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core: Fix int32-to-uint64 conversion

This conversion should be sign-extended.
This commit is contained in:
David Mak 2023-11-03 15:55:16 +08:00
parent 8ad09748d0
commit c6b9aefe00
1 changed files with 5 additions and 2 deletions

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@ -712,13 +712,16 @@ pub fn get_builtins(primitives: &mut (PrimitiveStore, Unifier)) -> BuiltinInfo {
let arg_ty = fun.0.args[0].ty;
let arg = args[0].1.clone().to_basic_value_enum(ctx, generator, arg_ty)?;
let res = if ctx.unifier.unioned(arg_ty, int32)
|| ctx.unifier.unioned(arg_ty, uint32)
let res = if ctx.unifier.unioned(arg_ty, uint32)
|| ctx.unifier.unioned(arg_ty, boolean)
{
ctx.builder
.build_int_z_extend(arg.into_int_value(), ctx.ctx.i64_type(), "zext")
.into()
} else if ctx.unifier.unioned(arg_ty, int32) {
ctx.builder
.build_int_s_extend(arg.into_int_value(), ctx.ctx.i64_type(), "sext")
.into()
} else if ctx.unifier.unioned(arg_ty, int64)
|| ctx.unifier.unioned(arg_ty, uint64)
{