr << "failed to set bladeRF frequency: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_sample_rate(bladerf_dev, BLADERF_CHANNEL_RX(0), 40'000'000, NULL)) != 0) {
std::cerr << "failed to set bladeRF sample rate: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_bandwidth(bladerf_dev, BLADERF_CHANNEL_RX(0), 35'000'000, NULL)) != 0) {
std::cerr << "failed to set bladeRF bandwidth: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_set_gain(bladerf_dev, BLADERF_CHANNEL_RX(0), 20)) != 0) {
std::cerr << "failed to set bladeRF gain: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_sync_config(bladerf_dev, BLADERF_RX_X1, BLADERF_FORMAT_SC16_Q11,
16, /* num_buffers */
8192, /* buffer_size */
8, /* num_transfers */
3500 /* timeout_ms */)) != 0) {
std::cerr << "failed to set bladeRF sync settings: " << bladerf_strerror(status) << std::endl;
return 1;
}
if((status = bladerf_enable_module(bladerf_dev, BLADERF_RX, true) != 0)) {
std::cerr << "failed to enable bladeRF RX: " << bladerf_strerror(status) << std::endl;
return 1;
}
static auto BladeRFDisableRX = []() {
bladerf_enable_module(bladerf_dev, BLADERF_RX, false);
};
std::atexit(BladeRFDisableRX);
terminate_dsp = false;
static std::thread dsp_thread_h = std::thread(dsp_thread);
static auto TerminateDSP = []() {
terminate_dsp = true;
dsp_thread_h.join();
};
std::atexit(TerminateDSP);
bool exit = false;
while(!exit && !glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, waterfall);
#if defined(GL_UNPACK_ROW_LENGTH) && !defined(__EMSCRIPTEN__)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
{
std::lock_guard<std::mutex> guard(waterfall_data_mutex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, waterfall_width, waterfall_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, waterfall_data);
}
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f));
ImGui::SetNextWindowSize(io.DisplaySize);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::Begin("fastsa", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize);
ImGui::BeginTable("fastsa", 2, ImGuiTableFlags_SizingStretchSame | ImGuiTableFlags_Resizable);
ImGui::TableSetupColumn("", 0, 280.0);
ImGui::TableSetupColumn("", 0, 1000.0);
ImGui::TableNextColumn();
if(ImGui::Button("Exit"))
exit = true;
ImGui::Text("FPS: %d", (int)fps);
ImGui::TableNextColumn();
ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
ImGui::EndTable();
ImGui::End();
ImGui::PopStyleVar(1);
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glfwSwapBuffers(window);
}
return 0;
}