Fix warning '...not permit being left uninit..d'

Put SocketState initialisation logic in new. This avoids using an unsafe
and unnerving MaybeUninit::uninit().assume_init() to initialise an
array, which the compiler yells at since it causes undefined behavior.
This commit is contained in:
atse 2024-01-15 13:23:37 +08:00
parent b93e2fbb7b
commit 6cd6a6a2c2

View File

@ -1,4 +1,3 @@
use core::mem::MaybeUninit;
use smoltcp::{ use smoltcp::{
iface::EthernetInterface, iface::EthernetInterface,
socket::{SocketSet, SocketHandle, TcpSocket, TcpSocketBuffer, SocketRef}, socket::{SocketSet, SocketHandle, TcpSocket, TcpSocketBuffer, SocketRef},
@ -13,6 +12,18 @@ pub struct SocketState<S> {
state: S, state: S,
} }
impl<'a, S: Default> SocketState<S>{
fn new(sockets: &mut SocketSet<'a>, tcp_rx_storage: &'a mut [u8; TCP_RX_BUFFER_SIZE], tcp_tx_storage: &'a mut [u8; TCP_TX_BUFFER_SIZE]) -> SocketState<S> {
let tcp_rx_buffer = TcpSocketBuffer::new(&mut tcp_rx_storage[..]);
let tcp_tx_buffer = TcpSocketBuffer::new(&mut tcp_tx_storage[..]);
let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
SocketState::<S> {
handle: sockets.add(tcp_socket),
state: S::default()
}
}
}
/// Number of server sockets and therefore concurrent client /// Number of server sockets and therefore concurrent client
/// sessions. Many data structures in `Server::run()` correspond to /// sessions. Many data structures in `Server::run()` correspond to
/// this const. /// this const.
@ -35,28 +46,27 @@ impl<'a, 'b, S: Default> Server<'a, 'b, S> {
where where
F: FnOnce(&mut Server<'a, '_, S>), F: FnOnce(&mut Server<'a, '_, S>),
{ {
let mut sockets_storage: [_; SOCKET_COUNT] = Default::default(); macro_rules! create_rtx_storage {
let mut sockets = SocketSet::new(&mut sockets_storage[..]); ($rx_storage:ident, $tx_storage:ident) => {
let mut states: [SocketState<S>; SOCKET_COUNT] = unsafe { MaybeUninit::uninit().assume_init() };
macro_rules! create_socket {
($set:ident, $rx_storage:ident, $tx_storage:ident, $target:expr) => {
let mut $rx_storage = [0; TCP_RX_BUFFER_SIZE]; let mut $rx_storage = [0; TCP_RX_BUFFER_SIZE];
let mut $tx_storage = [0; TCP_TX_BUFFER_SIZE]; let mut $tx_storage = [0; TCP_TX_BUFFER_SIZE];
let tcp_rx_buffer = TcpSocketBuffer::new(&mut $rx_storage[..]);
let tcp_tx_buffer = TcpSocketBuffer::new(&mut $tx_storage[..]);
let tcp_socket = TcpSocket::new(tcp_rx_buffer, tcp_tx_buffer);
$target = $set.add(tcp_socket);
} }
} }
create_socket!(sockets, tcp_rx_storage0, tcp_tx_storage0, states[0].handle);
create_socket!(sockets, tcp_rx_storage1, tcp_tx_storage1, states[1].handle);
create_socket!(sockets, tcp_rx_storage2, tcp_tx_storage2, states[2].handle);
create_socket!(sockets, tcp_rx_storage3, tcp_tx_storage3, states[3].handle);
for state in &mut states { create_rtx_storage!(tcp_rx_storage0, tcp_tx_storage0);
state.state = S::default(); create_rtx_storage!(tcp_rx_storage1, tcp_tx_storage1);
} create_rtx_storage!(tcp_rx_storage2, tcp_tx_storage2);
create_rtx_storage!(tcp_rx_storage3, tcp_tx_storage3);
let mut sockets_storage: [_; SOCKET_COUNT] = Default::default();
let mut sockets = SocketSet::new(&mut sockets_storage[..]);
let states: [SocketState<S>; SOCKET_COUNT] = [
SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage0, &mut tcp_tx_storage0),
SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage1, &mut tcp_tx_storage1),
SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage2, &mut tcp_tx_storage2),
SocketState::<S>::new(&mut sockets, &mut tcp_rx_storage3, &mut tcp_tx_storage3),
];
let mut server = Server { let mut server = Server {
states, states,