actually use pulseaudio (works around several ALSA bugs/problems)
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020469d1a2
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4
README
Normal file
4
README
Normal file
@ -0,0 +1,4 @@
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* set pulseaudio to 192kHz sample rate:
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hardware.pulseaudio.daemon.config = { "default-sample-rate" = 192000; };
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* check that sound card is operating at 192kHz:
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cat /proc/asound/card0/pcm0c/sub0/hw_params
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23
main.cpp
23
main.cpp
@ -6,6 +6,7 @@
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#include <mutex>
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#include <vector>
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#include <complex>
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#include <chrono>
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#include <GLFW/glfw3.h>
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@ -27,7 +28,11 @@ static int waterfall_width = 1600;
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static int waterfall_height = 700;
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static unsigned int waterfall_data[1600*700];
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static std::atomic<int> fps;
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static void dsp_thread() {
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using namespace std::literals::chrono_literals;
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size_t len = 6400;
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std::vector<short int> frames(len);
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@ -43,6 +48,8 @@ static void dsp_thread() {
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for(size_t i=0; i<shape.size(); ++i)
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axes.push_back(i);
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std::vector<std::complex<float>> frames_ft(len);
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int iterations = 0;
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auto last_second = std::chrono::steady_clock::now();
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while(!terminate_dsp) {
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int read_count = snd_pcm_readi(pcm, frames.data(), len);
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if(read_count < 0) {
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@ -59,18 +66,17 @@ static void dsp_thread() {
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waterfall_data[i] = 0xff000000 | 0x010101*std::min(int(abs(frames_ft[i*len/(4*waterfall_width)])/10000.), 255);
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}
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}
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iterations++;
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if((std::chrono::steady_clock::now() - last_second) >= 1s) {
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fps = iterations;
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iterations = 0;
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last_second += 1s;
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}
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};
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}
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int main(int argc, char* argv[])
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{
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if(argc != 2) {
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std::cerr << "please specify ALSA device on the command line" << std::endl;
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std::cerr << "use arecord -L to list, and select raw device without pulseaudio" << std::endl;
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return 1;
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}
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char* alsa_device = argv[1];
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if (!glfwInit()) {
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std::cerr << "failed to initialize GLFW" << std::endl;
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return 1;
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@ -113,7 +119,7 @@ int main(int argc, char* argv[])
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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int err;
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if ((err = snd_pcm_open(&pcm, alsa_device, SND_PCM_STREAM_CAPTURE, 0)) < 0) {
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if ((err = snd_pcm_open(&pcm, "default", SND_PCM_STREAM_CAPTURE, 0)) < 0) {
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std::cerr << "cannot open ALSA device: " << snd_strerror(err) << std::endl;
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return 1;
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}
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@ -200,6 +206,7 @@ int main(int argc, char* argv[])
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ImGui::TableNextColumn();
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if(ImGui::Button("Exit"))
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exit = true;
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ImGui::Text("FPS: %d", (int)fps);
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ImGui::TableNextColumn();
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ImGui::Image((void*)(intptr_t)waterfall, ImVec2(waterfall_width, waterfall_height));
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ImGui::EndTable();
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