nalgebra/tests/isometry.rs

223 lines
6.5 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#![allow(non_snake_case)]
#[cfg(feature = "arbitrary")]
#[macro_use]
extern crate quickcheck;
#[macro_use]
extern crate approx;
extern crate num_traits as num;
extern crate alga;
extern crate nalgebra as na;
use alga::linear::{Transformation, ProjectiveTransformation};
use na::{Vector3, Point3, Rotation3, Isometry3, Translation3, UnitQuaternion};
quickcheck!(
fn append_rotation_wrt_point_to_id(r: UnitQuaternion<f64>, p: Point3<f64>) -> bool {
let mut iso = Isometry3::identity();
iso.append_rotation_wrt_point_mut(&r, &p);
iso == Isometry3::rotation_wrt_point(r, p)
}
fn rotation_wrt_point_invariance(r: UnitQuaternion<f64>, p: Point3<f64>) -> bool {
let iso = Isometry3::rotation_wrt_point(r, p);
relative_eq!(iso * p, p)
}
fn look_at_rh_3(eye: Point3<f64>, target: Point3<f64>, up: Vector3<f64>) -> bool {
let viewmatrix = Isometry3::look_at_rh(&eye, &target, &up);
let origin = Point3::origin();
relative_eq!(viewmatrix * eye, origin, epsilon = 1.0e-7) &&
relative_eq!((viewmatrix * (target - eye)).normalize(), -Vector3::z(), epsilon = 1.0e-7)
}
fn observer_frame_3(eye: Point3<f64>, target: Point3<f64>, up: Vector3<f64>) -> bool {
let observer = Isometry3::new_observer_frame(&eye, &target, &up);
let origin = Point3::origin();
relative_eq!(observer * origin, eye, epsilon = 1.0e-7) &&
relative_eq!(observer * Vector3::z(), (target - eye).normalize(), epsilon = 1.0e-7)
}
fn inverse_is_identity(i: Isometry3<f64>, p: Point3<f64>, v: Vector3<f64>) -> bool {
let ii = i.inverse();
relative_eq!(i * ii, Isometry3::identity(), epsilon = 1.0e-7) &&
relative_eq!(ii * i, Isometry3::identity(), epsilon = 1.0e-7) &&
relative_eq!((i * ii) * p, p, epsilon = 1.0e-7) &&
relative_eq!((ii * i) * p, p, epsilon = 1.0e-7) &&
relative_eq!((i * ii) * v, v, epsilon = 1.0e-7) &&
relative_eq!((ii * i) * v, v, epsilon = 1.0e-7)
}
fn inverse_is_parts_inversion(t: Translation3<f64>, r: UnitQuaternion<f64>) -> bool {
let i = t * r;
i.inverse() == r.inverse() * t.inverse()
}
fn multiply_equals_alga_transform(i: Isometry3<f64>, v: Vector3<f64>, p: Point3<f64>) -> bool {
i * v == i.transform_vector(&v) &&
i * p == i.transform_point(&p) &&
relative_eq!(i.inverse() * v, i.inverse_transform_vector(&v), epsilon = 1.0e-7) &&
relative_eq!(i.inverse() * p, i.inverse_transform_point(&p), epsilon = 1.0e-7)
}
fn composition(i: Isometry3<f64>, uq: UnitQuaternion<f64>, r: Rotation3<f64>,
t: Translation3<f64>, v: Vector3<f64>, p: Point3<f64>) -> bool {
// (rotation × translation) * point = rotation × (translation * point)
relative_eq!((uq * t) * v, uq * v, epsilon = 1.0e-7) &&
relative_eq!((r * t) * v, r * v, epsilon = 1.0e-7) &&
relative_eq!((uq * t) * p, uq * (t * p), epsilon = 1.0e-7) &&
relative_eq!((r * t) * p, r * (t * p), epsilon = 1.0e-7) &&
// (translation × rotation) * point = translation × (rotation * point)
(t * uq) * v == uq * v &&
(t * r) * v == r * v &&
(t * uq) * p == t * (uq * p) &&
(t * r) * p == t * (r * p) &&
// (rotation × isometry) * point = rotation × (isometry * point)
relative_eq!((uq * i) * v, uq * (i * v), epsilon = 1.0e-7) &&
relative_eq!((uq * i) * p, uq * (i * p), epsilon = 1.0e-7) &&
// (isometry × rotation) * point = isometry × (rotation * point)
relative_eq!((i * uq) * v, i * (uq * v), epsilon = 1.0e-7) &&
relative_eq!((i * uq) * p, i * (uq * p), epsilon = 1.0e-7) &&
// (translation × isometry) * point = translation × (isometry * point)
relative_eq!((t * i) * v, (i * v), epsilon = 1.0e-7) &&
relative_eq!((t * i) * p, t * (i * p), epsilon = 1.0e-7) &&
// (isometry × translation) * point = isometry × (translation * point)
relative_eq!((i * t) * v, i * v, epsilon = 1.0e-7) &&
relative_eq!((i * t) * p, i * (t * p), epsilon = 1.0e-7)
}
fn all_op_exist(i: Isometry3<f64>, uq: UnitQuaternion<f64>, t: Translation3<f64>,
v: Vector3<f64>, p: Point3<f64>, r: Rotation3<f64>) -> bool {
let iMi = i * i;
let iMuq = i * uq;
let iDi = i / i;
let iDuq = i / uq;
let iMp = i * p;
let iMv = i * v;
let iMt = i * t;
let tMi = t * i;
let tMr = t * r;
let tMuq = t * uq;
let uqMi = uq * i;
let uqDi = uq / i;
let rMt = r * t;
let uqMt = uq * t;
let mut iMt1 = i;
let mut iMt2 = i;
let mut iMi1 = i;
let mut iMi2 = i;
let mut iMuq1 = i;
let mut iMuq2 = i;
let mut iDi1 = i;
let mut iDi2 = i;
let mut iDuq1 = i;
let mut iDuq2 = i;
iMt1 *= t;
iMt2 *= &t;
iMi1 *= i;
iMi2 *= &i;
iMuq1 *= uq;
iMuq2 *= &uq;
iDi1 /= i;
iDi2 /= &i;
iDuq1 /= uq;
iDuq2 /= &uq;
iMt == iMt1 &&
iMt == iMt2 &&
iMi == iMi1 &&
iMi == iMi2 &&
iMuq == iMuq1 &&
iMuq == iMuq2 &&
iDi == iDi1 &&
iDi == iDi2 &&
iDuq == iDuq1 &&
iDuq == iDuq2 &&
iMi == &i * &i &&
iMi == i * &i &&
iMi == &i * i &&
iMuq == &i * &uq &&
iMuq == i * &uq &&
iMuq == &i * uq &&
iDi == &i / &i &&
iDi == i / &i &&
iDi == &i / i &&
iDuq == &i / &uq &&
iDuq == i / &uq &&
iDuq == &i / uq &&
iMp == &i * &p &&
iMp == i * &p &&
iMp == &i * p &&
iMv == &i * &v &&
iMv == i * &v &&
iMv == &i * v &&
iMt == &i * &t &&
iMt == i * &t &&
iMt == &i * t &&
tMi == &t * &i &&
tMi == t * &i &&
tMi == &t * i &&
tMr == &t * &r &&
tMr == t * &r &&
tMr == &t * r &&
tMuq == &t * &uq &&
tMuq == t * &uq &&
tMuq == &t * uq &&
uqMi == &uq * &i &&
uqMi == uq * &i &&
uqMi == &uq * i &&
uqDi == &uq / &i &&
uqDi == uq / &i &&
uqDi == &uq / i &&
rMt == &r * &t &&
rMt == r * &t &&
rMt == &r * t &&
uqMt == &uq * &t &&
uqMt == uq * &t &&
uqMt == &uq * t
}
);