168 lines
6.4 KiB
Rust
168 lines
6.4 KiB
Rust
use std::ops::{Mul, MulAssign, Div, DivAssign};
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use alga::general::{ClosedAdd, ClosedSub};
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use core::{DefaultAllocator, Scalar};
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use core::dimension::{DimName, U1};
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use core::constraint::{ShapeConstraint, SameNumberOfRows, SameNumberOfColumns};
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use core::allocator::{Allocator, SameShapeAllocator};
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use geometry::{Point, Translation};
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// Translation × Translation
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: &'b Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(&self.vector + &right.vector); 'a, 'b);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(&self.vector + right.vector); 'a);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: &'b Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(self.vector + &right.vector); 'b);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(self.vector + right.vector); );
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// Translation ÷ Translation
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// FIXME: instead of calling inverse explicitely, could we just add a `mul_tr` or `mul_inv` method?
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add_sub_impl!(Div, div, ClosedSub;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: &'b Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(&self.vector - &right.vector); 'a, 'b);
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add_sub_impl!(Div, div, ClosedSub;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(&self.vector - right.vector); 'a);
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add_sub_impl!(Div, div, ClosedSub;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: &'b Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(self.vector - &right.vector); 'b);
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add_sub_impl!(Div, div, ClosedSub;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: Translation<N, D>, Output = Translation<N, D>;
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Translation::from_vector(self.vector - right.vector); );
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// Translation × Point
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// FIXME: we don't handle properly non-zero origins here. Do we want this to be the intended
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// behavior?
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: &'b Point<N, D>, Output = Point<N, D>;
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right + &self.vector; 'a, 'b);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: &'a Translation<N, D>, right: Point<N, D>, Output = Point<N, D>;
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right + &self.vector; 'a);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: &'b Point<N, D>, Output = Point<N, D>;
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right + self.vector; 'b);
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add_sub_impl!(Mul, mul, ClosedAdd;
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(D, U1), (D, U1) -> (D) for D: DimName;
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self: Translation<N, D>, right: Point<N, D>, Output = Point<N, D>;
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right + self.vector; );
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// Translation *= Translation
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add_sub_assign_impl!(MulAssign, mul_assign, ClosedAdd;
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(D, U1), (D, U1) for D: DimName;
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self: Translation<N, D>, right: &'b Translation<N, D>;
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self.vector += &right.vector; 'b);
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add_sub_assign_impl!(MulAssign, mul_assign, ClosedAdd;
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(D, U1), (D, U1) for D: DimName;
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self: Translation<N, D>, right: Translation<N, D>;
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self.vector += right.vector; );
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add_sub_assign_impl!(DivAssign, div_assign, ClosedSub;
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(D, U1), (D, U1) for D: DimName;
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self: Translation<N, D>, right: &'b Translation<N, D>;
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self.vector -= &right.vector; 'b);
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add_sub_assign_impl!(DivAssign, div_assign, ClosedSub;
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(D, U1), (D, U1) for D: DimName;
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self: Translation<N, D>, right: Translation<N, D>;
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self.vector -= right.vector; );
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/*
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// Translation × Matrix
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add_sub_impl!(Mul, mul;
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(D1, D1), (R2, C2) for D1, R2, C2;
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self: &'a Translation<N, D1>, right: &'b Matrix<N, R2, C2>, Output = MatrixMN<N, D1, C2>;
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self.vector() * right; 'a, 'b);
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add_sub_impl!(Mul, mul;
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(D1, D1), (R2, C2) for D1, R2, C2;
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self: &'a Translation<N, D1>, right: Matrix<N, R2, C2>, Output = MatrixMN<N, D1, C2>;
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self.vector() * right; 'a);
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add_sub_impl!(Mul, mul;
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(D1, D1), (R2, C2) for D1, R2, C2;
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self: Translation<N, D1>, right: &'b Matrix<N, R2, C2>, Output = MatrixMN<N, D1, C2>;
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self.unwrap() * right; 'b);
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add_sub_impl!(Mul, mul;
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(D1, D1), (R2, C2) for D1, R2, C2;
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self: Translation<N, D1>, right: Matrix<N, R2, C2>, Output = MatrixMN<N, D1, C2>;
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self.unwrap() * right; );
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// Matrix × Translation
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add_sub_impl!(Mul, mul;
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(R1, C1), (D2, D2) for R1, C1, D2;
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self: &'a Matrix<N, R1, C1>, right: &'b Translation<N, D2>, Output = MatrixMN<N, R1, D2>;
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self * right.vector(); 'a, 'b);
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add_sub_impl!(Mul, mul;
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(R1, C1), (D2, D2) for R1, C1, D2;
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self: &'a Matrix<N, R1, C1>, right: Translation<N, D2>, Output = MatrixMN<N, R1, D2>;
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self * right.unwrap(); 'a);
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add_sub_impl!(Mul, mul;
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(R1, C1), (D2, D2) for R1, C1, D2;
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self: Matrix<N, R1, C1>, right: &'b Translation<N, D2>, Output = MatrixMN<N, R1, D2>;
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self * right.vector(); 'b);
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add_sub_impl!(Mul, mul;
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(R1, C1), (D2, D2) for R1, C1, D2;
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self: Matrix<N, R1, C1>, right: Translation<N, D2>, Output = MatrixMN<N, R1, D2>;
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self * right.unwrap(); );
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// Matrix *= Translation
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md_assign_impl!(MulAssign, mul_assign;
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(R1, C1), (C1, C1) for R1, C1;
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self: Matrix<N, R1, C1>, right: &'b Translation<N, C1>;
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self.mul_assign(right.vector()); 'b);
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md_assign_impl!(MulAssign, mul_assign;
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(R1, C1), (C1, C1) for R1, C1;
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self: Matrix<N, R1, C1>, right: Translation<N, C1>;
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self.mul_assign(right.unwrap()); );
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md_assign_impl!(DivAssign, div_assign;
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(R1, C1), (C1, C1) for R1, C1;
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self: Matrix<N, R1, C1>, right: &'b Translation<N, C1>;
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self.mul_assign(right.inverse().vector()); 'b);
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md_assign_impl!(DivAssign, div_assign;
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(R1, C1), (C1, C1) for R1, C1;
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self: Matrix<N, R1, C1>, right: Translation<N, C1>;
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self.mul_assign(right.inverse().unwrap()); );
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*/
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