nalgebra/src/traits/geometry.rs

280 lines
8.9 KiB
Rust

//! Traits of operations having a well-known or explicit geometric meaning.
use std::ops::Neg;
use traits::structure::{BaseFloat, Mat};
/// Trait of object which represent a translation, and to wich new translation
/// can be appended.
pub trait Translation<V> {
// FIXME: add a "from translation: translantion(V) -> Self ?
/// Gets the translation associated with this object.
fn translation(&self) -> V;
/// Gets the inverse translation associated with this object.
fn inv_translation(&self) -> V;
/// Appends a translation to this object.
fn append_translation_mut(&mut self, &V);
/// Appends the translation `amount` to a copy of `t`.
fn append_translation(&self, amount: &V) -> Self;
/// Prepends a translation to this object.
fn prepend_translation_mut(&mut self, &V);
/// Prepends the translation `amount` to a copy of `t`.
fn prepend_translation(&self, amount: &V) -> Self;
/// Sets the translation.
fn set_translation(&mut self, V);
}
/// Trait of objects able to translate other objects. This is typically
/// implemented by vectors to translate points.
pub trait Translate<V> {
/// Apply a translation to an object.
fn translate(&self, &V) -> V;
/// Apply an inverse translation to an object.
fn inv_translate(&self, &V) -> V;
}
/// Trait of object which can represent a rotation, and to which new rotations can be appended. A
/// rotation is assumed to be an isometry without translation and without reflexion.
pub trait Rotation<V> {
/// Gets the rotation associated with `self`.
fn rotation(&self) -> V;
/// Gets the inverse rotation associated with `self`.
fn inv_rotation(&self) -> V;
/// Appends a rotation to this object.
fn append_rotation_mut(&mut self, &V);
/// Appends the rotation `amount` to a copy of `t`.
fn append_rotation(&self, amount: &V) -> Self;
/// Prepends a rotation to this object.
fn prepend_rotation_mut(&mut self, &V);
/// Prepends the rotation `amount` to a copy of `t`.
fn prepend_rotation(&self, amount: &V) -> Self;
/// Sets the rotation of `self`.
fn set_rotation(&mut self, V);
}
/// Trait of objects able to rotate other objects.
///
/// This is typically implemented by matrices which rotate vectors.
pub trait Rotate<V> {
/// Applies a rotation to `v`.
fn rotate(&self, v: &V) -> V;
/// Applies an inverse rotation to `v`.
fn inv_rotate(&self, v: &V) -> V;
}
/// Various composition of rotation and translation.
///
/// Utilities to make rotations with regard to a point different than the origin. All those
/// operations are the composition of rotations and translations.
///
/// Those operations are automatically implemented in term of the `Rotation` and `Translation`
/// traits.
pub trait RotationWithTranslation<LV: Neg<Output = LV> + Copy, AV>: Rotation<AV> + Translation<LV> + Sized {
/// Applies a rotation centered on a specific point.
///
/// # Arguments
/// * `t` - the object to be rotated.
/// * `amount` - the rotation to apply.
/// * `point` - the center of rotation.
#[inline]
fn append_rotation_wrt_point(&self, amount: &AV, center: &LV) -> Self {
let mut res = Translation::append_translation(self, &-*center);
res.append_rotation_mut(amount);
res.append_translation_mut(center);
res
}
/// Rotates `self` using a specific center of rotation.
///
/// The rotation is applied in-place.
///
/// # Arguments
/// * `amount` - the rotation to be applied
/// * `center` - the new center of rotation
#[inline]
fn append_rotation_wrt_point_mut(&mut self, amount: &AV, center: &LV) {
self.append_translation_mut(&-*center);
self.append_rotation_mut(amount);
self.append_translation_mut(center);
}
/// Applies a rotation centered on the translation of `m`.
///
/// # Arguments
/// * `t` - the object to be rotated.
/// * `amount` - the rotation to apply.
#[inline]
fn append_rotation_wrt_center(&self, amount: &AV) -> Self {
RotationWithTranslation::append_rotation_wrt_point(self, amount, &self.translation())
}
/// Applies a rotation centered on the translation of `m`.
///
/// The rotation os applied on-place.
///
/// # Arguments
/// * `amount` - the rotation to apply.
#[inline]
fn append_rotation_wrt_center_mut(&mut self, amount: &AV) {
let center = self.translation();
self.append_rotation_wrt_point_mut(amount, &center)
}
}
impl<LV: Neg<Output = LV> + Copy, AV, M: Rotation<AV> + Translation<LV>> RotationWithTranslation<LV, AV> for M {
}
/// Trait of transformation having a rotation extractable as a rotation matrix. This can typically
/// be implemented by quaternions to convert them to a rotation matrix.
pub trait RotationMatrix<N, LV, AV> : Rotation<AV> {
type Output: Mat<N, LV, LV> + Rotation<AV>;
/// Gets the rotation matrix represented by `self`.
fn to_rot_mat(&self) -> Self::Output;
}
/// Composition of a rotation and an absolute value.
///
/// The operation is accessible using the `RotationMatrix`, `Absolute`, and `RMul` traits, but
/// doing so is not easy in generic code as it can be a cause of type over-parametrization.
pub trait AbsoluteRotate<V> {
/// This is the same as:
///
/// ```.ignore
/// self.rotation_matrix().absolute().rmul(v)
/// ```
fn absolute_rotate(&self, v: &V) -> V;
}
/// Trait of object which represent a transformation, and to which new transformations can
/// be appended.
///
/// A transformation is assumed to be an isometry without reflexion.
pub trait Transformation<M> {
/// Gets the transformation of `self`.
fn transformation(&self) -> M;
/// Gets the inverse transformation of `self`.
fn inv_transformation(&self) -> M;
/// Appends a transformation to this object.
fn append_transformation_mut(&mut self, &M);
/// Appends the transformation `amount` to a copy of `t`.
fn append_transformation(&self, amount: &M) -> Self;
/// Prepends a transformation to this object.
fn prepend_transformation_mut(&mut self, &M);
/// Prepends the transformation `amount` to a copy of `t`.
fn prepend_transformation(&self, amount: &M) -> Self;
/// Sets the transformation of `self`.
fn set_transformation(&mut self, M);
}
/// Trait of objects able to transform other objects.
///
/// This is typically implemented by matrices which transform vectors.
pub trait Transform<V> {
/// Applies a transformation to `v`.
fn transform(&self, &V) -> V;
/// Applies an inverse transformation to `v`.
fn inv_transform(&self, &V) -> V;
}
/// Traits of objects having a dot product.
pub trait Dot<N> {
/// Computes the dot (inner) product of two vectors.
#[inline]
fn dot(&self, other: &Self) -> N;
}
/// Traits of objects having an euclidian norm.
pub trait Norm<N: BaseFloat> {
/// Computes the norm of `self`.
#[inline]
fn norm(&self) -> N {
self.sqnorm().sqrt()
}
/// Computes the squared norm of `self`.
///
/// This is usually faster than computing the norm itself.
fn sqnorm(&self) -> N;
/// Gets the normalized version of a copy of `v`.
fn normalize(&self) -> Self;
/// Normalizes `self`.
fn normalize_mut(&mut self) -> N;
}
/**
* Trait of elements having a cross product.
*/
pub trait Cross {
type Output;
/// Computes the cross product between two elements (usually vectors).
fn cross(&self, other: &Self) -> Self::Output;
}
/**
* Trait of elements having a cross product operation which can be expressed as a matrix.
*/
pub trait CrossMatrix<M> {
/// The matrix associated to any cross product with this vector. I.e. `v.cross(anything)` =
/// `v.cross_matrix().rmul(anything)`.
fn cross_matrix(&self) -> M;
}
/// Traits of objects which can be put in homogeneous coordinates form.
pub trait ToHomogeneous<U> {
/// Gets the homogeneous coordinates form of this object.
fn to_homogeneous(&self) -> U;
}
/// Traits of objects which can be build from an homogeneous coordinate form.
pub trait FromHomogeneous<U> {
/// Builds an object from its homogeneous coordinate form.
///
/// Note that this this is not required that `from` is the inverse of `to_homogeneous`.
/// Typically, `from` will remove some informations unrecoverable by `to_homogeneous`.
fn from(&U) -> Self;
}
/// Trait of vectors able to sample a unit sphere.
///
/// The number of sample must be sufficient to approximate a sphere using a support mapping
/// function.
pub trait UniformSphereSample {
/// Iterate through the samples.
fn sample<F: FnMut(Self)>(F);
}
/// The zero element of a vector space, seen as an element of its embeding affine space.
// XXX: once associated types are suported, move this to the `AnyPnt` trait.
pub trait Orig {
/// The trivial origin.
fn orig() -> Self;
/// Returns true if this points is exactly the trivial origin.
fn is_orig(&self) -> bool;
}