57 lines
1.6 KiB
Rust
57 lines
1.6 KiB
Rust
use na::{Matrix4, Matrix4x5};
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fn unzero_diagonal(a: &mut Matrix4<f64>) {
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for i in 0 .. 4 {
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if a[(i, i)] < 1.0e-7 {
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a[(i, i)] = 1.0;
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}
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}
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}
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#[cfg(feature = "arbitrary")]
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quickcheck! {
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fn solve_lower_triangular(a: Matrix4<f64>, b: Matrix4x5<f64>) -> bool {
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let mut a = a;
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unzero_diagonal(&mut a);
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let tri = a.lower_triangle();
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let x = a.solve_lower_triangular(&b).unwrap();
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println!("{}\n{}\n{}\n{}", tri, x, tri * x, b);
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relative_eq!(tri * x, b, epsilon = 1.0e-7)
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}
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fn solve_upper_triangular(a: Matrix4<f64>, b: Matrix4x5<f64>) -> bool {
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let mut a = a;
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unzero_diagonal(&mut a);
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let tri = a.upper_triangle();
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let x = a.solve_upper_triangular(&b).unwrap();
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println!("{}\n{}\n{}\n{}", tri, x, tri * x, b);
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relative_eq!(tri * x, b, epsilon = 1.0e-7)
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}
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fn tr_solve_lower_triangular(a: Matrix4<f64>, b: Matrix4x5<f64>) -> bool {
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let mut a = a;
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unzero_diagonal(&mut a);
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let tri = a.lower_triangle();
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let x = a.tr_solve_lower_triangular(&b).unwrap();
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println!("{}\n{}\n{}\n{}", tri, x, tri * x, b);
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relative_eq!(tri.transpose() * x, b, epsilon = 1.0e-7)
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}
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fn tr_solve_upper_triangular(a: Matrix4<f64>, b: Matrix4x5<f64>) -> bool {
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let mut a = a;
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unzero_diagonal(&mut a);
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let tri = a.upper_triangle();
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let x = a.tr_solve_upper_triangular(&b).unwrap();
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println!("{}\n{}\n{}\n{}", tri, x, tri * x, b);
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relative_eq!(tri.transpose() * x, b, epsilon = 1.0e-7)
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}
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}
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