54 lines
2.2 KiB
Rust
54 lines
2.2 KiB
Rust
#![feature(test)]
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extern crate test;
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extern crate rand;
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extern crate nalgebra as na;
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use rand::{IsaacRng, Rng};
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use test::Bencher;
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use na::{Vector2, Vector3, Vector4, Matrix2, Matrix3, Matrix4};
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use std::ops::{Add, Sub, Mul, Div};
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#[path="common/macros.rs"]
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mod macros;
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bench_binop!(_bench_mat2_mul_m, Matrix2<f32>, Matrix2<f32>, mul);
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bench_binop!(_bench_mat3_mul_m, Matrix3<f32>, Matrix3<f32>, mul);
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bench_binop!(_bench_mat4_mul_m, Matrix4<f32>, Matrix4<f32>, mul);
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bench_binop_ref!(_bench_mat2_tr_mul_m, Matrix2<f32>, Matrix2<f32>, tr_mul);
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bench_binop_ref!(_bench_mat3_tr_mul_m, Matrix3<f32>, Matrix3<f32>, tr_mul);
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bench_binop_ref!(_bench_mat4_tr_mul_m, Matrix4<f32>, Matrix4<f32>, tr_mul);
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bench_binop!(_bench_mat2_add_m, Matrix2<f32>, Matrix2<f32>, add);
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bench_binop!(_bench_mat3_add_m, Matrix3<f32>, Matrix3<f32>, add);
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bench_binop!(_bench_mat4_add_m, Matrix4<f32>, Matrix4<f32>, add);
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bench_binop!(_bench_mat2_sub_m, Matrix2<f32>, Matrix2<f32>, sub);
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bench_binop!(_bench_mat3_sub_m, Matrix3<f32>, Matrix3<f32>, sub);
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bench_binop!(_bench_mat4_sub_m, Matrix4<f32>, Matrix4<f32>, sub);
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bench_binop!(_bench_mat2_mul_v, Matrix2<f32>, Vector2<f32>, mul);
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bench_binop!(_bench_mat3_mul_v, Matrix3<f32>, Vector3<f32>, mul);
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bench_binop!(_bench_mat4_mul_v, Matrix4<f32>, Vector4<f32>, mul);
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bench_binop_ref!(_bench_mat2_tr_mul_v, Matrix2<f32>, Vector2<f32>, tr_mul);
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bench_binop_ref!(_bench_mat3_tr_mul_v, Matrix3<f32>, Vector3<f32>, tr_mul);
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bench_binop_ref!(_bench_mat4_tr_mul_v, Matrix4<f32>, Vector4<f32>, tr_mul);
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bench_binop!(_bench_mat2_mul_s, Matrix2<f32>, f32, mul);
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bench_binop!(_bench_mat3_mul_s, Matrix3<f32>, f32, mul);
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bench_binop!(_bench_mat4_mul_s, Matrix4<f32>, f32, mul);
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bench_binop!(_bench_mat2_div_s, Matrix2<f32>, f32, div);
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bench_binop!(_bench_mat3_div_s, Matrix3<f32>, f32, div);
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bench_binop!(_bench_mat4_div_s, Matrix4<f32>, f32, div);
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bench_unop!(_bench_mat2_inv, Matrix2<f32>, try_inverse);
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bench_unop!(_bench_mat3_inv, Matrix3<f32>, try_inverse);
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bench_unop!(_bench_mat4_inv, Matrix4<f32>, try_inverse);
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bench_unop!(_bench_mat2_transpose, Matrix2<f32>, transpose);
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bench_unop!(_bench_mat3_transpose, Matrix3<f32>, transpose);
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bench_unop!(_bench_mat4_transpose, Matrix4<f32>, transpose);
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