nal: Prevent looping until the stack successfully connects to remote
* `NetworkStack::connect()`: * Add timeout for connection attempt * Now returns the socket at TCP ESTABLISHED or CLOSED states, or after connection timeout * Split `NetworkStack::update()` into `update()` (for controlling the clock) and `poll()` (for polling the smoltcp EthernetInterface) * Also remove option `auto_time_update`; the main application is responsible for what values `embedded_time::clock::Clock::try_now()` should return
This commit is contained in:
parent
6506562c3a
commit
d9e50bbcb6
166
src/nal.rs
166
src/nal.rs
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@ -1,5 +1,5 @@
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use core::cell::RefCell;
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use core::convert::TryFrom;
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use core::convert::TryInto;
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use heapless::{consts, Vec};
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use embedded_nal as nal;
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use nal::nb;
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@ -40,7 +40,8 @@ where
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unused_handles: RefCell<Vec<net::socket::SocketHandle, consts::U16>>,
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time_ms: RefCell<u32>,
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last_update_instant: RefCell<Option<time::Instant<IntClock>>>,
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clock: IntClock
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clock: IntClock,
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connection_timeout_ms: u32,
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}
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impl<'a, SPI, NSS, IntClock> NetworkStack<'a, SPI, NSS, IntClock>
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@ -49,7 +50,12 @@ where
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NSS: OutputPin,
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IntClock: time::Clock<T = u32>,
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{
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pub fn new(interface: NetworkInterface<SPI, NSS>, sockets: net::socket::SocketSet<'a>, clock: IntClock) -> Self {
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pub fn new(
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interface: NetworkInterface<SPI, NSS>,
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sockets: net::socket::SocketSet<'a>,
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clock: IntClock,
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connection_timeout_ms: u32,
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) -> Self {
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let mut unused_handles: Vec<net::socket::SocketHandle, consts::U16> = Vec::new();
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for socket in sockets.iter() {
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unused_handles.push(socket.handle()).unwrap();
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@ -62,34 +68,55 @@ where
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time_ms: RefCell::new(0),
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last_update_instant: RefCell::new(None),
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clock,
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connection_timeout_ms,
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}
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}
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// Include auto_time_update to allow Instant::now() to not be called
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// Instant::now() is not safe to call in `init()` context
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pub fn update(&self, auto_time_update: bool) -> Result<bool, NetworkError> {
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if auto_time_update {
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// Check if it is the first time the stack has updated the time itself
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let now = match *self.last_update_instant.borrow() {
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// If it is the first time, do not advance time
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// Simply store the current instant to initiate time updating
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None => self.clock.try_now().map_err(|_| NetworkError::TimeFault)?,
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// If it was updated before, advance time and update last_update_instant
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Some(instant) => {
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// Calculate elapsed time
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let now = self.clock.try_now().map_err(|_| NetworkError::TimeFault)?;
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let duration = now.checked_duration_since(&instant).ok_or(NetworkError::TimeFault)?;
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let duration_ms = time::duration::Milliseconds::<u32>::try_from(duration).map_err(|_| NetworkError::TimeFault)?;
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// Adjust duration into ms (note: decimal point truncated)
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self.advance_time(*duration_ms.integer());
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now
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// Initiate or advance the timer, and return the duration in ms as u32.
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fn update(&self) -> Result<u32, NetworkError> {
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let mut duration_ms: u32 = 0;
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// Check if it is the first time the stack has updated the time itself
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let now = match *self.last_update_instant.borrow() {
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// If it is the first time, do not advance time
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// Simply store the current instant to initiate time updating
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None => self.clock.try_now().map_err(|_| NetworkError::TimeFault)?,
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// If it was updated before, advance time and update last_update_instant
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Some(instant) => {
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// Calculate elapsed time
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let now = self.clock.try_now().map_err(|_| NetworkError::TimeFault)?;
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let mut duration = now.checked_duration_since(&instant);
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// Normally, the wrapping clock should produce a valid duration.
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// However, if `now` is earlier than `instant` (e.g. because the main
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// application cannot get a valid epoch time during initialisation,
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// we should still produce a duration that is just 1ms.
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if duration.is_none() {
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self.time_ms.replace(0);
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duration = Some(Milliseconds(1_u32)
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.to_generic::<u32>(IntClock::SCALING_FACTOR)
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.map_err(|_| NetworkError::TimeFault)?);
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}
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};
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self.last_update_instant.replace(Some(now));
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}
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let duration_ms_time: Milliseconds<u32> = duration.unwrap().try_into()
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.map_err(|_| NetworkError::TimeFault)?;
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duration_ms = *duration_ms_time.integer();
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// Adjust duration into ms (note: decimal point truncated)
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self.advance_time(duration_ms);
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now
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}
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};
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self.last_update_instant.replace(Some(now));
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Ok(duration_ms)
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}
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fn advance_time(&self, duration_ms: u32) {
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let time = self.time_ms.borrow().wrapping_add(duration_ms);
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self.time_ms.replace(time);
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}
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// Poll on the smoltcp interface
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fn poll(&self) -> Result<bool, NetworkError> {
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match self.network_interface.borrow_mut().poll(
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&mut self.sockets.borrow_mut(),
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net::time::Instant::from_millis(*self.time_ms.borrow() as i64),
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net::time::Instant::from_millis(*self.time_ms.borrow() as u32),
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) {
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Ok(changed) => Ok(!changed),
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Err(_e) => {
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}
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}
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pub fn advance_time(&self, duration: u32) {
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let time = self.time_ms.try_borrow().unwrap().wrapping_add(duration);
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self.time_ms.replace(time);
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}
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fn get_ephemeral_port(&self) -> u16 {
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// Get the next ephemeral port
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let current_port = self.next_port.borrow().clone();
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}
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}
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// Ideally connect is only to be performed in `init()` of `main.rs`
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// Calling `Instant::now()` of `rtic::cyccnt` would face correctness issue during `init()`
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fn connect(
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&self,
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socket: Self::TcpSocket,
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remote: nal::SocketAddr,
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) -> Result<Self::TcpSocket, Self::Error> {
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let address = {
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{
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// If the socket has already been connected, ignore the connection
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// request silently.
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let mut sockets = self.sockets.borrow_mut();
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let internal_socket: &mut net::socket::TcpSocket = &mut *sockets.get(socket);
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// If we're already in the process of connecting, ignore the request silently.
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if internal_socket.is_open() {
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return Ok(socket);
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if internal_socket.state() == net::socket::TcpState::Established {
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return Ok(socket)
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}
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}
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{
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let mut sockets = self.sockets.borrow_mut();
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let internal_socket: &mut net::socket::TcpSocket = &mut *sockets.get(socket);
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// abort() instead of close() prevents TcpSocket::connect() from
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// raising an error
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internal_socket.abort();
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match remote.ip() {
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nal::IpAddr::V4(addr) => {
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let address =
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.connect((address, remote.port()), self.get_ephemeral_port())
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.map_err(|_| NetworkError::ConnectionFailure)?;
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net::wire::IpAddress::Ipv4(address)
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}
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},
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nal::IpAddr::V6(addr) => {
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let address = net::wire::Ipv6Address::from_parts(&addr.segments()[..]);
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internal_socket.connect((address, remote.port()), self.get_ephemeral_port())
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let address =
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net::wire::Ipv6Address::from_parts(&addr.segments()[..]);
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internal_socket
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.connect((address, remote.port()), self.get_ephemeral_port())
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.map_err(|_| NetworkError::ConnectionFailure)?;
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net::wire::IpAddress::Ipv6(address)
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}
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}
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};
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// Blocking connect
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// Loop to wait until the socket is staying established or closed,
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// or the connection attempt has timed out.
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let mut timeout_ms: u32 = 0;
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loop {
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match self.is_connected(&socket) {
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Ok(true) => break,
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_ => {
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let mut sockets = self.sockets.borrow_mut();
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let internal_socket: &mut net::socket::TcpSocket = &mut *sockets.get(socket);
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// If the connect got ACK->RST, it will end up in Closed TCP state
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// Perform reconnection in this case
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if internal_socket.state() == net::socket::TcpState::Closed {
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internal_socket.close();
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internal_socket
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.connect((address, remote.port()), self.get_ephemeral_port())
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.map_err(|_| NetworkError::ConnectionFailure)?;
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}
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{
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let mut sockets = self.sockets.borrow_mut();
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let internal_socket: &mut net::socket::TcpSocket = &mut *sockets.get(socket);
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// TCP state at ESTABLISHED means there is connection, so
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// simply return the socket.
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if internal_socket.state() == net::socket::TcpState::Established {
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return Ok(socket)
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}
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// TCP state at CLOSED implies that the remote rejected connection;
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// In this case, abort the connection, and then return the socket
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// for re-connection in the future.
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if internal_socket.state() == net::socket::TcpState::Closed {
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internal_socket.abort();
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// TODO: Return Err(), but would require changes in quartiq/minimq
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return Ok(socket)
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}
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}
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// Avoid using Instant::now() and Advance time manually
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self.update(false)?;
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{
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self.advance_time(1);
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// Any TCP states other than CLOSED and ESTABLISHED are considered
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// "transient", so this function should keep waiting and let smoltcp poll
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// (e.g. for handling echo reqeust/reply) at the same time.
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timeout_ms += self.update()?;
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self.poll()?;
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// Time out, and return the socket for re-connection in the future.
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if timeout_ms > self.connection_timeout_ms {
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// TODO: Return Err(), but would require changes in quartiq/minimq
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return Ok(socket)
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}
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}
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Ok(socket)
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}
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fn is_connected(&self, socket: &Self::TcpSocket) -> Result<bool, Self::Error> {
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let mut sockets = self.sockets.borrow_mut();
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let socket: &mut net::socket::TcpSocket = &mut *sockets.get(*socket);
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Ok(socket.may_send() && socket.may_recv())
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let internal_socket: &mut net::socket::TcpSocket = &mut *sockets.get(*socket);
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Ok(internal_socket.state() == net::socket::TcpState::Established)
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}
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fn write(&self, socket: &mut Self::TcpSocket, buffer: &[u8]) -> nb::Result<usize, Self::Error> {
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Ok(num_bytes) => {
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// In case the buffer is filled up, push bytes into ethernet driver
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if num_bytes != non_queued_bytes.len() {
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self.update(true)?;
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self.update()?;
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self.poll()?;
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}
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// Process the unwritten bytes again, if any
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non_queued_bytes = &non_queued_bytes[num_bytes..]
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buffer: &mut [u8],
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) -> nb::Result<usize, Self::Error> {
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// Enqueue received bytes into the TCP socket buffer
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self.update(true)?;
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self.update()?;
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self.poll()?;
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let mut sockets = self.sockets.borrow_mut();
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let socket: &mut net::socket::TcpSocket = &mut *sockets.get(*socket);
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let result = socket.recv_slice(buffer);
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