2.8 KiB
2.8 KiB
Change Log
All notable changes to nalgebra
, starting with the version 0.6.0 will be
documented here.
This project adheres to Semantic Versioning.
[0.9.0] - WIP
Modified
- Renamed:
::from_col_vector
->::from_column_vector
::from_col_iter
->::from_column_iter
.col_slice
->.column_slice
.set_col
->.set_column
::canonical_basis_with_dim
->::canonical_basis_with_dimension
::from_elem
->::from_element
- Added:
- Added
.exp()
and.pow()
for quaternions.
- Added
[0.8.0]
Modified
- Almost everything (types, methods, and traits) now use full names instead
of abbreviations (e.g.
Vec3
becomesVector3
). Most changes are abvious. Note however that:::sqnorm
becomes::norm_squared
.::sqdist
becomes::distance_squared
.::abs
,::min
, etc. did not change as this is a common name for absolute values on, e.g., the libc.- Dynamically sized structures keep the
D
prefix, e.g.,DMat
becomesDMatrix
.
- All files with abbreviated names have been renamed to their full version,
e.g.,
vec.rs
becomesvector.rs
.
[0.7.0]
Added
- Added implementation of assignement operators (+=, -=, etc.) for everything.
Modified
- Points and vectors are now linked to each other with associated types (on the PointAsVector trait).
[0.6.0]
Announcement: a users forum has been created for nalgebra
, ncollide
, and nphysics
. See
you there!
Added
- Added a dependency to generic-array. Feature-gated:
requires
features="generic_sizes"
. - Added statically sized vectors with user-defined sizes:
VectorN
. Feature-gated: requiresfeatures="generic_sizes"
. - Added similarity transformations (an uniform scale followed by a rotation followed by a
translation):
Similarity2
,Similarity3
.
Removed
- Removed zero-sized elements
Vector0
,Point0
. - Removed 4-dimensional transformations
Rotation4
andIsometry4
(which had an implementation to incomplete to be useful).
Modified
- Vectors are now multipliable with isometries. This will result into a pure rotation (this is how vectors differ from point semantically: they design directions so they are not translatable).
{Isometry3, Rotation3}::look_at
reimplemented and renamed to::look_at_rh
and::look_at_lh
to agree with the computer graphics community (in particular, the GLM library). Use the::look_at_rh
variant to build a view matrix that may be successfully used withPersp
andOrtho
.- The old
{Isometry3, Rotation3}::look_at
implementations are now called::new_observer_frame
. - Rename every
fov
onPersp
tofovy
. - Fixed the perspective and orthographic projection matrices.