307 lines
9.7 KiB
Rust
307 lines
9.7 KiB
Rust
#[cfg(feature="arbitrary")]
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use quickcheck::{Arbitrary, Gen};
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use rand::{Rand, Rng};
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#[cfg(feature = "serde-serialize")]
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use serde;
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use std::fmt;
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use alga::general::Real;
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use core::{Matrix4, Vector, Vector3};
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use core::dimension::U3;
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use core::storage::Storage;
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use core::helper;
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use geometry::Point3;
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/// A 3D orthographic projection stored as an homogeneous 4x4 matrix.
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pub struct Orthographic3<N: Real> {
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matrix: Matrix4<N>
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}
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impl<N: Real> Copy for Orthographic3<N> { }
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impl<N: Real> Clone for Orthographic3<N> {
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#[inline]
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fn clone(&self) -> Self {
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Orthographic3::from_matrix_unchecked(self.matrix.clone())
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}
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}
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impl<N: Real> fmt::Debug for Orthographic3<N> {
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fn fmt(&self, f: &mut fmt::Formatter) -> Result<(), fmt::Error> {
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self.matrix.fmt(f)
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}
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}
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impl<N: Real> PartialEq for Orthographic3<N> {
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#[inline]
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fn eq(&self, right: &Self) -> bool {
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self.matrix == right.matrix
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}
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}
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#[cfg(feature = "serde-serialize")]
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impl<N: Real + serde::Serialize> serde::Serialize for Orthographic3<N> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where S: serde::Serializer {
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self.matrix.serialize(serializer)
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}
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}
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#[cfg(feature = "serde-serialize")]
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impl<'a, N: Real + serde::Deserialize<'a>> serde::Deserialize<'a> for Orthographic3<N> {
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fn deserialize<Des>(deserializer: Des) -> Result<Self, Des::Error>
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where Des: serde::Deserializer<'a> {
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let matrix = Matrix4::<N>::deserialize(deserializer)?;
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Ok(Orthographic3::from_matrix_unchecked(matrix))
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}
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}
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impl<N: Real> Orthographic3<N> {
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/// Creates a new orthographic projection matrix.
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#[inline]
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pub fn new(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> Self {
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assert!(left < right, "The left corner must be farther than the right corner.");
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assert!(bottom < top, "The top corner must be higher than the bottom corner.");
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assert!(znear < zfar, "The far plane must be farther than the near plane.");
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let matrix = Matrix4::<N>::identity();
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let mut res = Self::from_matrix_unchecked(matrix);
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res.set_left_and_right(left, right);
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res.set_bottom_and_top(bottom, top);
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res.set_znear_and_zfar(znear, zfar);
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res
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}
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/// Wraps the given matrix to interpret it as a 3D orthographic matrix.
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///
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/// It is not checked whether or not the given matrix actually represents an orthographic
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/// projection.
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#[inline]
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pub fn from_matrix_unchecked(matrix: Matrix4<N>) -> Self {
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Orthographic3 {
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matrix: matrix
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}
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}
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/// Creates a new orthographic projection matrix from an aspect ratio and the vertical field of view.
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#[inline]
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pub fn from_fov(aspect: N, vfov: N, znear: N, zfar: N) -> Self {
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assert!(znear < zfar, "The far plane must be farther than the near plane.");
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assert!(!relative_eq!(aspect, N::zero()), "The apsect ratio must not be zero.");
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let half: N = ::convert(0.5);
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let width = zfar * (vfov * half).tan();
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let height = width / aspect;
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Self::new(-width * half, width * half, -height * half, height * half, znear, zfar)
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}
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/// Retrieves the inverse of the underlying homogeneous matrix.
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#[inline]
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pub fn inverse(&self) -> Matrix4<N> {
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let mut res = self.to_homogeneous();
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let inv_m11 = N::one() / self.matrix[(0, 0)];
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let inv_m22 = N::one() / self.matrix[(1, 1)];
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let inv_m33 = N::one() / self.matrix[(2, 2)];
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res[(0, 0)] = inv_m11;
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res[(1, 1)] = inv_m22;
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res[(2, 2)] = inv_m33;
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res[(0, 3)] = -self.matrix[(0, 3)] * inv_m11;
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res[(1, 3)] = -self.matrix[(1, 3)] * inv_m22;
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res[(2, 3)] = -self.matrix[(2, 3)] * inv_m33;
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res
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}
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/// Computes the corresponding homogeneous matrix.
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#[inline]
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pub fn to_homogeneous(&self) -> Matrix4<N> {
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self.matrix.clone_owned()
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}
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/// A reference to the underlying homogeneous transformation matrix.
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#[inline]
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pub fn as_matrix(&self) -> &Matrix4<N> {
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&self.matrix
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}
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/// Retrieves the underlying homogeneous matrix.
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#[inline]
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pub fn unwrap(self) -> Matrix4<N> {
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self.matrix
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}
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/// The smallest x-coordinate of the view cuboid.
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#[inline]
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pub fn left(&self) -> N {
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(-N::one() - self.matrix[(0, 3)]) / self.matrix[(0, 0)]
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}
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/// The largest x-coordinate of the view cuboid.
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#[inline]
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pub fn right(&self) -> N {
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(N::one() - self.matrix[(0, 3)]) / self.matrix[(0, 0)]
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}
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/// The smallest y-coordinate of the view cuboid.
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#[inline]
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pub fn bottom(&self) -> N {
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(-N::one() - self.matrix[(1, 3)]) / self.matrix[(1, 1)]
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}
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/// The largest y-coordinate of the view cuboid.
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#[inline]
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pub fn top(&self) -> N {
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(N::one() - self.matrix[(1, 3)]) / self.matrix[(1, 1)]
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}
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/// The near plane offset of the view cuboid.
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#[inline]
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pub fn znear(&self) -> N {
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(N::one() + self.matrix[(2, 3)]) / self.matrix[(2, 2)]
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}
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/// The far plane offset of the view cuboid.
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#[inline]
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pub fn zfar(&self) -> N {
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(-N::one() + self.matrix[(2, 3)]) / self.matrix[(2, 2)]
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}
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a point. Faster than matrix multiplication.
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#[inline]
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pub fn project_point(&self, p: &Point3<N>) -> Point3<N> {
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Point3::new(
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self.matrix[(0, 0)] * p[0] + self.matrix[(0, 3)],
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self.matrix[(1, 1)] * p[1] + self.matrix[(1, 3)],
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self.matrix[(2, 2)] * p[2] + self.matrix[(2, 3)]
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)
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}
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/// Un-projects a point. Faster than multiplication by the underlying matrix inverse.
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#[inline]
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pub fn unproject_point(&self, p: &Point3<N>) -> Point3<N> {
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Point3::new(
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(p[0] - self.matrix[(0, 3)]) / self.matrix[(0, 0)],
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(p[1] - self.matrix[(1, 3)]) / self.matrix[(1, 1)],
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(p[2] - self.matrix[(2, 3)]) / self.matrix[(2, 2)]
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)
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}
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// FIXME: when we get specialization, specialize the Mul impl instead.
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/// Projects a vector. Faster than matrix multiplication.
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#[inline]
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pub fn project_vector<SB>(&self, p: &Vector<N, U3, SB>) -> Vector3<N>
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where SB: Storage<N, U3> {
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Vector3::new(
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self.matrix[(0, 0)] * p[0],
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self.matrix[(1, 1)] * p[1],
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self.matrix[(2, 2)] * p[2]
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)
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}
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/// Sets the smallest x-coordinate of the view cuboid.
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#[inline]
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pub fn set_left(&mut self, left: N) {
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let right = self.right();
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self.set_left_and_right(left, right);
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}
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/// Sets the largest x-coordinate of the view cuboid.
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#[inline]
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pub fn set_right(&mut self, right: N) {
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let left = self.left();
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self.set_left_and_right(left, right);
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}
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/// Sets the smallest y-coordinate of the view cuboid.
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#[inline]
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pub fn set_bottom(&mut self, bottom: N) {
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let top = self.top();
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self.set_bottom_and_top(bottom, top);
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}
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/// Sets the largest y-coordinate of the view cuboid.
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#[inline]
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pub fn set_top(&mut self, top: N) {
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let bottom = self.bottom();
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self.set_bottom_and_top(bottom, top);
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}
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/// Sets the near plane offset of the view cuboid.
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#[inline]
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pub fn set_znear(&mut self, znear: N) {
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let zfar = self.zfar();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Sets the far plane offset of the view cuboid.
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#[inline]
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pub fn set_zfar(&mut self, zfar: N) {
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let znear = self.znear();
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self.set_znear_and_zfar(znear, zfar);
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}
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/// Sets the view cuboid coordinates along the `x` axis.
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#[inline]
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pub fn set_left_and_right(&mut self, left: N, right: N) {
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assert!(left < right, "The left corner must be farther than the right corner.");
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self.matrix[(0, 0)] = ::convert::<_, N>(2.0) / (right - left);
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self.matrix[(0, 3)] = -(right + left) / (right - left);
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}
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/// Sets the view cuboid coordinates along the `y` axis.
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#[inline]
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pub fn set_bottom_and_top(&mut self, bottom: N, top: N) {
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assert!(bottom < top, "The top corner must be higher than the bottom corner.");
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self.matrix[(1, 1)] = ::convert::<_, N>(2.0) / (top - bottom);
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self.matrix[(1, 3)] = -(top + bottom) / (top - bottom);
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}
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/// Sets the near and far plane offsets of the view cuboid.
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#[inline]
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pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N) {
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assert!(!relative_eq!(zfar - znear, N::zero()), "The near-plane and far-plane must not be superimposed.");
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self.matrix[(2, 2)] = -::convert::<_, N>(2.0) / (zfar - znear);
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self.matrix[(2, 3)] = -(zfar + znear) / (zfar - znear);
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}
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}
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impl<N: Real + Rand> Rand for Orthographic3<N> {
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fn rand<R: Rng>(r: &mut R) -> Self {
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let left = Rand::rand(r);
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let right = helper::reject_rand(r, |x: &N| *x > left);
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let bottom = Rand::rand(r);
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let top = helper::reject_rand(r, |x: &N| *x > bottom);
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let znear = Rand::rand(r);
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let zfar = helper::reject_rand(r, |x: &N| *x > znear);
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Self::new(left, right, bottom, top, znear, zfar)
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}
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}
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#[cfg(feature="arbitrary")]
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impl<N: Real + Arbitrary> Arbitrary for Orthographic3<N>
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where Matrix4<N>: Send {
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fn arbitrary<G: Gen>(g: &mut G) -> Self {
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let left = Arbitrary::arbitrary(g);
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let right = helper::reject(g, |x: &N| *x > left);
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let bottom = Arbitrary::arbitrary(g);
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let top = helper::reject(g, |x: &N| *x > bottom);
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let znear = Arbitrary::arbitrary(g);
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let zfar = helper::reject(g, |x: &N| *x > znear);
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Self::new(left, right, bottom, top, znear, zfar)
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}
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}
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