renet/src/socket/mod.rs

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//! Communication between endpoints.
//!
//! The `socket` module deals with *network endpoints* and *buffering*.
//! It provides interfaces for accessing buffers of data, and protocol state machines
//! for filling and emptying these buffers.
//!
//! The programming interface implemented here differs greatly from the common Berkeley socket
//! interface. Specifically, in the Berkeley interface the buffering is implicit:
//! the operating system decides on the good size for a buffer and manages it.
//! The interface implemented by this module uses explicit buffering: you decide on the good
//! size for a buffer, allocate it, and let the networking stack use it.
use core::marker::PhantomData;
use wire::IpRepr;
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#[cfg(feature = "socket-raw")] mod raw;
#[cfg(feature = "socket-udp")] mod udp;
#[cfg(feature = "socket-tcp")] mod tcp;
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mod set;
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#[cfg(feature = "socket-raw")]
pub use self::raw::{PacketBuffer as RawPacketBuffer,
SocketBuffer as RawSocketBuffer,
RawSocket};
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#[cfg(feature = "socket-udp")]
pub use self::udp::{PacketBuffer as UdpPacketBuffer,
SocketBuffer as UdpSocketBuffer,
UdpSocket};
#[cfg(feature = "socket-tcp")]
pub use self::tcp::{SocketBuffer as TcpSocketBuffer,
State as TcpState,
TcpSocket};
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pub use self::set::{Set as SocketSet, Item as SocketSetItem, Handle as SocketHandle};
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pub use self::set::{Iter as SocketSetIter, IterMut as SocketSetIterMut};
/// A network socket.
///
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/// This enumeration abstracts the various types of sockets based on the IP protocol.
/// To downcast a `Socket` value down to a concrete socket, use
/// the [AsSocket](trait.AsSocket.html) trait, and call e.g. `socket.as_socket::<UdpSocket<_>>()`.
///
/// The `process` and `dispatch` functions are fundamentally asymmetric and thus differ in
/// their use of the [trait PacketRepr](trait.PacketRepr.html). When `process` is called,
/// the packet length is already known and no allocation is required; on the other hand,
/// `process` would have to downcast a `&PacketRepr` to e.g. an `&UdpRepr` through `Any`,
/// which is rather inelegant. Conversely, when `dispatch` is called, the packet length is
/// not yet known and the packet storage has to be allocated; but the `&PacketRepr` is sufficient
/// since the lower layers treat the packet as an opaque octet sequence.
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#[derive(Debug)]
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pub enum Socket<'a, 'b: 'a> {
#[cfg(feature = "socket-raw")]
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Raw(RawSocket<'a, 'b>),
#[cfg(feature = "socket-udp")]
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Udp(UdpSocket<'a, 'b>),
#[cfg(feature = "socket-tcp")]
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Tcp(TcpSocket<'a>),
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#[doc(hidden)]
__Nonexhaustive(PhantomData<(&'a (), &'b ())>)
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}
macro_rules! dispatch_socket {
($self_:expr, |$socket:ident [$( $mut_:tt )*]| $code:expr) => ({
match $self_ {
#[cfg(feature = "socket-raw")]
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&$( $mut_ )* Socket::Raw(ref $( $mut_ )* $socket) => $code,
#[cfg(feature = "socket-udp")]
&$( $mut_ )* Socket::Udp(ref $( $mut_ )* $socket) => $code,
#[cfg(feature = "socket-tcp")]
&$( $mut_ )* Socket::Tcp(ref $( $mut_ )* $socket) => $code,
&$( $mut_ )* Socket::__Nonexhaustive(_) => unreachable!()
}
})
}
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impl<'a, 'b> Socket<'a, 'b> {
/// Return the debug identifier.
pub fn debug_id(&self) -> usize {
dispatch_socket!(self, |socket []| socket.debug_id())
}
/// Set the debug identifier.
///
/// The debug identifier is a number printed in socket trace messages.
/// It could as well be used by the user code.
pub fn set_debug_id(&mut self, id: usize) {
dispatch_socket!(self, |socket [mut]| socket.set_debug_id(id))
}
pub(crate) fn poll_at(&self) -> Option<u64> {
dispatch_socket!(self, |socket []| socket.poll_at())
}
}
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/// A conversion trait for network sockets.
///
/// This trait is used to concisely downcast [Socket](trait.Socket.html) values to their
/// concrete types.
pub trait AsSocket<T> {
fn as_socket(&mut self) -> &mut T;
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fn try_as_socket(&mut self) -> Option<&mut T>;
}
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macro_rules! as_socket {
($socket:ty, $variant:ident) => {
impl<'a, 'b> AsSocket<$socket> for Socket<'a, 'b> {
fn as_socket(&mut self) -> &mut $socket {
match self {
&mut Socket::$variant(ref mut socket) => socket,
_ => panic!(concat!(".as_socket::<",
stringify!($socket),
"> called on wrong socket type"))
}
}
fn try_as_socket(&mut self) -> Option<&mut $socket> {
match self {
&mut Socket::$variant(ref mut socket) => Some(socket),
_ => None,
}
}
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}
}
}
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#[cfg(feature = "socket-raw")]
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as_socket!(RawSocket<'a, 'b>, Raw);
#[cfg(feature = "socket-udp")]
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as_socket!(UdpSocket<'a, 'b>, Udp);
#[cfg(feature = "socket-tcp")]
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as_socket!(TcpSocket<'a>, Tcp);