942 lines
21 KiB
Rust
942 lines
21 KiB
Rust
/*!
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# nalgebra
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**nalgebra** is a low-dimensional linear algebra library written for Rust targeting:
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* general-purpose linear algebra (still lacks a lot of features…).
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* real time computer graphics.
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* real time computer physics.
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An on-line version of this documentation is available [here](http://nalgebra.org).
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## Using **nalgebra**
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All the functionality of **nalgebra** is grouped in one place: the root module `nalgebra::`.
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This module re-exports everything and includes free functions for all traits methods doing
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out-of-place modifications.
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* You can import the whole prelude using:
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```.ignore
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use nalgebra::*;
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```
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The preferred way to use **nalgebra** is to import types and traits explicitly, and call
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free-functions using the `na::` prefix:
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```.rust
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extern crate nalgebra as na;
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use na::{Vec3, Rot3, Rotation};
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fn main() {
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let a = Vec3::new(1.0f64, 1.0, 1.0);
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let mut b = Rot3::new(na::zero());
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b.append_rotation_mut(&a);
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assert!(na::approx_eq(&na::rotation(&b), &a));
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}
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```
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## Features
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**nalgebra** is meant to be a general-purpose, low-dimensional, linear algebra library, with
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an optimized set of tools for computer graphics and physics. Those features include:
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* Vectors with predefined static sizes: `Vec1`, `Vec2`, `Vec3`, `Vec4`, `Vec5`, `Vec6`.
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* Vector with a user-defined static size: `VecN`.
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* Points with static sizes: `Pnt1`, `Pnt2`, `Pnt3`, `Pnt4`, `Pnt5`, `Pnt6`.
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* Square matrices with static sizes: `Mat1`, `Mat2`, `Mat3`, `Mat4`, `Mat5`, `Mat6 `.
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* Rotation matrices: `Rot2`, `Rot3`
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* Quaternions: `Quat`, `UnitQuat`.
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* Isometries (translation * rotation): `Iso2`, `Iso3`
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* Similarity transformations (translation * rotation * uniform scale): `Sim2`, `Sim3`.
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* 3D projections for computer graphics: `Persp3`, `PerspMat3`, `Ortho3`, `OrthoMat3`.
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* Dynamically sized heap-allocated vector: `DVec`.
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* Dynamically sized stack-allocated vectors with a maximum size: `DVec1` to `DVec6`.
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* Dynamically sized heap-allocated (square or rectangular) matrix: `DMat`.
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* Linear algebra and data analysis operators: `Cov`, `Mean`, `qr`, `cholesky`.
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* Almost one trait per functionality: useful for generic programming.
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## **nalgebra** in use
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Here are some projects using **nalgebra**.
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Feel free to add your project to this list if you happen to use **nalgebra**!
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* [nphysics](https://github.com/sebcrozet/nphysics): a real-time physics engine.
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* [ncollide](https://github.com/sebcrozet/ncollide): a collision detection library.
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* [kiss3d](https://github.com/sebcrozet/kiss3d): a minimalistic graphics engine.
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* [nrays](https://github.com/sebcrozet/nrays): a ray tracer.
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*/
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#![deny(non_camel_case_types)]
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#![deny(unused_parens)]
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#![deny(non_upper_case_globals)]
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#![deny(unused_qualifications)]
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#![deny(unused_results)]
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#![warn(missing_docs)]
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#![doc(html_root_url = "http://nalgebra.org/doc")]
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extern crate rustc_serialize;
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extern crate rand;
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extern crate num;
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extern crate generic_array;
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#[cfg(feature="arbitrary")]
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extern crate quickcheck;
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use std::cmp;
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use std::ops::{Neg, Mul};
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use num::{Zero, One};
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pub use traits::{
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Absolute,
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AbsoluteRotate,
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ApproxEq,
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Axpy,
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Basis,
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BaseFloat,
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BaseNum,
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Bounded,
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Cast,
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Col,
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ColSlice, RowSlice,
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Cov,
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Cross,
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CrossMatrix,
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Det,
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Diag,
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Dim,
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Dot,
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EigenQR,
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Eye,
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FloatPnt,
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FloatVec,
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FromHomogeneous,
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Indexable,
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Inv,
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Iterable,
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IterableMut,
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Mat,
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Mean,
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Norm,
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NumPnt,
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NumVec,
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Orig,
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Outer,
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POrd,
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POrdering,
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PntAsVec,
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Repeat,
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Rotate, Rotation, RotationMatrix, RotationWithTranslation, RotationTo,
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Row,
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Shape,
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SquareMat,
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ToHomogeneous,
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Transform, Transformation,
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Translate, Translation,
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Transpose,
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UniformSphereSample
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};
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pub use structs::{
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Identity,
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DMat, DMat1, DMat2, DMat3, DMat4, DMat5, DMat6,
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DVec, DVec1, DVec2, DVec3, DVec4, DVec5, DVec6,
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Iso2, Iso3,
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Sim2, Sim3,
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Mat1, Mat2, Mat3, Mat4,
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Mat5, Mat6,
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Rot2, Rot3,
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VecN, Vec1, Vec2, Vec3, Vec4, Vec5, Vec6,
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Pnt1, Pnt2, Pnt3, Pnt4, Pnt5, Pnt6,
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Persp3, PerspMat3,
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Ortho3, OrthoMat3,
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Quat, UnitQuat
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};
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pub use linalg::{
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qr,
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householder_matrix,
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cholesky,
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hessenberg
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};
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mod structs;
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mod traits;
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mod linalg;
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mod macros;
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// mod lower_triangular;
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// mod chol;
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/// Change the input value to ensure it is on the range `[min, max]`.
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#[inline(always)]
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pub fn clamp<T: PartialOrd>(val: T, min: T, max: T) -> T {
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if val > min {
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if val < max {
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val
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}
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else {
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max
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}
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}
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else {
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min
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}
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}
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/// Same as `cmp::max`.
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#[inline(always)]
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pub fn max<T: Ord>(a: T, b: T) -> T {
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cmp::max(a, b)
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}
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/// Same as `cmp::min`.
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#[inline(always)]
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pub fn min<T: Ord>(a: T, b: T) -> T {
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cmp::min(a, b)
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}
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/// Returns the infimum of `a` and `b`.
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#[inline(always)]
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pub fn inf<T: POrd>(a: &T, b: &T) -> T {
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POrd::inf(a, b)
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}
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/// Returns the supremum of `a` and `b`.
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#[inline(always)]
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pub fn sup<T: POrd>(a: &T, b: &T) -> T {
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POrd::sup(a, b)
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}
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/// Compare `a` and `b` using a partial ordering relation.
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#[inline(always)]
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pub fn partial_cmp<T: POrd>(a: &T, b: &T) -> POrdering {
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POrd::partial_cmp(a, b)
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}
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/// Returns `true` iff `a` and `b` are comparable and `a < b`.
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#[inline(always)]
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pub fn partial_lt<T: POrd>(a: &T, b: &T) -> bool {
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POrd::partial_lt(a, b)
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}
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/// Returns `true` iff `a` and `b` are comparable and `a <= b`.
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#[inline(always)]
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pub fn partial_le<T: POrd>(a: &T, b: &T) -> bool {
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POrd::partial_le(a, b)
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}
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/// Returns `true` iff `a` and `b` are comparable and `a > b`.
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#[inline(always)]
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pub fn partial_gt<T: POrd>(a: &T, b: &T) -> bool {
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POrd::partial_gt(a, b)
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}
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/// Returns `true` iff `a` and `b` are comparable and `a >= b`.
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#[inline(always)]
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pub fn partial_ge<T: POrd>(a: &T, b: &T) -> bool {
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POrd::partial_ge(a, b)
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}
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/// Return the minimum of `a` and `b` if they are comparable.
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#[inline(always)]
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pub fn partial_min<'a, T: POrd>(a: &'a T, b: &'a T) -> Option<&'a T> {
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POrd::partial_min(a, b)
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}
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/// Return the maximum of `a` and `b` if they are comparable.
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#[inline(always)]
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pub fn partial_max<'a, T: POrd>(a: &'a T, b: &'a T) -> Option<&'a T> {
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POrd::partial_max(a, b)
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}
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/// Clamp `value` between `min` and `max`. Returns `None` if `value` is not comparable to
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/// `min` or `max`.
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#[inline(always)]
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pub fn partial_clamp<'a, T: POrd>(value: &'a T, min: &'a T, max: &'a T) -> Option<&'a T> {
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POrd::partial_clamp(value, min, max)
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}
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//
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//
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// Constructors
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//
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//
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/// Create a special identity object.
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///
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/// Same as `Identity::new()`.
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#[inline(always)]
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pub fn identity() -> Identity {
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Identity::new()
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}
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/// Create a zero-valued value.
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///
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/// This is the same as `std::num::zero()`.
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#[inline(always)]
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pub fn zero<T: Zero>() -> T {
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Zero::zero()
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}
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/// Tests is a value is iqual to zero.
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#[inline(always)]
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pub fn is_zero<T: Zero>(val: &T) -> bool {
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val.is_zero()
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}
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/// Create a one-valued value.
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///
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/// This is the same as `std::num::one()`.
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#[inline(always)]
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pub fn one<T: One>() -> T {
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One::one()
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}
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//
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//
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// Geometry
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//
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//
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/// Returns the trivial origin of an affine space.
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#[inline(always)]
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pub fn orig<P: Orig>() -> P {
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Orig::orig()
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}
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/// Returns the center of two points.
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#[inline]
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pub fn center<N: BaseFloat, P: FloatPnt<N, V>, V: Copy + Norm<N>>(a: &P, b: &P) -> P {
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let _2 = one::<N>() + one();
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(*a + *b.as_vec()) / _2
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}
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/*
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* FloatPnt
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*/
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/// Returns the distance between two points.
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#[inline(always)]
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pub fn dist<N: BaseFloat, P: FloatPnt<N, V>, V: Norm<N>>(a: &P, b: &P) -> N {
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a.dist(b)
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}
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/// Returns the squared distance between two points.
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#[inline(always)]
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pub fn sqdist<N: BaseFloat, P: FloatPnt<N, V>, V: Norm<N>>(a: &P, b: &P) -> N {
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a.sqdist(b)
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}
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/*
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* Translation<V>
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*/
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/// Gets the translation applicable by `m`.
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///
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/// ```rust
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/// extern crate nalgebra as na;
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/// use na::{Vec3, Iso3};
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///
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/// fn main() {
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/// let t = Iso3::new(Vec3::new(1.0f64, 1.0, 1.0), na::zero());
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/// let trans = na::translation(&t);
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///
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/// assert!(trans == Vec3::new(1.0, 1.0, 1.0));
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/// }
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/// ```
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#[inline(always)]
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pub fn translation<V, M: Translation<V>>(m: &M) -> V {
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m.translation()
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}
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/// Gets the inverse translation applicable by `m`.
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///
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/// ```rust
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/// extern crate nalgebra as na;
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/// use na::{Vec3, Iso3};
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///
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/// fn main() {
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/// let t = Iso3::new(Vec3::new(1.0f64, 1.0, 1.0), na::zero());
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/// let itrans = na::inv_translation(&t);
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///
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/// assert!(itrans == Vec3::new(-1.0, -1.0, -1.0));
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/// }
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/// ```
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#[inline(always)]
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pub fn inv_translation<V, M: Translation<V>>(m: &M) -> V {
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m.inv_translation()
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}
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/// Applies the translation `v` to a copy of `m`.
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#[inline(always)]
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pub fn append_translation<V, M: Translation<V>>(m: &M, v: &V) -> M {
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Translation::append_translation(m, v)
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}
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/*
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* Translate<P>
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||
*/
|
||
|
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/// Applies a translation to a point.
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///
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/// ```rust
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/// extern crate nalgebra as na;
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/// use na::{Pnt3, Vec3, Iso3};
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///
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/// fn main() {
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/// let t = Iso3::new(Vec3::new(1.0f64, 1.0, 1.0), na::zero());
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/// let p = Pnt3::new(2.0, 2.0, 2.0);
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///
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/// let tp = na::translate(&t, &p);
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///
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/// assert!(tp == Pnt3::new(3.0, 3.0, 3.0))
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/// }
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/// ```
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#[inline(always)]
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pub fn translate<P, M: Translate<P>>(m: &M, p: &P) -> P {
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m.translate(p)
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}
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/// Applies an inverse translation to a point.
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///
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/// ```rust
|
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/// extern crate nalgebra as na;
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/// use na::{Pnt3, Vec3, Iso3};
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///
|
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/// fn main() {
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/// let t = Iso3::new(Vec3::new(1.0f64, 1.0, 1.0), na::zero());
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/// let p = Pnt3::new(2.0, 2.0, 2.0);
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///
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/// let tp = na::inv_translate(&t, &p);
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///
|
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/// assert!(na::approx_eq(&tp, &Pnt3::new(1.0, 1.0, 1.0)))
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/// }
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#[inline(always)]
|
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pub fn inv_translate<P, M: Translate<P>>(m: &M, p: &P) -> P {
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m.inv_translate(p)
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}
|
||
|
||
/*
|
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* Rotation<V>
|
||
*/
|
||
|
||
/// Gets the rotation applicable by `m`.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{Vec3, Rot3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(1.0f64, 1.0, 1.0));
|
||
///
|
||
/// assert!(na::approx_eq(&na::rotation(&t), &Vec3::new(1.0, 1.0, 1.0)));
|
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/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn rotation<V, M: Rotation<V>>(m: &M) -> V {
|
||
m.rotation()
|
||
}
|
||
|
||
|
||
/// Gets the inverse rotation applicable by `m`.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{Vec3, Rot3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(1.0f64, 1.0, 1.0));
|
||
///
|
||
/// assert!(na::approx_eq(&na::inv_rotation(&t), &Vec3::new(-1.0, -1.0, -1.0)));
|
||
/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn inv_rotation<V, M: Rotation<V>>(m: &M) -> V {
|
||
m.inv_rotation()
|
||
}
|
||
|
||
// FIXME: this example is a bit shity
|
||
/// Applies the rotation `v` to a copy of `m`.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{Vec3, Rot3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.0));
|
||
/// let v = Vec3::new(1.0, 1.0, 1.0);
|
||
/// let rt = na::append_rotation(&t, &v);
|
||
///
|
||
/// assert!(na::approx_eq(&na::rotation(&rt), &Vec3::new(1.0, 1.0, 1.0)))
|
||
/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn append_rotation<V, M: Rotation<V>>(m: &M, v: &V) -> M {
|
||
Rotation::append_rotation(m, v)
|
||
}
|
||
|
||
// FIXME: this example is a bit shity
|
||
/// Pre-applies the rotation `v` to a copy of `m`.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{Vec3, Rot3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.0));
|
||
/// let v = Vec3::new(1.0, 1.0, 1.0);
|
||
/// let rt = na::prepend_rotation(&t, &v);
|
||
///
|
||
/// assert!(na::approx_eq(&na::rotation(&rt), &Vec3::new(1.0, 1.0, 1.0)))
|
||
/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn prepend_rotation<V, M: Rotation<V>>(m: &M, v: &V) -> M {
|
||
Rotation::prepend_rotation(m, v)
|
||
}
|
||
|
||
/*
|
||
* Rotate<V>
|
||
*/
|
||
|
||
/// Applies a rotation to a vector.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{BaseFloat, Rot3, Vec3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * <f64 as BaseFloat>::pi()));
|
||
/// let v = Vec3::new(1.0, 0.0, 0.0);
|
||
///
|
||
/// let tv = na::rotate(&t, &v);
|
||
///
|
||
/// assert!(na::approx_eq(&tv, &Vec3::new(0.0, 1.0, 0.0)))
|
||
/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn rotate<V, M: Rotate<V>>(m: &M, v: &V) -> V {
|
||
m.rotate(v)
|
||
}
|
||
|
||
|
||
/// Applies an inverse rotation to a vector.
|
||
///
|
||
/// ```rust
|
||
/// extern crate nalgebra as na;
|
||
/// use na::{BaseFloat, Rot3, Vec3};
|
||
///
|
||
/// fn main() {
|
||
/// let t = Rot3::new(Vec3::new(0.0f64, 0.0, 0.5 * <f64 as BaseFloat>::pi()));
|
||
/// let v = Vec3::new(1.0, 0.0, 0.0);
|
||
///
|
||
/// let tv = na::inv_rotate(&t, &v);
|
||
///
|
||
/// assert!(na::approx_eq(&tv, &Vec3::new(0.0, -1.0, 0.0)))
|
||
/// }
|
||
/// ```
|
||
#[inline(always)]
|
||
pub fn inv_rotate<V, M: Rotate<V>>(m: &M, v: &V) -> V {
|
||
m.inv_rotate(v)
|
||
}
|
||
|
||
/*
|
||
* RotationWithTranslation<LV, AV>
|
||
*/
|
||
|
||
/// Rotates a copy of `m` by `amount` using `center` as the pivot point.
|
||
#[inline(always)]
|
||
pub fn append_rotation_wrt_point<LV: Neg<Output = LV> + Copy,
|
||
AV,
|
||
M: RotationWithTranslation<LV, AV>>(
|
||
m: &M,
|
||
amount: &AV,
|
||
center: &LV) -> M {
|
||
RotationWithTranslation::append_rotation_wrt_point(m, amount, center)
|
||
}
|
||
|
||
/// Rotates a copy of `m` by `amount` using `m.translation()` as the pivot point.
|
||
#[inline(always)]
|
||
pub fn append_rotation_wrt_center<LV: Neg<Output = LV> + Copy,
|
||
AV,
|
||
M: RotationWithTranslation<LV, AV>>(
|
||
m: &M,
|
||
amount: &AV) -> M {
|
||
RotationWithTranslation::append_rotation_wrt_center(m, amount)
|
||
}
|
||
|
||
/*
|
||
* RotationTo
|
||
*/
|
||
/// Computes the angle of the rotation needed to transfom `a` to `b`.
|
||
#[inline(always)]
|
||
pub fn angle_between<V: RotationTo>(a: &V, b: &V) -> V::AngleType {
|
||
a.angle_to(b)
|
||
}
|
||
|
||
/// Computes the rotation needed to transform `a` to `b`.
|
||
#[inline(always)]
|
||
pub fn rotation_between<V: RotationTo>(a: &V, b: &V) -> V::DeltaRotationType {
|
||
a.rotation_to(b)
|
||
}
|
||
|
||
/*
|
||
* RotationMatrix<LV, AV, R>
|
||
*/
|
||
|
||
/// Builds a rotation matrix from `r`.
|
||
#[inline(always)]
|
||
pub fn to_rot_mat<N, LV, AV, R, M>(r: &R) -> M
|
||
where R: RotationMatrix<N, LV, AV, Output = M>,
|
||
M: SquareMat<N, LV> + Rotation<AV> + Copy,
|
||
LV: Mul<M, Output = LV>
|
||
{
|
||
// FIXME: rust-lang/rust#20413
|
||
r.to_rot_mat()
|
||
}
|
||
|
||
/*
|
||
* AbsoluteRotate<V>
|
||
*/
|
||
|
||
/// Applies a rotation using the absolute values of its components.
|
||
#[inline(always)]
|
||
pub fn absolute_rotate<V, M: AbsoluteRotate<V>>(m: &M, v: &V) -> V {
|
||
m.absolute_rotate(v)
|
||
}
|
||
|
||
/*
|
||
* Transformation<T>
|
||
*/
|
||
|
||
/// Gets the transformation applicable by `m`.
|
||
#[inline(always)]
|
||
pub fn transformation<T, M: Transformation<T>>(m: &M) -> T {
|
||
m.transformation()
|
||
}
|
||
|
||
/// Gets the inverse transformation applicable by `m`.
|
||
#[inline(always)]
|
||
pub fn inv_transformation<T, M: Transformation<T>>(m: &M) -> T {
|
||
m.inv_transformation()
|
||
}
|
||
|
||
/// Gets a transformed copy of `m`.
|
||
#[inline(always)]
|
||
pub fn append_transformation<T, M: Transformation<T>>(m: &M, t: &T) -> M {
|
||
Transformation::append_transformation(m, t)
|
||
}
|
||
|
||
/*
|
||
* Transform<V>
|
||
*/
|
||
|
||
/// Applies a transformation to a vector.
|
||
#[inline(always)]
|
||
pub fn transform<V, M: Transform<V>>(m: &M, v: &V) -> V {
|
||
m.transform(v)
|
||
}
|
||
|
||
/// Applies an inverse transformation to a vector.
|
||
#[inline(always)]
|
||
pub fn inv_transform<V, M: Transform<V>>(m: &M, v: &V) -> V {
|
||
m.inv_transform(v)
|
||
}
|
||
|
||
/*
|
||
* Dot<N>
|
||
*/
|
||
|
||
/// Computes the dot product of two vectors.
|
||
#[inline(always)]
|
||
pub fn dot<V: Dot<N>, N>(a: &V, b: &V) -> N {
|
||
Dot::dot(a, b)
|
||
}
|
||
|
||
/*
|
||
* Norm<N>
|
||
*/
|
||
|
||
/// Computes the L2 norm of a vector.
|
||
#[inline(always)]
|
||
pub fn norm<V: Norm<N>, N: BaseFloat>(v: &V) -> N {
|
||
Norm::norm(v)
|
||
}
|
||
|
||
/// Computes the squared L2 norm of a vector.
|
||
#[inline(always)]
|
||
pub fn sqnorm<V: Norm<N>, N: BaseFloat>(v: &V) -> N {
|
||
Norm::sqnorm(v)
|
||
}
|
||
|
||
/// Gets the normalized version of a vector.
|
||
#[inline(always)]
|
||
pub fn normalize<V: Norm<N>, N: BaseFloat>(v: &V) -> V {
|
||
Norm::normalize(v)
|
||
}
|
||
|
||
/*
|
||
* Det<N>
|
||
*/
|
||
/// Computes the determinant of a square matrix.
|
||
#[inline(always)]
|
||
pub fn det<M: Det<N>, N>(m: &M) -> N {
|
||
Det::det(m)
|
||
}
|
||
|
||
/*
|
||
* Cross<V>
|
||
*/
|
||
|
||
/// Computes the cross product of two vectors.
|
||
#[inline(always)]
|
||
pub fn cross<LV: Cross>(a: &LV, b: &LV) -> LV::CrossProductType {
|
||
Cross::cross(a, b)
|
||
}
|
||
|
||
/*
|
||
* CrossMatrix<M>
|
||
*/
|
||
|
||
/// Given a vector, computes the matrix which, when multiplied by another vector, computes a cross
|
||
/// product.
|
||
#[inline(always)]
|
||
pub fn cross_matrix<V: CrossMatrix<M>, M>(v: &V) -> M {
|
||
CrossMatrix::cross_matrix(v)
|
||
}
|
||
|
||
/*
|
||
* ToHomogeneous<U>
|
||
*/
|
||
|
||
/// Converts a matrix or vector to homogeneous coordinates.
|
||
#[inline(always)]
|
||
pub fn to_homogeneous<M: ToHomogeneous<Res>, Res>(m: &M) -> Res {
|
||
ToHomogeneous::to_homogeneous(m)
|
||
}
|
||
|
||
/*
|
||
* FromHomogeneous<U>
|
||
*/
|
||
|
||
/// Converts a matrix or vector from homogeneous coordinates.
|
||
///
|
||
/// w-normalization is appied.
|
||
#[inline(always)]
|
||
pub fn from_homogeneous<M, Res: FromHomogeneous<M>>(m: &M) -> Res {
|
||
FromHomogeneous::from(m)
|
||
}
|
||
|
||
/*
|
||
* UniformSphereSample
|
||
*/
|
||
|
||
/// Samples the unit sphere living on the dimension as the samples types.
|
||
///
|
||
/// The number of sampling point is implementation-specific. It is always uniform.
|
||
#[inline(always)]
|
||
pub fn sample_sphere<V: UniformSphereSample, F: FnMut(V)>(f: F) {
|
||
UniformSphereSample::sample(f)
|
||
}
|
||
|
||
//
|
||
//
|
||
// Operations
|
||
//
|
||
//
|
||
|
||
/*
|
||
* AproxEq<N>
|
||
*/
|
||
/// Tests approximate equality.
|
||
#[inline(always)]
|
||
pub fn approx_eq<T: ApproxEq<N>, N>(a: &T, b: &T) -> bool {
|
||
ApproxEq::approx_eq(a, b)
|
||
}
|
||
|
||
/// Tests approximate equality using a custom epsilon.
|
||
#[inline(always)]
|
||
pub fn approx_eq_eps<T: ApproxEq<N>, N>(a: &T, b: &T, eps: &N) -> bool {
|
||
ApproxEq::approx_eq_eps(a, b, eps)
|
||
}
|
||
|
||
|
||
/*
|
||
* Absolute<A>
|
||
*/
|
||
|
||
/// Computes a component-wise absolute value.
|
||
#[inline(always)]
|
||
pub fn abs<M: Absolute<Res>, Res>(m: &M) -> Res {
|
||
Absolute::abs(m)
|
||
}
|
||
|
||
/*
|
||
* Inv
|
||
*/
|
||
|
||
/// Gets an inverted copy of a matrix.
|
||
#[inline(always)]
|
||
pub fn inv<M: Inv>(m: &M) -> Option<M> {
|
||
Inv::inv(m)
|
||
}
|
||
|
||
/*
|
||
* Transpose
|
||
*/
|
||
|
||
/// Gets a transposed copy of a matrix.
|
||
#[inline(always)]
|
||
pub fn transpose<M: Transpose>(m: &M) -> M {
|
||
Transpose::transpose(m)
|
||
}
|
||
|
||
/*
|
||
* Outer<M>
|
||
*/
|
||
|
||
/// Computes the outer product of two vectors.
|
||
#[inline(always)]
|
||
pub fn outer<V: Outer>(a: &V, b: &V) -> V::OuterProductType {
|
||
Outer::outer(a, b)
|
||
}
|
||
|
||
/*
|
||
* Cov<M>
|
||
*/
|
||
|
||
/// Computes the covariance of a set of observations.
|
||
#[inline(always)]
|
||
pub fn cov<M: Cov<Res>, Res>(observations: &M) -> Res {
|
||
Cov::cov(observations)
|
||
}
|
||
|
||
/*
|
||
* Mean<N>
|
||
*/
|
||
|
||
/// Computes the mean of a set of observations.
|
||
#[inline(always)]
|
||
pub fn mean<N, M: Mean<N>>(observations: &M) -> N {
|
||
Mean::mean(observations)
|
||
}
|
||
|
||
/*
|
||
* EigenQR<N, V>
|
||
*/
|
||
/// Computes the eigenvalues and eigenvectors of a square matrix usin the QR algorithm.
|
||
#[inline(always)]
|
||
pub fn eigen_qr<N, V, M>(m: &M, eps: &N, niter: usize) -> (M, V)
|
||
where V: Mul<M, Output = V>,
|
||
M: EigenQR<N, V> {
|
||
EigenQR::eigen_qr(m, eps, niter)
|
||
}
|
||
|
||
//
|
||
//
|
||
// Structure
|
||
//
|
||
//
|
||
|
||
/*
|
||
* Eye
|
||
*/
|
||
/// Construct the identity matrix for a given dimension
|
||
#[inline(always)]
|
||
pub fn new_identity<M: Eye>(dim: usize) -> M {
|
||
Eye::new_identity(dim)
|
||
}
|
||
|
||
|
||
/*
|
||
* Repeat
|
||
*/
|
||
/// Create an object by repeating a value.
|
||
///
|
||
/// Same as `Identity::new()`.
|
||
#[inline(always)]
|
||
pub fn repeat<N, T: Repeat<N>>(val: N) -> T {
|
||
Repeat::repeat(val)
|
||
}
|
||
|
||
/*
|
||
* Basis
|
||
*/
|
||
|
||
/// Computes the canonical basis for a given dimension.
|
||
#[inline(always)]
|
||
pub fn canonical_basis<V: Basis, F: FnMut(V) -> bool>(f: F) {
|
||
Basis::canonical_basis(f)
|
||
}
|
||
|
||
/// Computes the basis of the orthonormal subspace of a given vector.
|
||
#[inline(always)]
|
||
pub fn orthonormal_subspace_basis<V: Basis, F: FnMut(V) -> bool>(v: &V, f: F) {
|
||
Basis::orthonormal_subspace_basis(v, f)
|
||
}
|
||
|
||
/// Gets the (0-based) i-th element of the canonical basis of V.
|
||
#[inline]
|
||
pub fn canonical_basis_element<V: Basis>(i: usize) -> Option<V> {
|
||
Basis::canonical_basis_element(i)
|
||
}
|
||
|
||
/*
|
||
* Row<R>
|
||
*/
|
||
|
||
/*
|
||
* Col<C>
|
||
*/
|
||
|
||
/*
|
||
* Diag<V>
|
||
*/
|
||
/// Gets the diagonal of a square matrix.
|
||
#[inline(always)]
|
||
pub fn diag<M: Diag<V>, V>(m: &M) -> V {
|
||
m.diag()
|
||
}
|
||
|
||
/*
|
||
* Dim
|
||
*/
|
||
/// Gets the dimension an object lives in.
|
||
///
|
||
/// Same as `Dim::dim::(None::<V>)`.
|
||
#[inline(always)]
|
||
pub fn dim<V: Dim>() -> usize {
|
||
Dim::dim(None::<V>)
|
||
}
|
||
|
||
/// Gets the indexable range of an object.
|
||
#[inline(always)]
|
||
pub fn shape<V: Shape<I>, I>(v: &V) -> I {
|
||
v.shape()
|
||
}
|
||
|
||
/*
|
||
* Cast<T>
|
||
*/
|
||
/// Converts an object from one type to another.
|
||
///
|
||
/// For primitive types, this is the same as the `as` keywords.
|
||
/// The following properties are preserved by a cast:
|
||
///
|
||
/// * Type-level geometric invariants cannot be broken (eg. a cast from Rot3<f64> to Rot3<i64> is
|
||
/// not possible)
|
||
/// * A cast to a type with more type-level invariants cannot be done (eg. a cast from Mat<f64> to
|
||
/// Rot3<f64> is not possible)
|
||
/// * For primitive types an unbounded cast is done using the `as` keyword (this is different from
|
||
/// the standard library which makes bound-checking to ensure eg. that a i64 is not out of the
|
||
/// range of an i32 when a cast from i64 to i32 is done).
|
||
/// * A cast does not affect the dimension of an algebraic object. Note that this prevents an
|
||
/// isometric transform to be cast to a raw matrix. Use `to_homogeneous` for that special purpose.
|
||
#[inline(always)]
|
||
pub fn cast<T, U: Cast<T>>(t: T) -> U {
|
||
Cast::from(t)
|
||
}
|
||
|
||
/*
|
||
* Indexable
|
||
*/
|