85 lines
2.7 KiB
Rust
85 lines
2.7 KiB
Rust
use na::{DMatrix, DVector};
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fn solve_l_triangular_100x100(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(100, 100);
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let v = DVector::<f64>::new_random(100);
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bh.bench_function("solve_l_triangular_100x100", move |bh| bh.iter(|| {
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let _ = m.solve_lower_triangular(&v);
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}));
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}
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fn solve_l_triangular_1000x1000(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(1000, 1000);
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let v = DVector::<f64>::new_random(1000);
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bh.bench_function("solve_l_triangular_1000x1000", move |bh| bh.iter(|| {
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let _ = m.solve_lower_triangular(&v);
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}));
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}
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fn tr_solve_l_triangular_100x100(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(100, 100);
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let v = DVector::<f64>::new_random(100);
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bh.bench_function("tr_solve_l_triangular_100x100", move |bh| bh.iter(|| {
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let _ = m.tr_solve_lower_triangular(&v);
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}));
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}
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fn tr_solve_l_triangular_1000x1000(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(1000, 1000);
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let v = DVector::<f64>::new_random(1000);
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bh.bench_function("tr_solve_l_triangular_1000x1000", move |bh| bh.iter(|| {
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let _ = m.tr_solve_lower_triangular(&v);
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}));
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}
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fn solve_u_triangular_100x100(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(100, 100);
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let v = DVector::<f64>::new_random(100);
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bh.bench_function("solve_u_triangular_100x100", move |bh| bh.iter(|| {
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let _ = m.solve_upper_triangular(&v);
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}));
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}
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fn solve_u_triangular_1000x1000(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(1000, 1000);
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let v = DVector::<f64>::new_random(1000);
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bh.bench_function("solve_u_triangular_1000x1000", move |bh| bh.iter(|| {
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let _ = m.solve_upper_triangular(&v);
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}));
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}
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fn tr_solve_u_triangular_100x100(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(100, 100);
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let v = DVector::<f64>::new_random(100);
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bh.bench_function("tr_solve_u_triangular_100x100", move |bh| bh.iter(|| {
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let _ = m.tr_solve_upper_triangular(&v);
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}));
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}
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fn tr_solve_u_triangular_1000x1000(bh: &mut criterion::Criterion) {
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let m = DMatrix::<f64>::new_random(1000, 1000);
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let v = DVector::<f64>::new_random(1000);
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bh.bench_function("tr_solve_u_triangular_1000x1000", move |bh| bh.iter(|| {
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let _ = m.tr_solve_upper_triangular(&v);
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}));
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}
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criterion_group!(solve,
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solve_l_triangular_100x100,
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solve_l_triangular_1000x1000,
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tr_solve_l_triangular_100x100,
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tr_solve_l_triangular_1000x1000,
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solve_u_triangular_100x100,
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solve_u_triangular_1000x1000,
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tr_solve_u_triangular_100x100,
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tr_solve_u_triangular_1000x1000
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); |