77 lines
4.1 KiB
Rust
77 lines
4.1 KiB
Rust
extern crate nalgebra as na;
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extern crate rand;
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use std::ops::{Mul, Div, Add, Sub, MulAssign, DivAssign, AddAssign, SubAssign};
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use rand::random;
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use na::{Point3, Vector3, Matrix3, Rotation3, Isometry3, Similarity3, Quaternion, UnitQuaternion};
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// NOTE: we test only the 3D version because the others share the same code anyway.
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macro_rules! test_op_vs_op_assign(
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($name: ident, $t1: ty, $t2: ty, $op: ident, $op_assign: ident) => (
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#[test]
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fn $name() {
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for _ in 0usize .. 10000 {
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let rand1 = random::<$t1>();
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let rand2 = random::<$t2>();
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let mut res = rand1;
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res.$op_assign(rand2);
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assert_eq!(rand1.$op(rand2), res)
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}
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}
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)
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);
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// Multiplication.
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test_op_vs_op_assign!(test_vec3_f32_mul_assign, Vector3<f32>, f32, mul, mul_assign);
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test_op_vs_op_assign!(test_mat3_f32_mul_assign, Matrix3<f32>, f32, mul, mul_assign);
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test_op_vs_op_assign!(test_quaternion_f32_mul_assign, Quaternion<f32>, f32, mul, mul_assign);
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test_op_vs_op_assign!(test_vec3_vec3_mul_assign, Vector3<f32>, Vector3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_quaternion_quaternion_mul_assign, Quaternion<f32>, Quaternion<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_unit_quaternion_unit_quaternion_mul_assign, UnitQuaternion<f32>, UnitQuaternion<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_vec3_unit_quaternion_mul_assign, Vector3<f32>, UnitQuaternion<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_point3_unit_quaternion_mul_assign, Point3<f32>, UnitQuaternion<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_mat3_mat3_mul_assign, Matrix3<f32>, Matrix3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_vec3_mat3_mul_assign, Vector3<f32>, Matrix3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_point3_mat3_mul_assign, Point3<f32>, Matrix3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_rot3_rot3_mul_assign, Rotation3<f32>, Rotation3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_vec3_rot3_mul_assign, Vector3<f32>, Rotation3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_point3_rot3_mul_assign, Point3<f32>, Rotation3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_iso3_iso3_mul_assign, Isometry3<f32>, Isometry3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_iso3_rot3_mul_assign, Isometry3<f32>, Rotation3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_sim3_sim3_mul_assign, Similarity3<f32>, Similarity3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_sim3_iso3_mul_assign, Similarity3<f32>, Isometry3<f32>, mul, mul_assign);
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test_op_vs_op_assign!(test_sim3_rot3_mul_assign, Similarity3<f32>, Rotation3<f32>, mul, mul_assign);
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// Division.
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test_op_vs_op_assign!(test_vec3_vec3_div_assign, Vector3<f32>, Vector3<f32>, div, div_assign);
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test_op_vs_op_assign!(test_quaternion_quaternion_div_assign, Quaternion<f32>, Quaternion<f32>, div, div_assign);
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test_op_vs_op_assign!(test_unit_quaternion_unit_quaternion_div_assign, UnitQuaternion<f32>, UnitQuaternion<f32>, div, div_assign);
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test_op_vs_op_assign!(test_vec3_f32_div_assign, Vector3<f32>, f32, div, div_assign);
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test_op_vs_op_assign!(test_mat3_f32_div_assign, Matrix3<f32>, f32, div, div_assign);
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// Addition.
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test_op_vs_op_assign!(test_vec3_vec3_add_assign, Vector3<f32>, Vector3<f32>, add, add_assign);
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test_op_vs_op_assign!(test_mat3_mat3_add_assign, Matrix3<f32>, Matrix3<f32>, add, add_assign);
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test_op_vs_op_assign!(test_quaternion_quaternion_add_assign, Quaternion<f32>, Quaternion<f32>, add, add_assign);
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test_op_vs_op_assign!(test_vec3_f32_add_assign, Vector3<f32>, f32, add, add_assign);
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test_op_vs_op_assign!(test_mat3_f32_add_assign, Matrix3<f32>, f32, add, add_assign);
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// Subtraction.
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test_op_vs_op_assign!(test_vec3_vec3_sub_assign, Vector3<f32>, Vector3<f32>, sub, sub_assign);
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test_op_vs_op_assign!(test_mat3_mat3_sub_assign, Matrix3<f32>, Matrix3<f32>, sub, sub_assign);
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test_op_vs_op_assign!(test_quaternion_quaternion_sub_assign, Quaternion<f32>, Quaternion<f32>, sub, sub_assign);
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test_op_vs_op_assign!(test_vec3_f32_sub_assign, Vector3<f32>, f32, sub, sub_assign);
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test_op_vs_op_assign!(test_mat3_f32_sub_assign, Matrix3<f32>, f32, sub, sub_assign);
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