use std::process::Command; use std::env; use std::fs::File; use std::io::Write; use std::path::{Path, PathBuf}; fn main() { let out = env::var("OUT_DIR").unwrap(); let out_dir = &PathBuf::from(&out); let status = Command::new("clang") .args(&["-target", "armv7-unknown-linux", "-fno-stack-protector", "src/unlzma.c", "-O2", "-c", "-fPIC", "-o", &format!("{}/unlzma.o", out)]) .status().unwrap(); assert!(status.success()); let status = Command::new("llvm-ar") .args(&["crus", "libunlzma.a", "unlzma.o"]) .current_dir(&Path::new(&out)) .status().unwrap(); assert!(status.success()); println!("cargo:rustc-link-search=native={}", out); println!("cargo:rustc-link-lib=static=unlzma"); println!("cargo:rerun-if-changed=src/unlzma.c"); // Put the linker script somewhere the linker can find it File::create(out_dir.join("link.x")) .unwrap() .write_all(include_bytes!("link.x")) .unwrap(); println!("cargo:rustc-link-search={}", out_dir.display()); // Only re-run the build script when link.x is changed, // instead of when any part of the source code changes. println!("cargo:rerun-if-changed=link.x"); }