99b6181b1e
See comments on #207 for details.
436 lines
15 KiB
Rust
436 lines
15 KiB
Rust
use std::ops::{Mul, MulAssign, Div, DivAssign};
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use alga::general::Real;
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use alga::linear::Rotation;
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use core::ColumnVector;
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use core::dimension::{DimName, U1, U3, U4};
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use core::storage::OwnedStorage;
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use core::allocator::OwnedAllocator;
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use geometry::{PointBase, RotationBase, IsometryBase, TranslationBase, UnitQuaternionBase};
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// FIXME: there are several cloning of rotations that we could probably get rid of (but we didn't
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// yet because that would require to add a bound like `where for<'a, 'b> &'a R: Mul<&'b R, Output = R>`
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// which is quite ugly.
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/*
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*
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* In this file, we provide:
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* =========================
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*
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*
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* (Operators)
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*
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* IsometryBase × IsometryBase
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* IsometryBase × R
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*
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*
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* IsometryBase ÷ IsometryBase
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* IsometryBase ÷ R
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*
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* IsometryBase × PointBase
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* IsometryBase × ColumnVector
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*
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*
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* IsometryBase × TranslationBase
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* TranslationBase × IsometryBase
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* TranslationBase × R -> IsometryBase<R>
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*
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* NOTE: The following are provided explicitly because we can't have R × IsometryBase.
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* RotationBase × IsometryBase<RotationBase>
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* UnitQuaternion × IsometryBase<UnitQuaternion>
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*
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* RotationBase ÷ IsometryBase<RotationBase>
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* UnitQuaternion ÷ IsometryBase<UnitQuaternion>
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*
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* RotationBase × TranslationBase -> IsometryBase<RotationBase>
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* UnitQuaternion × TranslationBase -> IsometryBase<UnitQuaternion>
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*
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*
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* (Assignment Operators)
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*
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* IsometryBase ×= TranslationBase
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*
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* IsometryBase ×= IsometryBase
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* IsometryBase ×= R
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*
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* IsometryBase ÷= IsometryBase
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* IsometryBase ÷= R
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*
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*/
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macro_rules! isometry_binop_impl(
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($Op: ident, $op: ident;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
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$action: expr; $($lives: tt),*) => {
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impl<$($lives ,)* N, D: DimName, S, R> $Op<$Rhs> for $Lhs
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where N: Real,
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S: OwnedStorage<N, D, U1>,
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R: Rotation<PointBase<N, D, S>>,
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S::Alloc: OwnedAllocator<N, D, U1, S> {
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type Output = $Output;
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#[inline]
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fn $op($lhs, $rhs: $Rhs) -> Self::Output {
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$action
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}
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}
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}
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);
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macro_rules! isometry_binop_impl_all(
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($Op: ident, $op: ident;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
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[val val] => $action_val_val: expr;
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[ref val] => $action_ref_val: expr;
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[val ref] => $action_val_ref: expr;
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[ref ref] => $action_ref_ref: expr;) => {
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isometry_binop_impl!(
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$Op, $op;
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$lhs: $Lhs, $rhs: $Rhs, Output = $Output;
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$action_val_val; );
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isometry_binop_impl!(
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$Op, $op;
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$lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output;
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$action_ref_val; 'a);
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isometry_binop_impl!(
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$Op, $op;
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$lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output;
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$action_val_ref; 'b);
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isometry_binop_impl!(
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$Op, $op;
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$lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output;
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$action_ref_ref; 'a, 'b);
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}
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);
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macro_rules! isometry_binop_assign_impl_all(
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($OpAssign: ident, $op_assign: ident;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty;
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[val] => $action_val: expr;
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[ref] => $action_ref: expr;) => {
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impl<N, D: DimName, S, R> $OpAssign<$Rhs> for $Lhs
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where N: Real,
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S: OwnedStorage<N, D, U1>,
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R: Rotation<PointBase<N, D, S>>,
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S::Alloc: OwnedAllocator<N, D, U1, S> {
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#[inline]
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fn $op_assign(&mut $lhs, $rhs: $Rhs) {
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$action_val
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}
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}
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impl<'b, N, D: DimName, S, R> $OpAssign<&'b $Rhs> for $Lhs
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where N: Real,
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S: OwnedStorage<N, D, U1>,
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R: Rotation<PointBase<N, D, S>>,
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S::Alloc: OwnedAllocator<N, D, U1, S> {
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#[inline]
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fn $op_assign(&mut $lhs, $rhs: &'b $Rhs) {
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$action_ref
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}
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}
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}
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);
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// IsometryBase × IsometryBase
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// IsometryBase ÷ IsometryBase
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isometry_binop_impl_all!(
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Mul, mul;
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self: IsometryBase<N, D, S, R>, rhs: IsometryBase<N, D, S, R>, Output = IsometryBase<N, D, S, R>;
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[val val] => &self * &rhs;
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[ref val] => self * &rhs;
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[val ref] => &self * rhs;
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[ref ref] => {
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let shift = self.rotation.transform_vector(&rhs.translation.vector);
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IsometryBase::from_parts(TranslationBase::from_vector(&self.translation.vector + shift),
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self.rotation.clone() * rhs.rotation.clone()) // FIXME: too bad we have to clone.
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};
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);
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isometry_binop_impl_all!(
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Div, div;
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self: IsometryBase<N, D, S, R>, rhs: IsometryBase<N, D, S, R>, Output = IsometryBase<N, D, S, R>;
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[val val] => self * rhs.inverse();
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[ref val] => self * rhs.inverse();
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[val ref] => self * rhs.inverse();
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[ref ref] => self * rhs.inverse();
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);
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// IsometryBase ×= TranslationBase
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isometry_binop_assign_impl_all!(
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MulAssign, mul_assign;
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self: IsometryBase<N, D, S, R>, rhs: TranslationBase<N, D, S>;
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[val] => *self *= &rhs;
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[ref] => {
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let shift = self.rotation.transform_vector(&rhs.vector);
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self.translation.vector += shift;
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};
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);
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// IsometryBase ×= IsometryBase
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// IsometryBase ÷= IsometryBase
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isometry_binop_assign_impl_all!(
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MulAssign, mul_assign;
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self: IsometryBase<N, D, S, R>, rhs: IsometryBase<N, D, S, R>;
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[val] => *self *= &rhs;
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[ref] => {
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let shift = self.rotation.transform_vector(&rhs.translation.vector);
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self.translation.vector += shift;
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self.rotation *= rhs.rotation.clone();
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};
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);
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isometry_binop_assign_impl_all!(
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DivAssign, div_assign;
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self: IsometryBase<N, D, S, R>, rhs: IsometryBase<N, D, S, R>;
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[val] => *self /= &rhs;
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[ref] => *self *= rhs.inverse();
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);
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// IsometryBase ×= R
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// IsometryBase ÷= R
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isometry_binop_assign_impl_all!(
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MulAssign, mul_assign;
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self: IsometryBase<N, D, S, R>, rhs: R;
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[val] => self.rotation *= rhs;
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[ref] => self.rotation *= rhs.clone();
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);
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isometry_binop_assign_impl_all!(
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DivAssign, div_assign;
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self: IsometryBase<N, D, S, R>, rhs: R;
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// FIXME: don't invert explicitly?
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[val] => *self *= rhs.inverse();
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[ref] => *self *= rhs.inverse();
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);
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// IsometryBase × RotationBase
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// IsometryBase ÷ RotationBase
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isometry_binop_impl_all!(
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Mul, mul;
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self: IsometryBase<N, D, S, R>, rhs: R, Output = IsometryBase<N, D, S, R>;
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[val val] => IsometryBase::from_parts(self.translation, self.rotation * rhs);
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[ref val] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() * rhs); // FIXME: do not clone.
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[val ref] => IsometryBase::from_parts(self.translation, self.rotation * rhs.clone());
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[ref ref] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() * rhs.clone());
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);
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isometry_binop_impl_all!(
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Div, div;
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self: IsometryBase<N, D, S, R>, rhs: R, Output = IsometryBase<N, D, S, R>;
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[val val] => IsometryBase::from_parts(self.translation, self.rotation / rhs);
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[ref val] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() / rhs);
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[val ref] => IsometryBase::from_parts(self.translation, self.rotation / rhs.clone());
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[ref ref] => IsometryBase::from_parts(self.translation.clone(), self.rotation.clone() / rhs.clone());
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);
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// IsometryBase × PointBase
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isometry_binop_impl_all!(
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Mul, mul;
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self: IsometryBase<N, D, S, R>, right: PointBase<N, D, S>, Output = PointBase<N, D, S>;
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[val val] => self.translation * self.rotation.transform_point(&right);
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[ref val] => &self.translation * self.rotation.transform_point(&right);
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[val ref] => self.translation * self.rotation.transform_point(right);
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[ref ref] => &self.translation * self.rotation.transform_point(right);
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);
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// IsometryBase × Vector
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isometry_binop_impl_all!(
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Mul, mul;
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self: IsometryBase<N, D, S, R>, right: ColumnVector<N, D, S>, Output = ColumnVector<N, D, S>;
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[val val] => self.rotation.transform_vector(&right);
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[ref val] => self.rotation.transform_vector(&right);
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[val ref] => self.rotation.transform_vector(right);
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[ref ref] => self.rotation.transform_vector(right);
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);
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// IsometryBase × TranslationBase
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isometry_binop_impl_all!(
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Mul, mul;
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self: IsometryBase<N, D, S, R>, right: TranslationBase<N, D, S>, Output = IsometryBase<N, D, S, R>;
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[val val] => &self * &right;
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[ref val] => self * &right;
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[val ref] => &self * right;
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[ref ref] => {
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let new_tr = &self.translation.vector + self.rotation.transform_vector(&right.vector);
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IsometryBase::from_parts(TranslationBase::from_vector(new_tr), self.rotation.clone())
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};
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);
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// TranslationBase × IsometryBase
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isometry_binop_impl_all!(
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Mul, mul;
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self: TranslationBase<N, D, S>, right: IsometryBase<N, D, S, R>, Output = IsometryBase<N, D, S, R>;
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[val val] => IsometryBase::from_parts(self * right.translation, right.rotation);
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[ref val] => IsometryBase::from_parts(self * &right.translation, right.rotation);
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[val ref] => IsometryBase::from_parts(self * &right.translation, right.rotation.clone());
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[ref ref] => IsometryBase::from_parts(self * &right.translation, right.rotation.clone());
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);
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// TranslationBase × R
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isometry_binop_impl_all!(
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Mul, mul;
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self: TranslationBase<N, D, S>, right: R, Output = IsometryBase<N, D, S, R>;
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[val val] => IsometryBase::from_parts(self, right);
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[ref val] => IsometryBase::from_parts(self.clone(), right);
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[val ref] => IsometryBase::from_parts(self, right.clone());
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[ref ref] => IsometryBase::from_parts(self.clone(), right.clone());
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);
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macro_rules! isometry_from_composition_impl(
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($Op: ident, $op: ident;
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($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
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$action: expr; $($lives: tt),*) => {
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impl<$($lives ,)* N $(, $Dims: $DimsBound)*, SA, SB> $Op<$Rhs> for $Lhs
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where N: Real,
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SA: OwnedStorage<N, $R1, $C1>,
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SB: OwnedStorage<N, $R2, $C2, Alloc = SA::Alloc>,
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SA::Alloc: OwnedAllocator<N, $R1, $C1, SA>,
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SB::Alloc: OwnedAllocator<N, $R2, $C2, SB> {
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type Output = $Output;
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#[inline]
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fn $op($lhs, $rhs: $Rhs) -> Self::Output {
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$action
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}
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}
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}
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);
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macro_rules! isometry_from_composition_impl_all(
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($Op: ident, $op: ident;
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($R1: ty, $C1: ty),($R2: ty, $C2: ty) $(for $Dims: ident: $DimsBound: ident),*;
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$lhs: ident: $Lhs: ty, $rhs: ident: $Rhs: ty, Output = $Output: ty;
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[val val] => $action_val_val: expr;
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[ref val] => $action_ref_val: expr;
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[val ref] => $action_val_ref: expr;
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[ref ref] => $action_ref_ref: expr;) => {
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isometry_from_composition_impl!(
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$Op, $op;
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($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
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$lhs: $Lhs, $rhs: $Rhs, Output = $Output;
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$action_val_val; );
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isometry_from_composition_impl!(
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$Op, $op;
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($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
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$lhs: &'a $Lhs, $rhs: $Rhs, Output = $Output;
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$action_ref_val; 'a);
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isometry_from_composition_impl!(
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$Op, $op;
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($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
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$lhs: $Lhs, $rhs: &'b $Rhs, Output = $Output;
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$action_val_ref; 'b);
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isometry_from_composition_impl!(
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$Op, $op;
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($R1, $C1),($R2, $C2) $(for $Dims: $DimsBound),*;
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$lhs: &'a $Lhs, $rhs: &'b $Rhs, Output = $Output;
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$action_ref_ref; 'a, 'b);
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}
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);
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// RotationBase × TranslationBase
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isometry_from_composition_impl_all!(
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Mul, mul;
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(D, D), (D, U1) for D: DimName;
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self: RotationBase<N, D, SA>, right: TranslationBase<N, D, SB>, Output = IsometryBase<N, D, SB, RotationBase<N, D, SA>>;
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[val val] => IsometryBase::from_parts(TranslationBase::from_vector(&self * right.vector), self);
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[ref val] => IsometryBase::from_parts(TranslationBase::from_vector(self * right.vector), self.clone());
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[val ref] => IsometryBase::from_parts(TranslationBase::from_vector(&self * &right.vector), self);
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[ref ref] => IsometryBase::from_parts(TranslationBase::from_vector(self * &right.vector), self.clone());
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);
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// UnitQuaternionBase × TranslationBase
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isometry_from_composition_impl_all!(
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Mul, mul;
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(U4, U1), (U3, U1);
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self: UnitQuaternionBase<N, SA>, right: TranslationBase<N, U3, SB>,
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Output = IsometryBase<N, U3, SB, UnitQuaternionBase<N, SA>>;
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[val val] => IsometryBase::from_parts(TranslationBase::from_vector(&self * right.vector), self);
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[ref val] => IsometryBase::from_parts(TranslationBase::from_vector(self * right.vector), self.clone());
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[val ref] => IsometryBase::from_parts(TranslationBase::from_vector(&self * &right.vector), self);
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[ref ref] => IsometryBase::from_parts(TranslationBase::from_vector(self * &right.vector), self.clone());
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);
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// RotationBase × IsometryBase
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isometry_from_composition_impl_all!(
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Mul, mul;
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(D, D), (D, U1) for D: DimName;
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self: RotationBase<N, D, SA>, right: IsometryBase<N, D, SB, RotationBase<N, D, SA>>,
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Output = IsometryBase<N, D, SB, RotationBase<N, D, SA>>;
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[val val] => &self * &right;
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[ref val] => self * &right;
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[val ref] => &self * right;
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[ref ref] => {
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let shift = self * &right.translation.vector;
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IsometryBase::from_parts(TranslationBase::from_vector(shift), self * &right.rotation)
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};
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);
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// RotationBase ÷ IsometryBase
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isometry_from_composition_impl_all!(
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Div, div;
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(D, D), (D, U1) for D: DimName;
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self: RotationBase<N, D, SA>, right: IsometryBase<N, D, SB, RotationBase<N, D, SA>>,
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Output = IsometryBase<N, D, SB, RotationBase<N, D, SA>>;
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// FIXME: don't call iverse explicitly?
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[val val] => self * right.inverse();
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[ref val] => self * right.inverse();
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[val ref] => self * right.inverse();
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[ref ref] => self * right.inverse();
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);
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// UnitQuaternion × IsometryBase
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isometry_from_composition_impl_all!(
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Mul, mul;
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(U4, U1), (U3, U1);
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self: UnitQuaternionBase<N, SA>, right: IsometryBase<N, U3, SB, UnitQuaternionBase<N, SA>>,
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Output = IsometryBase<N, U3, SB, UnitQuaternionBase<N, SA>>;
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[val val] => &self * &right;
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[ref val] => self * &right;
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[val ref] => &self * right;
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[ref ref] => {
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let shift = self * &right.translation.vector;
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IsometryBase::from_parts(TranslationBase::from_vector(shift), self * &right.rotation)
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};
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);
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// UnitQuaternion ÷ IsometryBase
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isometry_from_composition_impl_all!(
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Div, div;
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(U4, U1), (U3, U1);
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self: UnitQuaternionBase<N, SA>, right: IsometryBase<N, U3, SB, UnitQuaternionBase<N, SA>>,
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Output = IsometryBase<N, U3, SB, UnitQuaternionBase<N, SA>>;
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// FIXME: don't call inverse explicitly?
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[val val] => self * right.inverse();
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[ref val] => self * right.inverse();
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[val ref] => self * right.inverse();
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[ref ref] => self * right.inverse();
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);
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