nalgebra/src/core/cg.rs

377 lines
15 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
*
* Computer-graphics specific implementations.
* Currently, it is mostly implemented for homogeneous matrices in 2- and 3-space.
*
*/
use num::One;
use core::{Scalar, SquareMatrix, OwnedSquareMatrix, ColumnVector, Unit};
use core::dimension::{DimName, DimNameSub, DimNameDiff, U1, U2, U3, U4};
use core::storage::{Storage, StorageMut, OwnedStorage};
use core::allocator::{Allocator, OwnedAllocator};
use geometry::{PointBase, OrthographicBase, PerspectiveBase, IsometryBase, OwnedRotation, OwnedPoint};
use alga::general::{Real, Field};
use alga::linear::Transformation;
impl<N, D: DimName, S> SquareMatrix<N, D, S>
where N: Scalar + Field,
S: OwnedStorage<N, D, D>,
S::Alloc: OwnedAllocator<N, D, D, S> {
/// Creates a new homogeneous matrix that applies the same scaling factor on each dimension.
#[inline]
pub fn new_scaling(scaling: N) -> Self {
let mut res = Self::from_diagonal_element(scaling);
res[(D::dim(), D::dim())] = N::one();
res
}
/// Creates a new homogeneous matrix that applies a distinct scaling factor for each dimension.
#[inline]
pub fn new_nonuniform_scaling<SB>(scaling: &ColumnVector<N, DimNameDiff<D, U1>, SB>) -> Self
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1> {
let mut res = Self::one();
for i in 0 .. scaling.len() {
res[(i, i)] = scaling[i];
}
res
}
/// Creates a new homogeneous matrix that applies a pure translation.
#[inline]
pub fn new_translation<SB>(translation: &ColumnVector<N, DimNameDiff<D, U1>, SB>) -> Self
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, U1> {
let mut res = Self::one();
res.fixed_slice_mut::<DimNameDiff<D, U1>, U1>(0, D::dim()).copy_from(translation);
res
}
}
impl<N, S> SquareMatrix<N, U3, S>
where N: Real,
S: OwnedStorage<N, U3, U3>,
S::Alloc: OwnedAllocator<N, U3, U3, S> {
/// Builds a 2 dimensional homogeneous rotation matrix from an angle in radian.
#[inline]
pub fn new_rotation(angle: N) -> Self
where S::Alloc: Allocator<N, U2, U2> {
OwnedRotation::<N, U2, S::Alloc>::new(angle).to_homogeneous()
}
}
impl<N, S> SquareMatrix<N, U4, S>
where N: Real,
S: OwnedStorage<N, U4, U4>,
S::Alloc: OwnedAllocator<N, U4, U4, S> {
/// Builds a 3D homogeneous rotation matrix from an axis and an angle (multiplied together).
///
/// Returns the identity matrix if the given argument is zero.
#[inline]
pub fn new_rotation<SB>(axisangle: ColumnVector<N, U3, SB>) -> Self
where SB: Storage<N, U3, U1>,
S::Alloc: Allocator<N, U3, U3> {
OwnedRotation::<N, U3, S::Alloc>::new(axisangle).to_homogeneous()
}
/// Builds a 3D homogeneous rotation matrix from an axis and an angle (multiplied together).
///
/// Returns the identity matrix if the given argument is zero.
#[inline]
pub fn new_rotation_wrt_point<SB>(axisangle: ColumnVector<N, U3, SB>, pt: OwnedPoint<N, U3, S::Alloc>) -> Self
where SB: Storage<N, U3, U1>,
S::Alloc: Allocator<N, U3, U3> +
Allocator<N, U3, U1> +
Allocator<N, U1, U3> {
let rot = OwnedRotation::<N, U3, S::Alloc>::from_scaled_axis(axisangle);
IsometryBase::rotation_wrt_point(rot, pt).to_homogeneous()
}
/// Builds a 3D homogeneous rotation matrix from an axis and an angle (multiplied together).
///
/// Returns the identity matrix if the given argument is zero.
/// This is identical to `Self::new_rotation`.
#[inline]
pub fn from_scaled_axis<SB>(axisangle: ColumnVector<N, U3, SB>) -> Self
where SB: Storage<N, U3, U1>,
S::Alloc: Allocator<N, U3, U3> {
OwnedRotation::<N, U3, S::Alloc>::from_scaled_axis(axisangle).to_homogeneous()
}
/// Creates a new rotation from Euler angles.
///
/// The primitive rotations are applied in order: 1 roll 2 pitch 3 yaw.
pub fn from_euler_angles(roll: N, pitch: N, yaw: N) -> Self
where S::Alloc: Allocator<N, U3, U3> {
OwnedRotation::<N, U3, S::Alloc>::from_euler_angles(roll, pitch, yaw).to_homogeneous()
}
/// Builds a 3D homogeneous rotation matrix from an axis and a rotation angle.
pub fn from_axis_angle<SB>(axis: &Unit<ColumnVector<N, U3, SB>>, angle: N) -> Self
where SB: Storage<N, U3, U1>,
S::Alloc: Allocator<N, U3, U3> {
OwnedRotation::<N, U3, S::Alloc>::from_axis_angle(axis, angle).to_homogeneous()
}
/// Creates a new homogeneous matrix for an orthographic projection.
#[inline]
pub fn new_orthographic(left: N, right: N, bottom: N, top: N, znear: N, zfar: N) -> Self {
OrthographicBase::new(left, right, bottom, top, znear, zfar).unwrap()
}
/// Creates a new homogeneous matrix for a perspective projection.
#[inline]
pub fn new_perspective(aspect: N, fovy: N, znear: N, zfar: N) -> Self {
PerspectiveBase::new(aspect, fovy, znear, zfar).unwrap()
}
/// Creates an isometry that corresponds to the local frame of an observer standing at the
/// point `eye` and looking toward `target`.
///
/// It maps the view direction `target - eye` to the positive `z` axis and the origin to the
/// `eye`.
#[inline]
pub fn new_observer_frame<SB>(eye: &PointBase<N, U3, SB>,
target: &PointBase<N, U3, SB>,
up: &ColumnVector<N, U3, SB>)
-> Self
where SB: OwnedStorage<N, U3, U1, Alloc = S::Alloc>,
SB::Alloc: OwnedAllocator<N, U3, U1, SB> +
Allocator<N, U1, U3> +
Allocator<N, U3, U3> {
IsometryBase::<N, U3, SB, OwnedRotation<N, U3, SB::Alloc>>
::new_observer_frame(eye, target, up).to_homogeneous()
}
/// Builds a right-handed look-at view matrix.
#[inline]
pub fn look_at_rh<SB>(eye: &PointBase<N, U3, SB>,
target: &PointBase<N, U3, SB>,
up: &ColumnVector<N, U3, SB>)
-> Self
where SB: OwnedStorage<N, U3, U1, Alloc = S::Alloc>,
SB::Alloc: OwnedAllocator<N, U3, U1, SB> +
Allocator<N, U1, U3> +
Allocator<N, U3, U3> {
IsometryBase::<N, U3, SB, OwnedRotation<N, U3, SB::Alloc>>
::look_at_rh(eye, target, up).to_homogeneous()
}
/// Builds a left-handed look-at view matrix.
#[inline]
pub fn look_at_lh<SB>(eye: &PointBase<N, U3, SB>,
target: &PointBase<N, U3, SB>,
up: &ColumnVector<N, U3, SB>)
-> Self
where SB: OwnedStorage<N, U3, U1, Alloc = S::Alloc>,
SB::Alloc: OwnedAllocator<N, U3, U1, SB> +
Allocator<N, U1, U3> +
Allocator<N, U3, U3> {
IsometryBase::<N, U3, SB, OwnedRotation<N, U3, SB::Alloc>>
::look_at_lh(eye, target, up).to_homogeneous()
}
}
impl<N, D: DimName, S> SquareMatrix<N, D, S>
where N: Scalar + Field,
S: Storage<N, D, D> {
/// Computes the transformation equal to `self` followed by an uniform scaling factor.
#[inline]
pub fn append_scaling(&self, scaling: N) -> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, D> {
let mut res = self.clone_owned();
res.append_scaling_mut(scaling);
res
}
/// Computes the transformation equal to an uniform scaling factor followed by `self`.
#[inline]
pub fn prepend_scaling(&self, scaling: N) -> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
S::Alloc: Allocator<N, D, DimNameDiff<D, U1>> {
let mut res = self.clone_owned();
res.prepend_scaling_mut(scaling);
res
}
/// Computes the transformation equal to `self` followed by a non-uniform scaling factor.
#[inline]
pub fn append_nonuniform_scaling<SB>(&self, scaling: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
-> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, U1, D> {
let mut res = self.clone_owned();
res.append_nonuniform_scaling_mut(scaling);
res
}
/// Computes the transformation equal to a non-uniform scaling factor followed by `self`.
#[inline]
pub fn prepend_nonuniform_scaling<SB>(&self, scaling: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
-> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, D, U1> {
let mut res = self.clone_owned();
res.prepend_nonuniform_scaling_mut(scaling);
res
}
/// Computes the transformation equal to `self` followed by a translation.
#[inline]
pub fn append_translation<SB>(&self, shift: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
-> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, U1> {
let mut res = self.clone_owned();
res.append_translation_mut(shift);
res
}
/// Computes the transformation equal to a translation followed by `self`.
#[inline]
pub fn prepend_translation<SB>(&self, shift: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
-> OwnedSquareMatrix<N, D, S::Alloc>
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, U1> +
Allocator<N, DimNameDiff<D, U1>, DimNameDiff<D, U1>> +
Allocator<N, U1, DimNameDiff<D, U1>> {
let mut res = self.clone_owned();
res.prepend_translation_mut(shift);
res
}
}
impl<N, D: DimName, S> SquareMatrix<N, D, S>
where N: Scalar + Field,
S: StorageMut<N, D, D> {
/// Computes in-place the transformation equal to `self` followed by an uniform scaling factor.
#[inline]
pub fn append_scaling_mut(&mut self, scaling: N)
where D: DimNameSub<U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, D> {
let mut to_scale = self.fixed_rows_mut::<DimNameDiff<D, U1>>(0);
to_scale *= scaling;
}
/// Computes in-place the transformation equal to an uniform scaling factor followed by `self`.
#[inline]
pub fn prepend_scaling_mut(&mut self, scaling: N)
where D: DimNameSub<U1>,
S::Alloc: Allocator<N, D, DimNameDiff<D, U1>> {
let mut to_scale = self.fixed_columns_mut::<DimNameDiff<D, U1>>(0);
to_scale *= scaling;
}
/// Computes in-place the transformation equal to `self` followed by a non-uniform scaling factor.
#[inline]
pub fn append_nonuniform_scaling_mut<SB>(&mut self, scaling: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, U1, D> {
for i in 0 .. scaling.len() {
let mut to_scale = self.fixed_rows_mut::<U1>(i);
to_scale *= scaling[i];
}
}
/// Computes in-place the transformation equal to a non-uniform scaling factor followed by `self`.
#[inline]
pub fn prepend_nonuniform_scaling_mut<SB>(&mut self, scaling: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, D, U1> {
for i in 0 .. scaling.len() {
let mut to_scale = self.fixed_columns_mut::<U1>(i);
to_scale *= scaling[i];
}
}
/// Computes the transformation equal to `self` followed by a translation.
#[inline]
pub fn append_translation_mut<SB>(&mut self, shift: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, U1> {
for i in 0 .. D::dim() {
for j in 0 .. D::dim() - 1 {
self[(j, i)] += shift[i] * self[(D::dim(), j)];
}
}
}
/// Computes the transformation equal to a translation followed by `self`.
#[inline]
pub fn prepend_translation_mut<SB>(&mut self, shift: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
where D: DimNameSub<U1>,
SB: Storage<N, DimNameDiff<D, U1>, U1>,
S::Alloc: Allocator<N, DimNameDiff<D, U1>, U1> +
Allocator<N, DimNameDiff<D, U1>, DimNameDiff<D, U1>> +
Allocator<N, U1, DimNameDiff<D, U1>> {
let scale = self.fixed_slice::<U1, DimNameDiff<D, U1>>(D::dim(), 0).tr_dot(&shift);
let post_translation = self.fixed_slice::<DimNameDiff<D, U1>, DimNameDiff<D, U1>>(0, 0) * shift;
self[(D::dim(), D::dim())] += scale;
let mut translation = self.fixed_slice_mut::<DimNameDiff<D, U1>, U1>(0, D::dim());
translation += post_translation;
}
}
impl<N, D, SA, SB> Transformation<PointBase<N, DimNameDiff<D, U1>, SB>> for SquareMatrix<N, D, SA>
where N: Real,
D: DimNameSub<U1>,
SA: OwnedStorage<N, D, D>,
SB: OwnedStorage<N, DimNameDiff<D, U1>, U1, Alloc = SA::Alloc>,
SA::Alloc: OwnedAllocator<N, D, D, SA> +
Allocator<N, DimNameDiff<D, U1>, DimNameDiff<D, U1>> +
Allocator<N, DimNameDiff<D, U1>, U1> +
Allocator<N, U1, DimNameDiff<D, U1>>,
SB::Alloc: OwnedAllocator<N, DimNameDiff<D, U1>, U1, SB> {
#[inline]
fn transform_vector(&self, v: &ColumnVector<N, DimNameDiff<D, U1>, SB>)
-> ColumnVector<N, DimNameDiff<D, U1>, SB> {
let transform = self.fixed_slice::<DimNameDiff<D, U1>, DimNameDiff<D, U1>>(0, 0);
let normalizer = self.fixed_slice::<U1, DimNameDiff<D, U1>>(D::dim(), 0);
let n = normalizer.tr_dot(&v);
if !n.is_zero() {
return transform * (v / n);
}
transform * v
}
#[inline]
fn transform_point(&self, pt: &PointBase<N, DimNameDiff<D, U1>, SB>)
-> PointBase<N, DimNameDiff<D, U1>, SB> {
let transform = self.fixed_slice::<DimNameDiff<D, U1>, DimNameDiff<D, U1>>(0, 0);
let translation = self.fixed_slice::<DimNameDiff<D, U1>, U1>(0, D::dim());
let normalizer = self.fixed_slice::<U1, DimNameDiff<D, U1>>(D::dim(), 0);
let n = normalizer.tr_dot(&pt.coords) + unsafe { *self.get_unchecked(D::dim(), D::dim()) };
if !n.is_zero() {
return transform * (pt / n) + translation;
}
transform * pt + translation
}
}