174 lines
5.9 KiB
Rust
174 lines
5.9 KiB
Rust
/*
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*
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* This provides the following operator overladings:
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*
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* Index<(usize, usize)>
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*
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* Rotation × Rotation
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* Rotation ÷ Rotation
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* Rotation × Matrix
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* Matrix × Rotation
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* Matrix ÷ Rotation
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* Rotation × Point
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* Rotation × Unit<Vector>
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*
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*
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* Rotation ×= Rotation
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* Matrix ×= Rotation
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*/
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use num::{One, Zero};
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use std::ops::{Div, DivAssign, Index, Mul, MulAssign};
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use simba::scalar::{ClosedAdd, ClosedMul};
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use crate::base::allocator::Allocator;
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use crate::base::constraint::{AreMultipliable, ShapeConstraint};
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use crate::base::dimension::{Dim, DimName, U1};
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use crate::base::storage::Storage;
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use crate::base::{DefaultAllocator, Matrix, MatrixMN, Scalar, Unit, Vector, VectorN};
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use crate::geometry::{Point, Rotation};
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impl<N: Scalar, D: DimName> Index<(usize, usize)> for Rotation<N, D>
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where DefaultAllocator: Allocator<N, D, D>
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{
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type Output = N;
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#[inline]
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fn index(&self, row_col: (usize, usize)) -> &N {
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self.matrix().index(row_col)
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}
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}
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// Rotation × Rotation
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md_impl_all!(
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Mul, mul;
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(D, D), (D, D) for D: DimName;
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self: Rotation<N, D>, right: Rotation<N, D>, Output = Rotation<N, D>;
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[val val] => Rotation::from_matrix_unchecked(self.into_inner() * right.into_inner());
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[ref val] => Rotation::from_matrix_unchecked(self.matrix() * right.into_inner());
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[val ref] => Rotation::from_matrix_unchecked(self.into_inner() * right.matrix());
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[ref ref] => Rotation::from_matrix_unchecked(self.matrix() * right.matrix());
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);
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// Rotation ÷ Rotation
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// FIXME: instead of calling inverse explicitly, could we just add a `mul_tr` or `mul_inv` method?
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md_impl_all!(
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Div, div;
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(D, D), (D, D) for D: DimName;
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self: Rotation<N, D>, right: Rotation<N, D>, Output = Rotation<N, D>;
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[val val] => self * right.inverse();
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[ref val] => self * right.inverse();
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[val ref] => self * right.inverse();
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[ref ref] => self * right.inverse();
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);
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// Rotation × Matrix
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md_impl_all!(
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Mul, mul;
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(D1, D1), (R2, C2) for D1: DimName, R2: Dim, C2: Dim, SB: Storage<N, R2, C2>
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where DefaultAllocator: Allocator<N, D1, C2>
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where ShapeConstraint: AreMultipliable<D1, D1, R2, C2>;
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self: Rotation<N, D1>, right: Matrix<N, R2, C2, SB>, Output = MatrixMN<N, D1, C2>;
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[val val] => self.into_inner() * right;
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[ref val] => self.matrix() * right;
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[val ref] => self.into_inner() * right;
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[ref ref] => self.matrix() * right;
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);
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// Matrix × Rotation
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md_impl_all!(
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Mul, mul;
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(R1, C1), (D2, D2) for R1: Dim, C1: Dim, D2: DimName, SA: Storage<N, R1, C1>
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where DefaultAllocator: Allocator<N, R1, D2>
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where ShapeConstraint: AreMultipliable<R1, C1, D2, D2>;
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self: Matrix<N, R1, C1, SA>, right: Rotation<N, D2>, Output = MatrixMN<N, R1, D2>;
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[val val] => self * right.into_inner();
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[ref val] => self * right.into_inner();
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[val ref] => self * right.matrix();
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[ref ref] => self * right.matrix();
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);
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// Matrix ÷ Rotation
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md_impl_all!(
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Div, div;
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(R1, C1), (D2, D2) for R1: Dim, C1: Dim, D2: DimName, SA: Storage<N, R1, C1>
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where DefaultAllocator: Allocator<N, R1, D2>
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where ShapeConstraint: AreMultipliable<R1, C1, D2, D2>;
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self: Matrix<N, R1, C1, SA>, right: Rotation<N, D2>, Output = MatrixMN<N, R1, D2>;
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[val val] => self * right.inverse();
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[ref val] => self * right.inverse();
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[val ref] => self * right.inverse();
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[ref ref] => self * right.inverse();
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);
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// Rotation × Point
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// FIXME: we don't handle properly non-zero origins here. Do we want this to be the intended
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// behavior?
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md_impl_all!(
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Mul, mul;
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(D, D), (D, U1) for D: DimName
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where DefaultAllocator: Allocator<N, D>
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where ShapeConstraint: AreMultipliable<D, D, D, U1>;
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self: Rotation<N, D>, right: Point<N, D>, Output = Point<N, D>;
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[val val] => self.into_inner() * right;
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[ref val] => self.matrix() * right;
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[val ref] => self.into_inner() * right;
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[ref ref] => self.matrix() * right;
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);
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// Rotation × Unit<Vector>
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md_impl_all!(
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Mul, mul;
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(D, D), (D, U1) for D: DimName, S: Storage<N, D>
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where DefaultAllocator: Allocator<N, D>
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where ShapeConstraint: AreMultipliable<D, D, D, U1>;
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self: Rotation<N, D>, right: Unit<Vector<N, D, S>>, Output = Unit<VectorN<N, D>>;
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[val val] => Unit::new_unchecked(self.into_inner() * right.into_inner());
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[ref val] => Unit::new_unchecked(self.matrix() * right.into_inner());
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[val ref] => Unit::new_unchecked(self.into_inner() * right.as_ref());
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[ref ref] => Unit::new_unchecked(self.matrix() * right.as_ref());
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);
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// Rotation ×= Rotation
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// FIXME: try not to call `inverse()` explicitly.
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md_assign_impl_all!(
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MulAssign, mul_assign;
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(D, D), (D, D) for D: DimName;
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self: Rotation<N, D>, right: Rotation<N, D>;
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[val] => self.matrix_mut_unchecked().mul_assign(right.into_inner());
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[ref] => self.matrix_mut_unchecked().mul_assign(right.matrix());
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);
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md_assign_impl_all!(
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DivAssign, div_assign;
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(D, D), (D, D) for D: DimName;
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self: Rotation<N, D>, right: Rotation<N, D>;
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[val] => self.matrix_mut_unchecked().mul_assign(right.inverse().into_inner());
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[ref] => self.matrix_mut_unchecked().mul_assign(right.inverse().matrix());
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);
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// Matrix *= Rotation
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// FIXME: try not to call `inverse()` explicitly.
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// FIXME: this shares the same limitations as for the current impl. of MulAssign for matrices.
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// (In particular the number of matrix column must be equal to the number of rotation columns,
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// i.e., equal to the rotation dimension.
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md_assign_impl_all!(
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MulAssign, mul_assign;
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(R1, C1), (C1, C1) for R1: DimName, C1: DimName;
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self: MatrixMN<N, R1, C1>, right: Rotation<N, C1>;
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[val] => self.mul_assign(right.into_inner());
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[ref] => self.mul_assign(right.matrix());
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);
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md_assign_impl_all!(
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DivAssign, div_assign;
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(R1, C1), (C1, C1) for R1: DimName, C1: DimName;
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self: MatrixMN<N, R1, C1>, right: Rotation<N, C1>;
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[val] => self.mul_assign(right.inverse().into_inner());
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[ref] => self.mul_assign(right.inverse().matrix());
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);
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