170 lines
5.0 KiB
Rust
170 lines
5.0 KiB
Rust
use na::{DVector, OVector, Vector2, Vector3, Vector4};
|
|
use rand::Rng;
|
|
use rand_isaac::IsaacRng;
|
|
use std::ops::{Add, Div, Mul, Sub};
|
|
use typenum::U10000;
|
|
|
|
#[path = "../common/macros.rs"]
|
|
mod macros;
|
|
|
|
bench_binop!(vec2_add_v_f32, Vector2<f32>, Vector2<f32>, add);
|
|
bench_binop!(vec3_add_v_f32, Vector3<f32>, Vector3<f32>, add);
|
|
bench_binop!(vec4_add_v_f32, Vector4<f32>, Vector4<f32>, add);
|
|
|
|
bench_binop!(vec2_add_v_f64, Vector2<f64>, Vector2<f64>, add);
|
|
bench_binop!(vec3_add_v_f64, Vector3<f64>, Vector3<f64>, add);
|
|
bench_binop!(vec4_add_v_f64, Vector4<f64>, Vector4<f64>, add);
|
|
|
|
bench_binop!(vec2_sub_v, Vector2<f32>, Vector2<f32>, sub);
|
|
bench_binop!(vec3_sub_v, Vector3<f32>, Vector3<f32>, sub);
|
|
bench_binop!(vec4_sub_v, Vector4<f32>, Vector4<f32>, sub);
|
|
|
|
bench_binop!(vec2_mul_s, Vector2<f32>, f32, mul);
|
|
bench_binop!(vec3_mul_s, Vector3<f32>, f32, mul);
|
|
bench_binop!(vec4_mul_s, Vector4<f32>, f32, mul);
|
|
|
|
bench_binop!(vec2_div_s, Vector2<f32>, f32, div);
|
|
bench_binop!(vec3_div_s, Vector3<f32>, f32, div);
|
|
bench_binop!(vec4_div_s, Vector4<f32>, f32, div);
|
|
|
|
bench_binop_ref!(vec2_dot_f32, Vector2<f32>, Vector2<f32>, dot);
|
|
bench_binop_ref!(vec3_dot_f32, Vector3<f32>, Vector3<f32>, dot);
|
|
bench_binop_ref!(vec4_dot_f32, Vector4<f32>, Vector4<f32>, dot);
|
|
|
|
bench_binop_ref!(vec2_dot_f64, Vector2<f64>, Vector2<f64>, dot);
|
|
bench_binop_ref!(vec3_dot_f64, Vector3<f64>, Vector3<f64>, dot);
|
|
bench_binop_ref!(vec4_dot_f64, Vector4<f64>, Vector4<f64>, dot);
|
|
|
|
bench_binop_ref!(vec3_cross, Vector3<f32>, Vector3<f32>, cross);
|
|
|
|
bench_unop!(vec2_norm, Vector2<f32>, norm);
|
|
bench_unop!(vec3_norm, Vector3<f32>, norm);
|
|
bench_unop!(vec4_norm, Vector4<f32>, norm);
|
|
|
|
bench_unop!(vec2_normalize, Vector2<f32>, normalize);
|
|
bench_unop!(vec3_normalize, Vector3<f32>, normalize);
|
|
bench_unop!(vec4_normalize, Vector4<f32>, normalize);
|
|
|
|
bench_binop_ref!(vec10000_dot_f64, OVector<f64, U10000>, OVector<f64, U10000>, dot);
|
|
bench_binop_ref!(vec10000_dot_f32, OVector<f32, U10000>, OVector<f32, U10000>, dot);
|
|
|
|
fn vec10000_axpy_f64(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = DVector::new_random(10000);
|
|
let b = DVector::new_random(10000);
|
|
let n = rng.gen::<f64>();
|
|
|
|
bh.bench_function("vec10000_axpy_f64", move |bh| {
|
|
bh.iter(|| a.axpy(n, &b, 1.0))
|
|
});
|
|
}
|
|
|
|
fn vec10000_axpy_beta_f64(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = DVector::new_random(10000);
|
|
let b = DVector::new_random(10000);
|
|
let n = rng.gen::<f64>();
|
|
let beta = rng.gen::<f64>();
|
|
|
|
bh.bench_function("vec10000_axpy_beta_f64", move |bh| {
|
|
bh.iter(|| a.axpy(n, &b, beta))
|
|
});
|
|
}
|
|
|
|
fn vec10000_axpy_f64_slice(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = DVector::new_random(10000);
|
|
let b = DVector::new_random(10000);
|
|
let n = rng.gen::<f64>();
|
|
|
|
bh.bench_function("vec10000_axpy_f64_slice", move |bh| {
|
|
bh.iter(|| {
|
|
let mut a = a.fixed_rows_mut::<U10000>(0);
|
|
let b = b.fixed_rows::<U10000>(0);
|
|
|
|
a.axpy(n, &b, 1.0)
|
|
})
|
|
});
|
|
}
|
|
|
|
fn vec10000_axpy_f64_static(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = OVector::<f64, U10000>::new_random();
|
|
let b = OVector::<f64, U10000>::new_random();
|
|
let n = rng.gen::<f64>();
|
|
|
|
// NOTE: for some reasons, it is much faster if the arument are boxed (Box::new(OVector...)).
|
|
bh.bench_function("vec10000_axpy_f64_static", move |bh| {
|
|
bh.iter(|| a.axpy(n, &b, 1.0))
|
|
});
|
|
}
|
|
|
|
fn vec10000_axpy_f32(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = DVector::new_random(10000);
|
|
let b = DVector::new_random(10000);
|
|
let n = rng.gen::<f32>();
|
|
|
|
bh.bench_function("vec10000_axpy_f32", move |bh| {
|
|
bh.iter(|| a.axpy(n, &b, 1.0))
|
|
});
|
|
}
|
|
|
|
fn vec10000_axpy_beta_f32(bh: &mut criterion::Criterion) {
|
|
use rand::SeedableRng;
|
|
let mut rng = IsaacRng::seed_from_u64(0);
|
|
let mut a = DVector::new_random(10000);
|
|
let b = DVector::new_random(10000);
|
|
let n = rng.gen::<f32>();
|
|
let beta = rng.gen::<f32>();
|
|
|
|
bh.bench_function("vec10000_axpy_beta_f32", move |bh| {
|
|
bh.iter(|| a.axpy(n, &b, beta))
|
|
});
|
|
}
|
|
|
|
criterion_group!(
|
|
vector,
|
|
vec2_add_v_f32,
|
|
vec3_add_v_f32,
|
|
vec4_add_v_f32,
|
|
vec2_add_v_f64,
|
|
vec3_add_v_f64,
|
|
vec4_add_v_f64,
|
|
vec2_sub_v,
|
|
vec3_sub_v,
|
|
vec4_sub_v,
|
|
vec2_mul_s,
|
|
vec3_mul_s,
|
|
vec4_mul_s,
|
|
vec2_div_s,
|
|
vec3_div_s,
|
|
vec4_div_s,
|
|
vec2_dot_f32,
|
|
vec3_dot_f32,
|
|
vec4_dot_f32,
|
|
vec2_dot_f64,
|
|
vec3_dot_f64,
|
|
vec4_dot_f64,
|
|
vec3_cross,
|
|
vec2_norm,
|
|
vec3_norm,
|
|
vec4_norm,
|
|
vec2_normalize,
|
|
vec3_normalize,
|
|
vec4_normalize,
|
|
vec10000_dot_f64,
|
|
vec10000_dot_f32,
|
|
vec10000_axpy_f64,
|
|
vec10000_axpy_beta_f64,
|
|
vec10000_axpy_f64_slice,
|
|
vec10000_axpy_f64_static,
|
|
vec10000_axpy_f32,
|
|
vec10000_axpy_beta_f32
|
|
);
|