266 lines
7.5 KiB
Rust
266 lines
7.5 KiB
Rust
use std::num::{Zero, One};
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use structs::vec::{Vec2, Vec3, Vec2MulRhs, Vec3MulRhs};
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use structs::mat::{Mat1, Mat2, Mat3, Mat3MulRhs, Mat2MulRhs};
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use traits::operations::Inv;
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use traits::structure::{Row, Col};
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// some specializations:
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impl<N: Num + Clone>
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Inv for Mat1<N> {
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#[inline]
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fn inv_cpy(m: &Mat1<N>) -> Option<Mat1<N>> {
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let mut res = m.clone();
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if res.inv() {
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Some(res)
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}
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else {
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None
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}
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}
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#[inline]
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fn inv(&mut self) -> bool {
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if self.m11.is_zero() {
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false
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}
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else {
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let _1: N = One::one();
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self.m11 = _1 / self.m11;
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true
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}
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}
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}
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impl<N: Num + Clone>
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Inv for Mat2<N> {
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#[inline]
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fn inv_cpy(m: &Mat2<N>) -> Option<Mat2<N>> {
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let mut res = m.clone();
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if res.inv() {
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Some(res)
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}
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else {
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None
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}
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}
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#[inline]
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fn inv(&mut self) -> bool {
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let det = self.m11 * self.m22 - self.m21 * self.m12;
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if det.is_zero() {
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false
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}
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else {
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*self = Mat2::new(
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self.m22 / det , -self.m12 / det,
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-self.m21 / det, self.m11 / det);
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true
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}
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}
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}
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impl<N: Num + Clone>
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Inv for Mat3<N> {
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#[inline]
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fn inv_cpy(m: &Mat3<N>) -> Option<Mat3<N>> {
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let mut res = m.clone();
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if res.inv() {
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Some(res)
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}
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else {
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None
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}
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}
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#[inline]
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fn inv(&mut self) -> bool {
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let minor_m12_m23 = self.m22 * self.m33 - self.m32 * self.m23;
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let minor_m11_m23 = self.m21 * self.m33 - self.m31 * self.m23;
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let minor_m11_m22 = self.m21 * self.m32 - self.m31 * self.m22;
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let det = self.m11 * minor_m12_m23
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- self.m12 * minor_m11_m23
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+ self.m13 * minor_m11_m22;
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if det.is_zero() {
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false
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}
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else {
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*self = Mat3::new(
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(minor_m12_m23 / det),
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((self.m13 * self.m32 - self.m33 * self.m12) / det),
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((self.m12 * self.m23 - self.m22 * self.m13) / det),
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(-minor_m11_m23 / det),
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((self.m11 * self.m33 - self.m31 * self.m13) / det),
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((self.m13 * self.m21 - self.m23 * self.m11) / det),
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(minor_m11_m22 / det),
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((self.m12 * self.m31 - self.m32 * self.m11) / det),
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((self.m11 * self.m22 - self.m21 * self.m12) / det)
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);
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true
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}
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}
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}
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impl<N: Clone> Row<Vec3<N>> for Mat3<N> {
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#[inline]
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fn nrows(&self) -> uint {
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3
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}
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#[inline]
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fn row(&self, i: uint) -> Vec3<N> {
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match i {
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0 => Vec3::new(self.m11.clone(), self.m12.clone(), self.m13.clone()),
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1 => Vec3::new(self.m21.clone(), self.m22.clone(), self.m23.clone()),
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2 => Vec3::new(self.m31.clone(), self.m32.clone(), self.m33.clone()),
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_ => fail!("Index out of range: 3d matrices do not have " + i.to_str() + " rows.")
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}
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}
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#[inline]
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fn set_row(&mut self, i: uint, r: Vec3<N>) {
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match i {
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0 => {
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self.m11 = r.x.clone();
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self.m12 = r.y.clone();
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self.m13 = r.z;
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},
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1 => {
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self.m21 = r.x.clone();
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self.m22 = r.y.clone();
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self.m23 = r.z;
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},
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2 => {
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self.m31 = r.x.clone();
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self.m32 = r.y.clone();
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self.m33 = r.z;
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},
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_ => fail!("Index out of range: 3d matrices do not have " + i.to_str() + " rows.")
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}
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}
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}
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impl<N: Clone> Col<Vec3<N>> for Mat3<N> {
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#[inline]
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fn ncols(&self) -> uint {
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3
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}
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#[inline]
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fn col(&self, i: uint) -> Vec3<N> {
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match i {
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0 => Vec3::new(self.m11.clone(), self.m21.clone(), self.m31.clone()),
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1 => Vec3::new(self.m12.clone(), self.m22.clone(), self.m32.clone()),
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2 => Vec3::new(self.m13.clone(), self.m23.clone(), self.m33.clone()),
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_ => fail!("Index out of range: 3d matrices do not have " + i.to_str() + " cols.")
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}
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}
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#[inline]
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fn set_col(&mut self, i: uint, r: Vec3<N>) {
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match i {
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0 => {
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self.m11 = r.x.clone();
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self.m21 = r.y.clone();
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self.m31 = r.z;
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},
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1 => {
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self.m12 = r.x.clone();
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self.m22 = r.y.clone();
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self.m32 = r.z;
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},
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2 => {
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self.m13 = r.x.clone();
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self.m23 = r.y.clone();
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self.m33 = r.z;
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},
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_ => fail!("Index out of range: 3d matrices do not have " + i.to_str() + " cols.")
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}
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Mat3MulRhs<N, Mat3<N>> for Mat3<N> {
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#[inline]
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fn binop(left: &Mat3<N>, right: &Mat3<N>) -> Mat3<N> {
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Mat3::new(
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left.m11 * right.m11 + left.m12 * right.m21 + left.m13 * right.m31,
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left.m11 * right.m12 + left.m12 * right.m22 + left.m13 * right.m32,
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left.m11 * right.m13 + left.m12 * right.m23 + left.m13 * right.m33,
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left.m21 * right.m11 + left.m22 * right.m21 + left.m23 * right.m31,
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left.m21 * right.m12 + left.m22 * right.m22 + left.m23 * right.m32,
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left.m21 * right.m13 + left.m22 * right.m23 + left.m23 * right.m33,
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left.m31 * right.m11 + left.m32 * right.m21 + left.m33 * right.m31,
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left.m31 * right.m12 + left.m32 * right.m22 + left.m33 * right.m32,
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left.m31 * right.m13 + left.m32 * right.m23 + left.m33 * right.m33
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)
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Mat2MulRhs<N, Mat2<N>> for Mat2<N> {
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#[inline(always)]
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fn binop(left: &Mat2<N>, right: &Mat2<N>) -> Mat2<N> {
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Mat2::new(
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left.m11 * right.m11 + left.m12 * right.m21,
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left.m11 * right.m12 + left.m12 * right.m22,
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left.m21 * right.m11 + left.m22 * right.m21,
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left.m21 * right.m12 + left.m22 * right.m22
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)
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Mat3MulRhs<N, Vec3<N>> for Vec3<N> {
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#[inline(always)]
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fn binop(left: &Mat3<N>, right: &Vec3<N>) -> Vec3<N> {
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Vec3::new(
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left.m11 * right.x + left.m12 * right.y + left.m13 * right.z,
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left.m21 * right.x + left.m22 * right.y + left.m23 * right.z,
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left.m31 * right.x + left.m32 * right.y + left.m33 * right.z
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)
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Vec3MulRhs<N, Vec3<N>> for Mat3<N> {
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#[inline(always)]
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fn binop(left: &Vec3<N>, right: &Mat3<N>) -> Vec3<N> {
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Vec3::new(
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left.x * right.m11 + left.y * right.m21 + left.z * right.m31,
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left.x * right.m12 + left.y * right.m22 + left.z * right.m32,
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left.x * right.m13 + left.y * right.m23 + left.z * right.m33
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)
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Vec2MulRhs<N, Vec2<N>> for Mat2<N> {
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#[inline(always)]
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fn binop(left: &Vec2<N>, right: &Mat2<N>) -> Vec2<N> {
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Vec2::new(
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left.x * right.m11 + left.y * right.m21,
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left.x * right.m12 + left.y * right.m22
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)
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}
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}
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impl<N: Mul<N, N> + Add<N, N>> Mat2MulRhs<N, Vec2<N>> for Vec2<N> {
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#[inline(always)]
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fn binop(left: &Mat2<N>, right: &Vec2<N>) -> Vec2<N> {
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Vec2::new(
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left.m11 * right.x + left.m12 * right.y,
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left.m21 * right.x + left.m22 * right.y
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)
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}
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}
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