Fix warning '...not permit being left uninit..d'
Put SocketState initialisation logic in new. This avoids using an unsafe and unnerving MaybeUninit::uninit().assume_init() to initialise an array, which the compiler yells at since it causes undefined behavior.
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@ -1,4 +1,3 @@
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use core::mem::MaybeUninit;
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use smoltcp::{
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iface::EthernetInterface,
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socket::{SocketSet, SocketHandle, TcpSocket, TcpSocketBuffer, SocketRef},
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@ -13,6 +12,18 @@ pub struct SocketState<S> {
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state: S,
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}
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impl<'a, S: Default> SocketState<S>{
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fn new(sockets: &mut SocketSet<'a>, tcp_rx_storage: &'a mut [u8; TCP_RX_BUFFER_SIZE], tcp_tx_storage: &'a mut [u8; TCP_TX_BUFFER_SIZE]) -> SocketState<S> {
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let tcp_rx_buffer = TcpSocketBuffer::new(&mut tcp_rx_storage[..]);
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let tcp_tx_buffer = TcpSocketBuffer::new(&mut tcp_tx_storage[..]);
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let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
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SocketState::<S> {
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handle: sockets.add(tcp_socket),
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state: S::default()
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}
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}
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}
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/// Number of server sockets and therefore concurrent client
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/// sessions. Many data structures in `Server::run()` correspond to
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/// this const.
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@ -35,28 +46,27 @@ impl<'a, 'b, S: Default> Server<'a, 'b, S> {
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where
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F: FnOnce(&mut Server<'a, '_, S>),
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{
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let mut sockets_storage: [_; SOCKET_COUNT] = Default::default();
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let mut sockets = SocketSet::new(&mut sockets_storage[..]);
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let mut states: [SocketState<S>; SOCKET_COUNT] = unsafe { MaybeUninit::uninit().assume_init() };
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macro_rules! create_socket {
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($set:ident, $rx_storage:ident, $tx_storage:ident, $target:expr) => {
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macro_rules! create_rtx_storage {
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($rx_storage:ident, $tx_storage:ident) => {
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let mut $rx_storage = [0; TCP_RX_BUFFER_SIZE];
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let mut $tx_storage = [0; TCP_TX_BUFFER_SIZE];
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let tcp_rx_buffer = TcpSocketBuffer::new(&mut $rx_storage[..]);
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let tcp_tx_buffer = TcpSocketBuffer::new(&mut $tx_storage[..]);
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let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
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$target = $set.add(tcp_socket);
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}
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}
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create_socket!(sockets, tcp_rx_storage0, tcp_tx_storage0, states[0].handle);
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create_socket!(sockets, tcp_rx_storage1, tcp_tx_storage1, states[1].handle);
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create_socket!(sockets, tcp_rx_storage2, tcp_tx_storage2, states[2].handle);
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create_socket!(sockets, tcp_rx_storage3, tcp_tx_storage3, states[3].handle);
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for state in &mut states {
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state.state = S::default();
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}
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create_rtx_storage!(tcp_rx_storage0, tcp_tx_storage0);
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create_rtx_storage!(tcp_rx_storage1, tcp_tx_storage1);
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create_rtx_storage!(tcp_rx_storage2, tcp_tx_storage2);
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create_rtx_storage!(tcp_rx_storage3, tcp_tx_storage3);
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let mut sockets_storage: [_; SOCKET_COUNT] = Default::default();
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let mut sockets = SocketSet::new(&mut sockets_storage[..]);
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let states: [SocketState<S>; SOCKET_COUNT] = [
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SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage0, &mut tcp_tx_storage0),
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SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage1, &mut tcp_tx_storage1),
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SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage2, &mut tcp_tx_storage2),
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SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage3, &mut tcp_tx_storage3),
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];
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let mut server = Server {
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states,
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