minor cleanup, use const
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52bbfc0c33
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9bee53ab49
49
main.cpp
49
main.cpp
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@ -24,14 +24,17 @@ namespace net = std::experimental::net;
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void fft_mag(std::complex<float>* in, float* out, size_t len);
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static const size_t block_len = 16384;
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static const int wf_width = 1000;
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static const int wf_height = 2000;
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static std::atomic<bool> terminate_dsp;
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struct bladerf* bladerf_dev;
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static struct bladerf* bladerf_dev;
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static std::mutex waterfall_data_mutex;
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static int waterfall_width = 1000;
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static int waterfall_height = 2000;
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static unsigned int waterfall_data[1000*2000];
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static std::mutex wf_data_mutex;
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static unsigned int wf_data[wf_width*wf_height];
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static std::atomic<float> freq_setpoint;
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static std::atomic<float> freq_peak;
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@ -41,35 +44,35 @@ static std::atomic<float> tec_current;
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static std::atomic<int> fps;
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static void dsp_thread() {
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static void dsp_thread()
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{
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using namespace std::literals::chrono_literals;
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net::io_context io_context;
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net::ip::tcp::socket tec_socket(io_context);
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tec_socket.connect(net::ip::tcp::endpoint(net::ip::make_address("192.168.1.27"), 23));
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size_t len = 16384;
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std::vector<std::complex<int16_t>> frames(len);
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std::vector<std::complex<float>> frames_f(len);
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std::vector<float> frames_mag(len);
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std::vector<std::complex<int16_t>> frames(block_len);
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std::vector<std::complex<float>> frames_f(block_len);
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std::vector<float> frames_mag(block_len);
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int iterations = 0;
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auto last_second = std::chrono::steady_clock::now();
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auto last_tec = std::chrono::steady_clock::now();
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while(!terminate_dsp) {
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int status;
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if((status = bladerf_sync_rx(bladerf_dev, frames.data(), len, NULL, 0)) != 0) {
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if((status = bladerf_sync_rx(bladerf_dev, frames.data(), block_len, NULL, 0)) != 0) {
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std::cerr << "failed to receive samples from bladeRF: " << bladerf_strerror(status) << std::endl;
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break;
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}
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fft_mag(frames_f.data(), frames_mag.data(), len);
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fft_mag(frames_f.data(), frames_mag.data(), block_len);
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// stabilize laser
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bool tick = false;
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if((std::chrono::steady_clock::now() - last_tec) >= 100ms) {
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float freq_peak_local;
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freq_peak_local = 40.0f*float(distance(frames_mag.begin(), max_element(frames_mag.begin(), frames_mag.end())))/float(len);
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freq_peak_local = 40.0f*float(distance(frames_mag.begin(), max_element(frames_mag.begin(), frames_mag.end())))/float(block_len);
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freq_peak = freq_peak_local;
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float freq_error = freq_peak_local - freq_setpoint;
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float tec_current_local = std::max(tec_bias+tec_p*freq_error, 0.0f);
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@ -91,16 +94,16 @@ static void dsp_thread() {
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// update waterfall
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{
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std::lock_guard<std::mutex> guard(waterfall_data_mutex);
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std::memmove(&waterfall_data[waterfall_width], &waterfall_data[0], sizeof(int)*waterfall_width*(waterfall_height - 1));
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for(int i=0;i<waterfall_width;i++) {
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int j = i*len/waterfall_width;
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waterfall_data[i] = 0xff000000 | 0x010101*std::min(int(frames_mag[j]/900.0f), 255);
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std::lock_guard<std::mutex> guard(wf_data_mutex);
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std::memmove(&wf_data[wf_width], &wf_data[0], sizeof(int)*wf_width*(wf_height - 1));
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for(int i=0;i<wf_width;i++) {
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int j = i*block_len/wf_width;
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wf_data[i] = 0xff000000 | 0x010101*std::min(int(frames_mag[j]/900.0f), 255);
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}
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waterfall_data[int(freq_setpoint*waterfall_width)/40] = 0xff0000ff;
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wf_data[int(freq_setpoint*wf_width)/40] = 0xff0000ff;
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if(tick)
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for(int i=0;i<100;i++)
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waterfall_data[i] = 0xffff0000;
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wf_data[i] = 0xffff0000;
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}
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// FPS counter
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@ -223,8 +226,8 @@ int main(int argc, char* argv[])
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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if(update) {
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std::lock_guard<std::mutex> guard(waterfall_data_mutex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, waterfall_width, waterfall_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, waterfall_data);
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std::lock_guard<std::mutex> guard(wf_data_mutex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, wf_width, wf_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, wf_data);
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}
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ImGui_ImplOpenGL3_NewFrame();
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@ -253,7 +256,7 @@ int main(int argc, char* argv[])
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exit = true;
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ImGui::Text("FPS: %d", (int)fps);
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ImGui::TableNextColumn();
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ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
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ImGui::Image((void*)(intptr_t)waterfall, ImVec2(wf_width, wf_height));
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ImGui::EndTable();
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ImGui::End();
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