83 lines
2.5 KiB
Rust
83 lines
2.5 KiB
Rust
use na::{Rotation2, Rotation3, Unit};
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use crate::aliases::{TMat3, TMat4, TVec2, TVec3};
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use crate::traits::{Number, RealNumber};
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/// A rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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///
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/// # See also:
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///
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/// * [`scaling`](fn.scaling.html)
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/// * [`translation`](fn.translation.html)
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/// * [`rotation2d`](fn.rotation2d.html)
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/// * [`scaling2d`](fn.scaling2d.html)
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/// * [`translation2d`](fn.translation2d.html)
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pub fn rotation<T: RealNumber>(angle: T, v: &TVec3<T>) -> TMat4<T> {
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Rotation3::from_axis_angle(&Unit::new_normalize(*v), angle).to_homogeneous()
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}
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/// A 4 * 4 scale matrix created from a vector of 3 components.
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///
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/// # See also:
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///
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/// * [`rotation`](fn.rotation.html)
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/// * [`translation`](fn.translation.html)
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/// * [`rotation2d`](fn.rotation2d.html)
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/// * [`scaling2d`](fn.scaling2d.html)
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/// * [`translation2d`](fn.translation2d.html)
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pub fn scaling<T: Number>(v: &TVec3<T>) -> TMat4<T> {
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TMat4::new_nonuniform_scaling(v)
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}
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/// A 4 * 4 translation matrix created from the scaling factor on each axis.
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///
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/// # See also:
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///
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/// * [`rotation`](fn.rotation.html)
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/// * [`scaling`](fn.scaling.html)
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/// * [`rotation2d`](fn.rotation2d.html)
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/// * [`scaling2d`](fn.scaling2d.html)
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/// * [`translation2d`](fn.translation2d.html)
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pub fn translation<T: Number>(v: &TVec3<T>) -> TMat4<T> {
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TMat4::new_translation(v)
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}
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/// A rotation 3 * 3 matrix created from an angle expressed in radians.
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///
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/// # See also:
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///
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/// * [`rotation`](fn.rotation.html)
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/// * [`scaling`](fn.scaling.html)
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/// * [`translation`](fn.translation.html)
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/// * [`scaling2d`](fn.scaling2d.html)
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/// * [`translation2d`](fn.translation2d.html)
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pub fn rotation2d<T: RealNumber>(angle: T) -> TMat3<T> {
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Rotation2::new(angle).to_homogeneous()
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}
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/// A 3 * 3 scale matrix created from a vector of 2 components.
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///
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/// # See also:
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///
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/// * [`rotation`](fn.rotation.html)
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/// * [`scaling`](fn.scaling.html)
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/// * [`translation`](fn.translation.html)
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/// * [`rotation2d`](fn.rotation2d.html)
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/// * [`translation2d`](fn.translation2d.html)
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pub fn scaling2d<T: Number>(v: &TVec2<T>) -> TMat3<T> {
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TMat3::new_nonuniform_scaling(v)
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}
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/// A 3 * 3 translation matrix created from the scaling factor on each axis.
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///
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/// # See also:
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///
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/// * [`rotation`](fn.rotation.html)
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/// * [`scaling`](fn.scaling.html)
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/// * [`translation`](fn.translation.html)
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/// * [`rotation2d`](fn.rotation2d.html)
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/// * [`scaling2d`](fn.scaling2d.html)
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pub fn translation2d<T: Number>(v: &TVec2<T>) -> TMat3<T> {
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TMat3::new_translation(v)
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}
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