The intent was to run custom code after the user is done modifying the socket,
for example to update a (not yet existing) port->socket map in SocketSet. However
this wouldn't work, since the SocketRef would have to borrow the SocketSet at
the same time as the Socket to be able to notify the SocketSet.
I believe such indexing can be achieved by setting a "dirty" bit *before* giving
the socket to the user, then on poll() reindexing all dirty sockets. This could
even be faster: if user gets a socket multiple times between polls, it'd be reindexed
only once.
- Add `medium` in `DeviceCapabilities`.
- Rename EthernetInterface to Interface.
- Add support to Interface for both Ethernet and IP mediums. The medium to use is detected from `device.capabilities().medium`.
- Ethernet-only features are gated behind the "ethernet" feature, as before.
- IP features are always enabled for now.
The previous model was flawed. Consider the following case:
* The main loop looks as follows (pseudocode):
loop {
let _ = (tcp:1234).read_all()
wait(iface.poll())
}
* The remote end is continuously transmitting data and at some
point fills the window of (tcp:1234), stopping the transmission
afterwards.
* The local end processes the packets and, as a part of egress
routine, emits an ACK. That also updates the window, and
the socket's poll_at() routine returns None, since there is
nothing to transmit or retransmit.
* The local end now waits indefinitely even though it can start
processing the data in the socket buffers right now.