58 lines
2.1 KiB
Rust
58 lines
2.1 KiB
Rust
#![feature(macro_rules)]
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extern crate test;
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extern crate "nalgebra" as na;
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use std::rand::{IsaacRng, Rng};
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use test::Bencher;
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use na::{Vec2, Vec3, Vec4};
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#[path="common/macros.rs"]
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mod macros;
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bench_binop!(_bench_vec2_add_v, Vec2<f32>, Vec2<f32>, add);
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bench_binop!(_bench_vec3_add_v, Vec3<f32>, Vec3<f32>, add);
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bench_binop!(_bench_vec4_add_v, Vec4<f32>, Vec4<f32>, add);
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bench_binop!(_bench_vec2_sub_v, Vec2<f32>, Vec2<f32>, sub);
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bench_binop!(_bench_vec3_sub_v, Vec3<f32>, Vec3<f32>, sub);
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bench_binop!(_bench_vec4_sub_v, Vec4<f32>, Vec4<f32>, sub);
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bench_binop!(_bench_vec2_mul_v, Vec2<f32>, Vec2<f32>, mul);
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bench_binop!(_bench_vec3_mul_v, Vec3<f32>, Vec3<f32>, mul);
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bench_binop!(_bench_vec4_mul_v, Vec4<f32>, Vec4<f32>, mul);
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bench_binop!(_bench_vec2_div_v, Vec2<f32>, Vec2<f32>, div);
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bench_binop!(_bench_vec3_div_v, Vec3<f32>, Vec3<f32>, div);
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bench_binop!(_bench_vec4_div_v, Vec4<f32>, Vec4<f32>, div);
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bench_binop!(_bench_vec2_add_s, Vec2<f32>, f32, add);
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bench_binop!(_bench_vec3_add_s, Vec3<f32>, f32, add);
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bench_binop!(_bench_vec4_add_s, Vec4<f32>, f32, add);
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bench_binop!(_bench_vec2_sub_s, Vec2<f32>, f32, sub);
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bench_binop!(_bench_vec3_sub_s, Vec3<f32>, f32, sub);
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bench_binop!(_bench_vec4_sub_s, Vec4<f32>, f32, sub);
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bench_binop!(_bench_vec2_mul_s, Vec2<f32>, f32, mul);
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bench_binop!(_bench_vec3_mul_s, Vec3<f32>, f32, mul);
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bench_binop!(_bench_vec4_mul_s, Vec4<f32>, f32, mul);
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bench_binop!(_bench_vec2_div_s, Vec2<f32>, f32, div);
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bench_binop!(_bench_vec3_div_s, Vec3<f32>, f32, div);
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bench_binop!(_bench_vec4_div_s, Vec4<f32>, f32, div);
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bench_binop_na!(_bench_vec2_dot, Vec2<f32>, Vec2<f32>, dot);
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bench_binop_na!(_bench_vec3_dot, Vec3<f32>, Vec3<f32>, dot);
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bench_binop_na!(_bench_vec4_dot, Vec4<f32>, Vec4<f32>, dot);
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bench_binop_na!(_bench_vec3_cross, Vec3<f32>, Vec3<f32>, cross);
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bench_unop!(_bench_vec2_norm, Vec2<f32>, norm);
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bench_unop!(_bench_vec3_norm, Vec3<f32>, norm);
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bench_unop!(_bench_vec4_norm, Vec4<f32>, norm);
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bench_unop!(_bench_vec2_normalize, Vec2<f32>, normalize);
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bench_unop!(_bench_vec3_normalize, Vec3<f32>, normalize);
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bench_unop!(_bench_vec4_normalize, Vec4<f32>, normalize);
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