27 lines
1.6 KiB
Rust
27 lines
1.6 KiB
Rust
//! (Reexported) Recommended features not specified by GLSL specification
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//pub use self::bitfield::*;
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pub use self::constants::{e, two_pi, euler, four_over_pi, golden_ratio, half_pi, ln_ln_two, ln_ten, ln_two, one, one_over_pi, one_over_root_two, one_over_two_pi, quarter_pi, root_five, root_half_pi, root_ln_four, root_pi, root_three, root_two, root_two_pi, third, three_over_two_pi, two_over_pi, two_over_root_pi, two_thirds, zero};
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//pub use self::integer::*;
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pub use self::matrix_access::{column, row, set_column, set_row};
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pub use self::matrix_inverse::{affine_inverse, inverse_transpose};
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//pub use self::packing::*;
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//pub use self::reciprocal::*;
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//pub use self::round::*;
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pub use self::type_ptr::{make_mat2, make_mat2x2, make_mat2x3, make_mat2x4, make_mat3, make_mat3x2, make_mat3x3, make_mat3x4, make_mat4, make_mat4x2, make_mat4x3, make_mat4x4, make_quat, make_vec1, make_vec2, make_vec3, make_vec4, value_ptr, value_ptr_mut, vec1_to_vec2, vec1_to_vec3, vec1_to_vec4, vec2_to_vec1, vec2_to_vec2, vec2_to_vec3, vec2_to_vec4, vec3_to_vec1, vec3_to_vec2, vec3_to_vec3, vec3_to_vec4, vec4_to_vec1, vec4_to_vec2, vec4_to_vec3, vec4_to_vec4, mat2_to_mat3, mat2_to_mat4, mat3_to_mat2, mat3_to_mat4, mat4_to_mat2, mat4_to_mat3};
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//pub use self::ulp::*;
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pub use self::quaternion::{quat_cast, quat_euler_angles, quat_greater_than, quat_greater_than_equal, quat_less_than, quat_less_than_equal, quat_look_at, quat_look_at_lh, quat_look_at_rh, quat_pitch, quat_roll, quat_yaw};
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//mod bitfield;
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mod constants;
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mod epsilon;
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//mod integer;
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mod matrix_access;
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mod matrix_inverse;
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//mod packing;
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//mod reciprocal;
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//mod round;
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mod type_ptr;
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//mod ulp;
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mod quaternion; |