182 lines
4.2 KiB
Rust
182 lines
4.2 KiB
Rust
use alga::general::{
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AbstractGroup, AbstractLoop, AbstractMagma, AbstractMonoid, AbstractQuasigroup,
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AbstractSemigroup, Id, Identity, Inverse, Multiplicative, Real,
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};
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use alga::linear::{
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AffineTransformation, DirectIsometry, Isometry, OrthogonalTransformation,
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ProjectiveTransformation, Rotation, Similarity, Transformation,
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};
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use base::allocator::Allocator;
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use base::dimension::U2;
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use base::{DefaultAllocator, Vector2};
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use geometry::{Point2, UnitComplex};
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/*
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*
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* Implementations for UnitComplex.
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*
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*/
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impl<N: Real> Identity<Multiplicative> for UnitComplex<N> {
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#[inline]
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fn identity() -> Self {
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Self::identity()
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}
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}
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impl<N: Real> AbstractMagma<Multiplicative> for UnitComplex<N> {
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#[inline]
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fn operate(&self, rhs: &Self) -> Self {
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self * rhs
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}
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}
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impl<N: Real> Inverse<Multiplicative> for UnitComplex<N> {
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#[inline]
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fn inverse(&self) -> Self {
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self.inverse()
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}
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#[inline]
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fn inverse_mut(&mut self) {
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self.inverse_mut()
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}
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}
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macro_rules! impl_structures(
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($($marker: ident<$operator: ident>),* $(,)*) => {$(
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impl<N: Real> $marker<$operator> for UnitComplex<N> {
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}
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)*}
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);
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impl_structures!(
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AbstractSemigroup<Multiplicative>,
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AbstractQuasigroup<Multiplicative>,
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AbstractMonoid<Multiplicative>,
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AbstractLoop<Multiplicative>,
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AbstractGroup<Multiplicative>
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);
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impl<N: Real> Transformation<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2>
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{
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#[inline]
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fn transform_point(&self, pt: &Point2<N>) -> Point2<N> {
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self * pt
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}
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#[inline]
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fn transform_vector(&self, v: &Vector2<N>) -> Vector2<N> {
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self * v
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}
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}
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impl<N: Real> ProjectiveTransformation<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2>
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{
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#[inline]
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fn inverse_transform_point(&self, pt: &Point2<N>) -> Point2<N> {
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// FIXME: would it be useful performancewise not to call inverse explicitly (i-e. implement
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// the inverse transformation explicitly here) ?
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self.inverse() * pt
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}
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#[inline]
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fn inverse_transform_vector(&self, v: &Vector2<N>) -> Vector2<N> {
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self.inverse() * v
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}
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}
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impl<N: Real> AffineTransformation<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2>
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{
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type Rotation = Self;
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type NonUniformScaling = Id;
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type Translation = Id;
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#[inline]
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fn decompose(&self) -> (Id, Self, Id, Self) {
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(Id::new(), self.clone(), Id::new(), Self::identity())
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}
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#[inline]
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fn append_translation(&self, _: &Self::Translation) -> Self {
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self.clone()
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}
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#[inline]
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fn prepend_translation(&self, _: &Self::Translation) -> Self {
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self.clone()
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}
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#[inline]
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fn append_rotation(&self, r: &Self::Rotation) -> Self {
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r * self
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}
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#[inline]
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fn prepend_rotation(&self, r: &Self::Rotation) -> Self {
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self * r
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}
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#[inline]
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fn append_scaling(&self, _: &Self::NonUniformScaling) -> Self {
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self.clone()
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}
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#[inline]
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fn prepend_scaling(&self, _: &Self::NonUniformScaling) -> Self {
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self.clone()
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}
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}
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impl<N: Real> Similarity<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2>
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{
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type Scaling = Id;
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#[inline]
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fn translation(&self) -> Id {
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Id::new()
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}
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#[inline]
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fn rotation(&self) -> Self {
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self.clone()
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}
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#[inline]
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fn scaling(&self) -> Id {
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Id::new()
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}
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}
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macro_rules! marker_impl(
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($($Trait: ident),*) => {$(
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impl<N: Real> $Trait<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2> { }
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)*}
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);
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marker_impl!(Isometry, DirectIsometry, OrthogonalTransformation);
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impl<N: Real> Rotation<Point2<N>> for UnitComplex<N>
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where DefaultAllocator: Allocator<N, U2>
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{
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#[inline]
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fn powf(&self, n: N) -> Option<Self> {
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Some(self.powf(n))
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}
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#[inline]
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fn rotation_between(a: &Vector2<N>, b: &Vector2<N>) -> Option<Self> {
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Some(Self::rotation_between(a, b))
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}
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#[inline]
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fn scaled_rotation_between(a: &Vector2<N>, b: &Vector2<N>, s: N) -> Option<Self> {
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Some(Self::scaled_rotation_between(a, b, s))
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}
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}
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