256 lines
7.3 KiB
Rust
256 lines
7.3 KiB
Rust
#![cfg(feature = "arbitrary")]
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#![allow(non_snake_case)]
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use na::{Point3, Quaternion, Rotation3, Unit, UnitQuaternion, Vector3};
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quickcheck!(
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/*
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*
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* Euler angles.
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*
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*/
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fn from_euler_angles(r: f64, p: f64, y: f64) -> bool {
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let roll = UnitQuaternion::from_euler_angles(r, 0.0, 0.0);
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let pitch = UnitQuaternion::from_euler_angles(0.0, p, 0.0);
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let yaw = UnitQuaternion::from_euler_angles(0.0, 0.0, y);
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let rpy = UnitQuaternion::from_euler_angles(r, p, y);
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let rroll = roll.to_rotation_matrix();
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let rpitch = pitch.to_rotation_matrix();
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let ryaw = yaw.to_rotation_matrix();
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relative_eq!(rroll[(0, 0)], 1.0, epsilon = 1.0e-7) && // rotation wrt. x axis.
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relative_eq!(rpitch[(1, 1)], 1.0, epsilon = 1.0e-7) && // rotation wrt. y axis.
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relative_eq!(ryaw[(2, 2)], 1.0, epsilon = 1.0e-7) && // rotation wrt. z axis.
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relative_eq!(yaw * pitch * roll, rpy, epsilon = 1.0e-7)
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}
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fn euler_angles(r: f64, p: f64, y: f64) -> bool {
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let rpy = UnitQuaternion::from_euler_angles(r, p, y);
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let (roll, pitch, yaw) = rpy.euler_angles();
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relative_eq!(
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UnitQuaternion::from_euler_angles(roll, pitch, yaw),
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rpy,
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epsilon = 1.0e-7
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)
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}
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/*
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*
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* From/to rotation matrix.
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*
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*/
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fn unit_quaternion_rotation_conversion(q: UnitQuaternion<f64>) -> bool {
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let r = q.to_rotation_matrix();
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let qq = UnitQuaternion::from_rotation_matrix(&r);
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let rr = qq.to_rotation_matrix();
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relative_eq!(q, qq, epsilon = 1.0e-7) && relative_eq!(r, rr, epsilon = 1.0e-7)
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}
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/*
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*
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* Point/Vector transformation.
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*
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*/
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn unit_quaternion_transformation(
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q: UnitQuaternion<f64>,
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v: Vector3<f64>,
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p: Point3<f64>
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) -> bool {
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let r = q.to_rotation_matrix();
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let rv = r * v;
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let rp = r * p;
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relative_eq!(q * v, rv, epsilon = 1.0e-7)
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&& relative_eq!(q * &v, rv, epsilon = 1.0e-7)
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&& relative_eq!(&q * v, rv, epsilon = 1.0e-7)
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&& relative_eq!(&q * &v, rv, epsilon = 1.0e-7)
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&& relative_eq!(q * p, rp, epsilon = 1.0e-7)
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&& relative_eq!(q * &p, rp, epsilon = 1.0e-7)
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&& relative_eq!(&q * p, rp, epsilon = 1.0e-7)
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&& relative_eq!(&q * &p, rp, epsilon = 1.0e-7)
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}
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/*
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*
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* Inversion.
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*
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*/
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fn unit_quaternion_inv(q: UnitQuaternion<f64>) -> bool {
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let iq = q.inverse();
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relative_eq!(&iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(iq * &q, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(&iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(iq * q, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(&q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(q * &iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(&q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
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&& relative_eq!(q * iq, UnitQuaternion::identity(), epsilon = 1.0e-7)
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}
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/*
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*
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* Quaterion * Vector == Rotation * Vector
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*
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*/
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fn unit_quaternion_mul_vector(q: UnitQuaternion<f64>, v: Vector3<f64>, p: Point3<f64>) -> bool {
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let r = q.to_rotation_matrix();
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relative_eq!(q * v, r * v, epsilon = 1.0e-7) &&
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relative_eq!(q * p, r * p, epsilon = 1.0e-7) &&
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// Equivalence q = -q
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relative_eq!(UnitQuaternion::new_unchecked(-q.into_inner()) * v, r * v, epsilon = 1.0e-7) &&
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relative_eq!(UnitQuaternion::new_unchecked(-q.into_inner()) * p, r * p, epsilon = 1.0e-7)
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}
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/*
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*
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* Unit quaternion double-covering.
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*
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*/
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fn unit_quaternion_double_covering(q: UnitQuaternion<f64>) -> bool {
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let mq = UnitQuaternion::new_unchecked(-q.into_inner());
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mq == q && mq.angle() == q.angle() && mq.axis() == q.axis()
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}
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// Test that all operators (incl. all combinations of references) work.
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// See the top comment on `geometry/quaternion_ops.rs` for details on which operations are
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// supported.
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#[cfg_attr(rustfmt, rustfmt_skip)]
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fn all_op_exist(
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q: Quaternion<f64>,
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uq: UnitQuaternion<f64>,
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v: Vector3<f64>,
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p: Point3<f64>,
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r: Rotation3<f64>,
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s: f64
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) -> bool {
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let uv = Unit::new_normalize(v);
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let qpq = q + q;
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let qmq = q - q;
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let qMq = q * q;
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let mq = -q;
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let qMs = q * s;
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let qDs = q / s;
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let sMq = s * q;
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let uqMuq = uq * uq;
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let uqMr = uq * r;
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let rMuq = r * uq;
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let uqDuq = uq / uq;
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let uqDr = uq / r;
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let rDuq = r / uq;
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let uqMp = uq * p;
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let uqMv = uq * v;
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let uqMuv = uq * uv;
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let mut qMs1 = q;
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let mut qMq1 = q;
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let mut qMq2 = q;
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let mut qpq1 = q;
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let mut qpq2 = q;
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let mut qmq1 = q;
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let mut qmq2 = q;
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let mut uqMuq1 = uq;
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let mut uqMuq2 = uq;
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let mut uqMr1 = uq;
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let mut uqMr2 = uq;
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let mut uqDuq1 = uq;
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let mut uqDuq2 = uq;
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let mut uqDr1 = uq;
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let mut uqDr2 = uq;
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qMs1 *= s;
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qMq1 *= q;
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qMq2 *= &q;
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qpq1 += q;
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qpq2 += &q;
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qmq1 -= q;
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qmq2 -= &q;
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uqMuq1 *= uq;
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uqMuq2 *= &uq;
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uqMr1 *= r;
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uqMr2 *= &r;
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uqDuq1 /= uq;
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uqDuq2 /= &uq;
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uqDr1 /= r;
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uqDr2 /= &r;
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qMs1 == qMs
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&& qMq1 == qMq
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&& qMq1 == qMq2
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&& qpq1 == qpq
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&& qpq1 == qpq2
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&& qmq1 == qmq
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&& qmq1 == qmq2
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&& uqMuq1 == uqMuq
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&& uqMuq1 == uqMuq2
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&& uqMr1 == uqMr
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&& uqMr1 == uqMr2
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&& uqDuq1 == uqDuq
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&& uqDuq1 == uqDuq2
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&& uqDr1 == uqDr
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&& uqDr1 == uqDr2
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&& qpq == &q + &q
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&& qpq == q + &q
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&& qpq == &q + q
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&& qmq == &q - &q
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&& qmq == q - &q
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&& qmq == &q - q
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&& qMq == &q * &q
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&& qMq == q * &q
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&& qMq == &q * q
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&& mq == -&q
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&& qMs == &q * s
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&& qDs == &q / s
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&& sMq == s * &q
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&& uqMuq == &uq * &uq
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&& uqMuq == uq * &uq
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&& uqMuq == &uq * uq
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&& uqMr == &uq * &r
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&& uqMr == uq * &r
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&& uqMr == &uq * r
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&& rMuq == &r * &uq
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&& rMuq == r * &uq
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&& rMuq == &r * uq
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&& uqDuq == &uq / &uq
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&& uqDuq == uq / &uq
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&& uqDuq == &uq / uq
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&& uqDr == &uq / &r
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&& uqDr == uq / &r
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&& uqDr == &uq / r
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&& rDuq == &r / &uq
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&& rDuq == r / &uq
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&& rDuq == &r / uq
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&& uqMp == &uq * &p
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&& uqMp == uq * &p
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&& uqMp == &uq * p
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&& uqMv == &uq * &v
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&& uqMv == uq * &v
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&& uqMv == &uq * v
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&& uqMuv == &uq * &uv
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&& uqMuv == uq * &uv
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&& uqMuv == &uq * uv
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}
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);
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